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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. |
| 4 |
| 5 #ifndef REMOTING_CLIENT_LOG_TO_SERVER_H_ |
| 6 #define REMOTING_CLIENT_LOG_TO_SERVER_H_ |
| 7 |
| 8 #include <deque> |
| 9 #include <map> |
| 10 #include <string> |
| 11 |
| 12 #include "base/threading/non_thread_safe.h" |
| 13 #include "base/time/time.h" |
| 14 #include "remoting/client/server_log_entry.h" |
| 15 #include "remoting/jingle_glue/signal_strategy.h" |
| 16 #include "remoting/protocol/connection_to_host.h" |
| 17 #include "remoting/protocol/errors.h" |
| 18 |
| 19 namespace buzz { |
| 20 class XmlElement; |
| 21 } // namespace buzz |
| 22 |
| 23 namespace remoting { |
| 24 |
| 25 class ChromotingStats; |
| 26 class IqSender; |
| 27 |
| 28 // Temporary namespace to prevent conflict with the same-named class in |
| 29 // remoting/host when linking unittests. |
| 30 // |
| 31 // TODO(lambroslambrou): Remove this and factor out any shared code. |
| 32 namespace client { |
| 33 |
| 34 // LogToServer sends log entries to a server. |
| 35 // The contents of the log entries are described in server_log_entry.cc. |
| 36 // They do not contain any personally identifiable information. |
| 37 class LogToServer : public base::NonThreadSafe, |
| 38 public SignalStrategy::Listener { |
| 39 public: |
| 40 LogToServer(ServerLogEntry::Mode mode, |
| 41 SignalStrategy* signal_strategy, |
| 42 const std::string& directory_bot_jid); |
| 43 virtual ~LogToServer(); |
| 44 |
| 45 // Logs a session state change. |
| 46 void LogSessionStateChange(protocol::ConnectionToHost::State state, |
| 47 protocol::ErrorCode error); |
| 48 void LogStatistics(remoting::ChromotingStats* statistics); |
| 49 |
| 50 // SignalStrategy::Listener interface. |
| 51 virtual void OnSignalStrategyStateChange( |
| 52 SignalStrategy::State state) OVERRIDE; |
| 53 virtual bool OnSignalStrategyIncomingStanza( |
| 54 const buzz::XmlElement* stanza) OVERRIDE; |
| 55 |
| 56 private: |
| 57 void Log(const ServerLogEntry& entry); |
| 58 void SendPendingEntries(); |
| 59 |
| 60 // Generates a new random session ID. |
| 61 void GenerateSessionId(); |
| 62 |
| 63 // Expire the session ID if the maximum duration has been exceeded. |
| 64 void MaybeExpireSessionId(); |
| 65 |
| 66 ServerLogEntry::Mode mode_; |
| 67 SignalStrategy* signal_strategy_; |
| 68 scoped_ptr<IqSender> iq_sender_; |
| 69 std::string directory_bot_jid_; |
| 70 |
| 71 std::deque<ServerLogEntry> pending_entries_; |
| 72 |
| 73 // A randomly generated session ID to be attached to log messages. This |
| 74 // is regenerated at the start of a new session. |
| 75 std::string session_id_; |
| 76 |
| 77 // Start time of the session. |
| 78 base::TimeTicks session_start_time_; |
| 79 |
| 80 // Time when the session ID was generated. |
| 81 base::TimeTicks session_id_generation_time_; |
| 82 |
| 83 DISALLOW_COPY_AND_ASSIGN(LogToServer); |
| 84 }; |
| 85 |
| 86 } // namespace client |
| 87 |
| 88 } // namespace remoting |
| 89 |
| 90 #endif // REMOTING_CLIENT_LOG_TO_SERVER_H_ |
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