| Index: remoting/client/log_to_server.h
|
| diff --git a/remoting/client/log_to_server.h b/remoting/client/log_to_server.h
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..35f3c96f048ded61e7ba5d8af6ff6d169fc27805
|
| --- /dev/null
|
| +++ b/remoting/client/log_to_server.h
|
| @@ -0,0 +1,90 @@
|
| +// Copyright 2014 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#ifndef REMOTING_CLIENT_LOG_TO_SERVER_H_
|
| +#define REMOTING_CLIENT_LOG_TO_SERVER_H_
|
| +
|
| +#include <deque>
|
| +#include <map>
|
| +#include <string>
|
| +
|
| +#include "base/threading/non_thread_safe.h"
|
| +#include "base/time/time.h"
|
| +#include "remoting/client/server_log_entry.h"
|
| +#include "remoting/jingle_glue/signal_strategy.h"
|
| +#include "remoting/protocol/connection_to_host.h"
|
| +#include "remoting/protocol/errors.h"
|
| +
|
| +namespace buzz {
|
| +class XmlElement;
|
| +} // namespace buzz
|
| +
|
| +namespace remoting {
|
| +
|
| +class ChromotingStats;
|
| +class IqSender;
|
| +
|
| +// Temporary namespace to prevent conflict with the same-named class in
|
| +// remoting/host when linking unittests.
|
| +//
|
| +// TODO(lambroslambrou): Remove this and factor out any shared code.
|
| +namespace client {
|
| +
|
| +// LogToServer sends log entries to a server.
|
| +// The contents of the log entries are described in server_log_entry.cc.
|
| +// They do not contain any personally identifiable information.
|
| +class LogToServer : public base::NonThreadSafe,
|
| + public SignalStrategy::Listener {
|
| + public:
|
| + LogToServer(ServerLogEntry::Mode mode,
|
| + SignalStrategy* signal_strategy,
|
| + const std::string& directory_bot_jid);
|
| + virtual ~LogToServer();
|
| +
|
| + // Logs a session state change.
|
| + void LogSessionStateChange(protocol::ConnectionToHost::State state,
|
| + protocol::ErrorCode error);
|
| + void LogStatistics(remoting::ChromotingStats* statistics);
|
| +
|
| + // SignalStrategy::Listener interface.
|
| + virtual void OnSignalStrategyStateChange(
|
| + SignalStrategy::State state) OVERRIDE;
|
| + virtual bool OnSignalStrategyIncomingStanza(
|
| + const buzz::XmlElement* stanza) OVERRIDE;
|
| +
|
| + private:
|
| + void Log(const ServerLogEntry& entry);
|
| + void SendPendingEntries();
|
| +
|
| + // Generates a new random session ID.
|
| + void GenerateSessionId();
|
| +
|
| + // Expire the session ID if the maximum duration has been exceeded.
|
| + void MaybeExpireSessionId();
|
| +
|
| + ServerLogEntry::Mode mode_;
|
| + SignalStrategy* signal_strategy_;
|
| + scoped_ptr<IqSender> iq_sender_;
|
| + std::string directory_bot_jid_;
|
| +
|
| + std::deque<ServerLogEntry> pending_entries_;
|
| +
|
| + // A randomly generated session ID to be attached to log messages. This
|
| + // is regenerated at the start of a new session.
|
| + std::string session_id_;
|
| +
|
| + // Start time of the session.
|
| + base::TimeTicks session_start_time_;
|
| +
|
| + // Time when the session ID was generated.
|
| + base::TimeTicks session_id_generation_time_;
|
| +
|
| + DISALLOW_COPY_AND_ASSIGN(LogToServer);
|
| +};
|
| +
|
| +} // namespace client
|
| +
|
| +} // namespace remoting
|
| +
|
| +#endif // REMOTING_CLIENT_LOG_TO_SERVER_H_
|
|
|