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Side by Side Diff: media/gpu/avda_shared_state.h

Issue 2706653002: Added SurfaceTextureGLOwner to create / own GL objects. (Closed)
Patch Set: stopped including gl_initializer.h Created 3 years, 9 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef MEDIA_GPU_AVDA_SHARED_STATE_H_ 5 #ifndef MEDIA_GPU_AVDA_SHARED_STATE_H_
6 #define MEDIA_GPU_AVDA_SHARED_STATE_H_ 6 #define MEDIA_GPU_AVDA_SHARED_STATE_H_
7 7
8 #include "base/synchronization/waitable_event.h" 8 #include "base/synchronization/waitable_event.h"
9 #include "gpu/command_buffer/service/gles2_cmd_decoder.h" 9 #include "gpu/command_buffer/service/gles2_cmd_decoder.h"
10 #include "media/base/android/media_codec_bridge.h" 10 #include "media/base/android/media_codec_bridge.h"
11 #include "media/gpu/surface_texture_gl_owner.h"
11 #include "ui/gl/gl_bindings.h" 12 #include "ui/gl/gl_bindings.h"
12 #include "ui/gl/gl_context.h" 13 #include "ui/gl/gl_context.h"
13 #include "ui/gl/gl_image.h" 14 #include "ui/gl/gl_image.h"
14 #include "ui/gl/gl_surface.h" 15 #include "ui/gl/gl_surface.h"
15 16
16 namespace gl {
17 class SurfaceTexture;
18 }
19
20 namespace media { 17 namespace media {
21 18
22 // Shared state to allow communication between the AVDA and the 19 // Shared state to allow communication between the AVDA and the
23 // GLImages that configure GL for drawing the frames. 20 // GLImages that configure GL for drawing the frames.
24 class AVDASharedState : public base::RefCounted<AVDASharedState> { 21 class AVDASharedState : public base::RefCounted<AVDASharedState> {
25 public: 22 public:
26 AVDASharedState(); 23 AVDASharedState();
27 24
28 GLuint surface_texture_service_id() const { 25 GLuint surface_texture_service_id() const {
29 return surface_texture_service_id_; 26 return surface_texture_ ? surface_texture_->texture_id() : 0;
30 } 27 }
31 28
32 // Signal the "frame available" event. This may be called from any thread. 29 // Signal the "frame available" event. This may be called from any thread.
33 void SignalFrameAvailable(); 30 void SignalFrameAvailable();
34 31
35 void WaitForFrameAvailable(); 32 void WaitForFrameAvailable();
36 33
37 void SetSurfaceTexture(scoped_refptr<gl::SurfaceTexture> surface_texture, 34 void SetSurfaceTexture(scoped_refptr<SurfaceTextureGLOwner> surface_texture);
38 GLuint attached_service_id);
39 35
40 // Context and surface that |surface_texture_| is bound to, if 36 // Context and surface that |surface_texture_| is bound to, if
41 // |surface_texture_| is not null. 37 // |surface_texture_| is not null.
42 gl::GLContext* context() const { return context_.get(); } 38 gl::GLContext* context() const {
39 return surface_texture_ ? surface_texture_->context() : nullptr;
40 }
43 41
44 gl::GLSurface* surface() const { return surface_.get(); } 42 gl::GLSurface* surface() const {
43 return surface_texture_ ? surface_texture_->surface() : nullptr;
44 }
45 45
46 // Helper method for coordinating the interactions between 46 // Helper method for coordinating the interactions between
47 // MediaCodec::ReleaseOutputBuffer() and WaitForFrameAvailable() when 47 // MediaCodec::ReleaseOutputBuffer() and WaitForFrameAvailable() when
48 // rendering to a SurfaceTexture; this method should never be called when 48 // rendering to a SurfaceTexture; this method should never be called when
49 // rendering to a SurfaceView. 49 // rendering to a SurfaceView.
50 // 50 //
51 // The release of the codec buffer to the surface texture is asynchronous, by 51 // The release of the codec buffer to the surface texture is asynchronous, by
52 // using this helper we can attempt to let this process complete in a non 52 // using this helper we can attempt to let this process complete in a non
53 // blocking fashion before the SurfaceTexture is used. 53 // blocking fashion before the SurfaceTexture is used.
54 // 54 //
(...skipping 18 matching lines...) Expand all
73 // Resets the last time for RenderCodecBufferToSurfaceTexture(). Should be 73 // Resets the last time for RenderCodecBufferToSurfaceTexture(). Should be
74 // called during codec changes. 74 // called during codec changes.
75 void clear_release_time() { release_time_ = base::TimeTicks(); } 75 void clear_release_time() { release_time_ = base::TimeTicks(); }
76 76
77 protected: 77 protected:
78 virtual ~AVDASharedState(); 78 virtual ~AVDASharedState();
79 79
80 private: 80 private:
81 friend class base::RefCounted<AVDASharedState>; 81 friend class base::RefCounted<AVDASharedState>;
82 82
83 scoped_refptr<gl::SurfaceTexture> surface_texture_; 83 scoped_refptr<SurfaceTextureGLOwner> surface_texture_;
84
85 // Platform gl texture id for |surface_texture_|.
86 GLuint surface_texture_service_id_;
87 84
88 // For signalling OnFrameAvailable(). 85 // For signalling OnFrameAvailable().
89 base::WaitableEvent frame_available_event_; 86 base::WaitableEvent frame_available_event_;
90 87
91 // Context and surface that |surface_texture_| is bound to, if
92 // |surface_texture_| is not null.
93 scoped_refptr<gl::GLContext> context_;
94 scoped_refptr<gl::GLSurface> surface_;
95
96 // The time of the last call to RenderCodecBufferToSurfaceTexture(), null if 88 // The time of the last call to RenderCodecBufferToSurfaceTexture(), null if
97 // if there has been no last call or WaitForFrameAvailable() has been called 89 // if there has been no last call or WaitForFrameAvailable() has been called
98 // since the last call. 90 // since the last call.
99 base::TimeTicks release_time_; 91 base::TimeTicks release_time_;
100 92
101 // Texture matrix of the front buffer of the surface texture. 93 // Texture matrix of the front buffer of the surface texture.
102 float gl_matrix_[16]; 94 float gl_matrix_[16];
103 95
104 class OnFrameAvailableHandler; 96 class OnFrameAvailableHandler;
105 scoped_refptr<OnFrameAvailableHandler> on_frame_available_handler_; 97 scoped_refptr<OnFrameAvailableHandler> on_frame_available_handler_;
106 98
107 DISALLOW_COPY_AND_ASSIGN(AVDASharedState); 99 DISALLOW_COPY_AND_ASSIGN(AVDASharedState);
108 }; 100 };
109 101
110 } // namespace media 102 } // namespace media
111 103
112 #endif // MEDIA_GPU_AVDA_SHARED_STATE_H_ 104 #endif // MEDIA_GPU_AVDA_SHARED_STATE_H_
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