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|    1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. |    1 // Copyright (c) 2016 The Chromium Authors. All rights reserved. | 
|    2 // Use of this source code is governed by a BSD-style license that can be |    2 // Use of this source code is governed by a BSD-style license that can be | 
|    3 // found in the LICENSE file. |    3 // found in the LICENSE file. | 
|    4  |    4  | 
|    5 #include "chrome/browser/android/vr_shell/ui_scene.h" |    5 #include "chrome/browser/android/vr_shell/ui_scene.h" | 
|    6  |    6  | 
|    7 #define _USE_MATH_DEFINES  // For M_PI in MSVC. |    7 #define _USE_MATH_DEFINES  // For M_PI in MSVC. | 
|    8 #include <cmath> |    8 #include <cmath> | 
|    9 #include <utility> |    9 #include <utility> | 
|   10 #include <vector> |   10 #include <vector> | 
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|  215   dict.SetInteger("id", 10); |  215   dict.SetInteger("id", 10); | 
|  216   dict.SetInteger("parentId", 11); |  216   dict.SetInteger("parentId", 11); | 
|  217   dict.SetBoolean("visible", false); |  217   dict.SetBoolean("visible", false); | 
|  218   dict.SetBoolean("hitTestable", false); |  218   dict.SetBoolean("hitTestable", false); | 
|  219   dict.SetBoolean("lockToFov", true); |  219   dict.SetBoolean("lockToFov", true); | 
|  220   dict.SetInteger("fillType", Fill::SPRITE); |  220   dict.SetInteger("fillType", Fill::SPRITE); | 
|  221   dict.SetInteger("xAnchoring", XAnchoring::XLEFT); |  221   dict.SetInteger("xAnchoring", XAnchoring::XLEFT); | 
|  222   dict.SetInteger("yAnchoring", YAnchoring::YTOP); |  222   dict.SetInteger("yAnchoring", YAnchoring::YTOP); | 
|  223   dict.SetDouble("opacity", 0.357); |  223   dict.SetDouble("opacity", 0.357); | 
|  224  |  224  | 
|  225   std::unique_ptr<base::DictionaryValue> copy_rect(new base::DictionaryValue); |  225   dict.SetInteger("copyRectX", 100); | 
|  226   copy_rect->SetInteger("x", 100); |  226   dict.SetInteger("copyRectY", 101); | 
|  227   copy_rect->SetInteger("y", 101); |  227   dict.SetInteger("copyRectWidth", 102); | 
|  228   copy_rect->SetInteger("width", 102); |  228   dict.SetInteger("copyRectHeight", 103); | 
|  229   copy_rect->SetInteger("height", 103); |  | 
|  230   dict.Set("copyRect", std::move(copy_rect)); |  | 
|  231  |  229  | 
|  232   std::unique_ptr<base::DictionaryValue> size(new base::DictionaryValue); |  230   dict.SetDouble("sizeX", 200); | 
|  233   size->SetDouble("x", 200); |  231   dict.SetDouble("sizeY", 201); | 
|  234   size->SetDouble("y", 201); |  | 
|  235   dict.Set("size", std::move(size)); |  | 
|  236  |  232  | 
|  237   std::unique_ptr<base::DictionaryValue> scale(new base::DictionaryValue); |  233   dict.SetDouble("scaleX", 300); | 
|  238   scale->SetDouble("x", 300); |  234   dict.SetDouble("scaleY", 301); | 
|  239   scale->SetDouble("y", 301); |  235   dict.SetDouble("scaleZ", 302); | 
|  240   scale->SetDouble("z", 302); |  | 
|  241   dict.Set("scale", std::move(scale)); |  | 
|  242  |  236  | 
|  243   std::unique_ptr<base::DictionaryValue> rotation(new base::DictionaryValue); |  237   dict.SetDouble("rotationX", 400); | 
|  244   rotation->SetDouble("x", 400); |  238   dict.SetDouble("rotationY", 401); | 
|  245   rotation->SetDouble("y", 401); |  239   dict.SetDouble("rotationZ", 402); | 
|  246   rotation->SetDouble("z", 402); |  240   dict.SetDouble("rotationAngle", 403); | 
|  247   rotation->SetDouble("a", 403); |  | 
|  248   dict.Set("rotation", std::move(rotation)); |  | 
|  249  |  241  | 
|  250   std::unique_ptr<base::DictionaryValue> translation(new base::DictionaryValue); |  242   dict.SetDouble("translationX", 500); | 
|  251   translation->SetDouble("x", 500); |  243   dict.SetDouble("translationY", 501); | 
|  252   translation->SetDouble("y", 501); |  244   dict.SetDouble("translationZ", 502); | 
|  253   translation->SetDouble("z", 502); |  | 
|  254   dict.Set("translation", std::move(translation)); |  | 
|  255  |  245  | 
|  256   scene.AddUiElementFromDict(dict); |  246   scene.AddUiElementFromDict(dict); | 
|  257   const auto* element = scene.GetUiElementById(10); |  247   const auto* element = scene.GetUiElementById(10); | 
|  258   EXPECT_NE(element, nullptr); |  248   EXPECT_NE(element, nullptr); | 
|  259  |  249  | 
|  260   EXPECT_EQ(element->id, 10); |  250   EXPECT_EQ(element->id, 10); | 
|  261   EXPECT_EQ(element->parent_id, 11); |  251   EXPECT_EQ(element->parent_id, 11); | 
|  262   EXPECT_EQ(element->visible, false); |  252   EXPECT_EQ(element->visible, false); | 
|  263   EXPECT_EQ(element->hit_testable, false); |  253   EXPECT_EQ(element->hit_testable, false); | 
|  264   EXPECT_EQ(element->lock_to_fov, true); |  254   EXPECT_EQ(element->lock_to_fov, true); | 
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|  287  |  277  | 
|  288   EXPECT_FLOAT_EQ(element->translation.x, 500); |  278   EXPECT_FLOAT_EQ(element->translation.x, 500); | 
|  289   EXPECT_FLOAT_EQ(element->translation.y, 501); |  279   EXPECT_FLOAT_EQ(element->translation.y, 501); | 
|  290   EXPECT_FLOAT_EQ(element->translation.z, 502); |  280   EXPECT_FLOAT_EQ(element->translation.z, 502); | 
|  291 } |  281 } | 
|  292  |  282  | 
|  293 TEST(UiScene, AddUiElementFromDictionary_Fill) { |  283 TEST(UiScene, AddUiElementFromDictionary_Fill) { | 
|  294   UiScene scene; |  284   UiScene scene; | 
|  295   base::DictionaryValue dict; |  285   base::DictionaryValue dict; | 
|  296  |  286  | 
|  297   base::DictionaryValue copy_rect; |  287   dict.SetInteger("copyRectX", 1); | 
|  298   copy_rect.SetInteger("x", 1); |  288   dict.SetInteger("copyRectY", 2); | 
|  299   copy_rect.SetInteger("y", 2); |  289   dict.SetInteger("copyRectWidth", 3); | 
|  300   copy_rect.SetInteger("width", 3); |  290   dict.SetInteger("copyRectHeight", 4); | 
|  301   copy_rect.SetInteger("height", 4); |  | 
|  302  |  291  | 
|  303   base::DictionaryValue edge_color; |  292   base::DictionaryValue edge_color; | 
|  304   edge_color.SetDouble("r", 0.1); |  293   edge_color.SetDouble("r", 0.1); | 
|  305   edge_color.SetDouble("g", 0.2); |  294   edge_color.SetDouble("g", 0.2); | 
|  306   edge_color.SetDouble("b", 0.3); |  295   edge_color.SetDouble("b", 0.3); | 
|  307   edge_color.SetDouble("a", 0.4); |  296   edge_color.SetDouble("a", 0.4); | 
|  308  |  297  | 
|  309   base::DictionaryValue center_color; |  298   base::DictionaryValue center_color; | 
|  310   center_color.SetDouble("r", 0.5); |  299   center_color.SetDouble("r", 0.5); | 
|  311   center_color.SetDouble("g", 0.6); |  300   center_color.SetDouble("g", 0.6); | 
|  312   center_color.SetDouble("b", 0.7); |  301   center_color.SetDouble("b", 0.7); | 
|  313   center_color.SetDouble("a", 0.8); |  302   center_color.SetDouble("a", 0.8); | 
|  314  |  303  | 
|  315   // Test SPRITE filling. |  304   // Test SPRITE filling. | 
|  316   dict.SetInteger("id", 9); |  305   dict.SetInteger("id", 9); | 
|  317   dict.SetInteger("fillType", Fill::SPRITE); |  306   dict.SetInteger("fillType", Fill::SPRITE); | 
|  318   dict.Set("copyRect", copy_rect.DeepCopy()); |  | 
|  319   scene.AddUiElementFromDict(dict); |  307   scene.AddUiElementFromDict(dict); | 
|  320   const auto* element = scene.GetUiElementById(9); |  308   const auto* element = scene.GetUiElementById(9); | 
|  321  |  309  | 
|  322   EXPECT_EQ(element->fill, Fill::SPRITE); |  310   EXPECT_EQ(element->fill, Fill::SPRITE); | 
|  323   EXPECT_EQ(element->copy_rect.x, 1); |  311   EXPECT_EQ(element->copy_rect.x, 1); | 
|  324   EXPECT_EQ(element->copy_rect.y, 2); |  312   EXPECT_EQ(element->copy_rect.y, 2); | 
|  325   EXPECT_EQ(element->copy_rect.width, 3); |  313   EXPECT_EQ(element->copy_rect.width, 3); | 
|  326   EXPECT_EQ(element->copy_rect.height, 4); |  314   EXPECT_EQ(element->copy_rect.height, 4); | 
|  327  |  315  | 
|  328   // Test OPAQUE_GRADIENT filling. |  316   // Test OPAQUE_GRADIENT filling. | 
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|  424   EXPECT_FLOAT_EQ(animation->from[0], 300); |  412   EXPECT_FLOAT_EQ(animation->from[0], 300); | 
|  425   EXPECT_FLOAT_EQ(animation->from[1], 301); |  413   EXPECT_FLOAT_EQ(animation->from[1], 301); | 
|  426   EXPECT_FLOAT_EQ(animation->from[2], 302); |  414   EXPECT_FLOAT_EQ(animation->from[2], 302); | 
|  427   EXPECT_FLOAT_EQ(animation->from[3], 303); |  415   EXPECT_FLOAT_EQ(animation->from[3], 303); | 
|  428  |  416  | 
|  429   EXPECT_EQ(animation->start, 22345000); |  417   EXPECT_EQ(animation->start, 22345000); | 
|  430   EXPECT_EQ(animation->duration, 54321000); |  418   EXPECT_EQ(animation->duration, 54321000); | 
|  431 } |  419 } | 
|  432  |  420  | 
|  433 }  // namespace vr_shell |  421 }  // namespace vr_shell | 
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