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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "media/gpu/avda_picture_buffer_manager.h" | 5 #include "media/gpu/avda_picture_buffer_manager.h" |
| 6 | 6 |
| 7 #include <EGL/egl.h> | 7 #include <EGL/egl.h> |
| 8 #include <EGL/eglext.h> | 8 #include <EGL/eglext.h> |
| 9 | 9 |
| 10 #include "base/android/build_info.h" | 10 #include "base/android/build_info.h" |
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| 35 if (!(ptr)) { \ | 35 if (!(ptr)) { \ |
| 36 DLOG(ERROR) << "Got null for " << #ptr; \ | 36 DLOG(ERROR) << "Got null for " << #ptr; \ |
| 37 state_provider_->NotifyError(VideoDecodeAccelerator::ILLEGAL_STATE); \ | 37 state_provider_->NotifyError(VideoDecodeAccelerator::ILLEGAL_STATE); \ |
| 38 return __VA_ARGS__; \ | 38 return __VA_ARGS__; \ |
| 39 } \ | 39 } \ |
| 40 } while (0) | 40 } while (0) |
| 41 | 41 |
| 42 namespace media { | 42 namespace media { |
| 43 namespace { | 43 namespace { |
| 44 | 44 |
| 45 // Creates a SurfaceTexture and attaches a new gl texture to it. |*service_id| | 45 // Creates a SurfaceTexture and attaches a new gl texture to it. |
| 46 // is set to the new texture id. | 46 scoped_refptr<SurfaceTextureGLOwner> CreateAttachedSurfaceTexture( |
| 47 scoped_refptr<gl::SurfaceTexture> CreateAttachedSurfaceTexture( | 47 base::WeakPtr<gpu::gles2::GLES2Decoder> gl_decoder) { |
| 48 base::WeakPtr<gpu::gles2::GLES2Decoder> gl_decoder, | 48 scoped_refptr<SurfaceTextureGLOwner> surface_texture = |
| 49 GLuint* service_id) { | 49 SurfaceTextureGLOwner::Create(); |
| 50 GLuint texture_id; | 50 DCHECK(surface_texture); |
| 51 glGenTextures(1, &texture_id); | |
| 52 | 51 |
| 53 glActiveTexture(GL_TEXTURE0); | 52 glActiveTexture(GL_TEXTURE0); |
| 54 glBindTexture(GL_TEXTURE_EXTERNAL_OES, texture_id); | 53 glBindTexture(GL_TEXTURE_EXTERNAL_OES, surface_texture->texture_id()); |
| 55 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR); | 54 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MAG_FILTER, GL_LINEAR); |
| 56 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); | 55 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_MIN_FILTER, GL_LINEAR); |
| 57 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); | 56 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); |
| 58 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); | 57 glTexParameteri(GL_TEXTURE_EXTERNAL_OES, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); |
| 59 | 58 |
| 60 gl_decoder->RestoreTextureUnitBindings(0); | 59 gl_decoder->RestoreTextureUnitBindings(0); |
| 61 gl_decoder->RestoreActiveTexture(); | 60 gl_decoder->RestoreActiveTexture(); |
| 62 DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); | 61 DCHECK_EQ(static_cast<GLenum>(GL_NO_ERROR), glGetError()); |
| 63 | 62 |
| 64 *service_id = texture_id; | 63 return surface_texture; |
| 65 // Previously, to reduce context switching, we used to create an unattached | |
| 66 // SurfaceTexture and attach it lazily in the compositor's context. But that | |
| 67 // was flaky because SurfaceTexture#detachFromGLContext() is buggy on a lot of | |
| 68 // devices. Now we attach it to the current context, which means we might have | |
| 69 // to context switch later to call updateTexImage(). Fortunately, if virtual | |
| 70 // contexts are in use, we won't have to context switch. | |
| 71 return gl::SurfaceTexture::Create(texture_id); | |
| 72 } | 64 } |
| 73 | 65 |
| 74 } // namespace | 66 } // namespace |
| 75 | 67 |
| 76 AVDAPictureBufferManager::AVDAPictureBufferManager( | 68 AVDAPictureBufferManager::AVDAPictureBufferManager( |
| 77 AVDAStateProvider* state_provider) | 69 AVDAStateProvider* state_provider) |
| 78 : state_provider_(state_provider), media_codec_(nullptr) {} | 70 : state_provider_(state_provider), media_codec_(nullptr) {} |
| 79 | 71 |
| 80 AVDAPictureBufferManager::~AVDAPictureBufferManager() {} | 72 AVDAPictureBufferManager::~AVDAPictureBufferManager() {} |
| 81 | 73 |
| 82 gl::ScopedJavaSurface AVDAPictureBufferManager::Initialize(int surface_id) { | 74 gl::ScopedJavaSurface AVDAPictureBufferManager::Initialize(int surface_id) { |
| 83 shared_state_ = new AVDASharedState(); | 75 shared_state_ = new AVDASharedState(); |
| 84 surface_texture_ = nullptr; | 76 surface_texture_ = nullptr; |
| 85 | 77 |
| 86 // Acquire the SurfaceView surface if given a valid id. | 78 // Acquire the SurfaceView surface if given a valid id. |
| 87 if (surface_id != SurfaceManager::kNoSurfaceID) | 79 if (surface_id != SurfaceManager::kNoSurfaceID) |
| 88 return gpu::GpuSurfaceLookup::GetInstance()->AcquireJavaSurface(surface_id); | 80 return gpu::GpuSurfaceLookup::GetInstance()->AcquireJavaSurface(surface_id); |
| 89 | 81 |
| 90 // Otherwise create a SurfaceTexture. | 82 // Otherwise create a SurfaceTexture. |
| 91 GLuint service_id; | 83 surface_texture_ = |
| 92 surface_texture_ = CreateAttachedSurfaceTexture( | 84 CreateAttachedSurfaceTexture(state_provider_->GetGlDecoder()); |
| 93 state_provider_->GetGlDecoder(), &service_id); | 85 shared_state_->SetSurfaceTexture(surface_texture_); |
| 94 shared_state_->SetSurfaceTexture(surface_texture_, service_id); | |
| 95 return gl::ScopedJavaSurface(surface_texture_.get()); | 86 return gl::ScopedJavaSurface(surface_texture_.get()); |
| 96 } | 87 } |
| 97 | 88 |
| 98 void AVDAPictureBufferManager::Destroy(const PictureBufferMap& buffers) { | 89 void AVDAPictureBufferManager::Destroy(const PictureBufferMap& buffers) { |
| 99 // Do nothing if Initialize() has not been called. | 90 // Do nothing if Initialize() has not been called. |
| 100 if (!shared_state_) | 91 if (!shared_state_) |
| 101 return; | 92 return; |
| 102 | 93 |
| 103 ReleaseCodecBuffers(buffers); | 94 ReleaseCodecBuffers(buffers); |
| 104 CodecChanged(nullptr); | 95 CodecChanged(nullptr); |
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| 284 | 275 |
| 285 bool AVDAPictureBufferManager::HasUnrenderedPictures() const { | 276 bool AVDAPictureBufferManager::HasUnrenderedPictures() const { |
| 286 for (int id : pictures_out_for_display_) { | 277 for (int id : pictures_out_for_display_) { |
| 287 if (GetImageForPicture(id)->is_unrendered()) | 278 if (GetImageForPicture(id)->is_unrendered()) |
| 288 return true; | 279 return true; |
| 289 } | 280 } |
| 290 return false; | 281 return false; |
| 291 } | 282 } |
| 292 | 283 |
| 293 } // namespace media | 284 } // namespace media |
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