| Index: chrome/browser/android/vr_shell/ui_elements_unittest.cc
|
| diff --git a/chrome/browser/android/vr_shell/ui_elements_unittest.cc b/chrome/browser/android/vr_shell/ui_elements_unittest.cc
|
| index a06907f740b2cecffa59ad361816443911e21205..83183dc589fbf1b4de57d629c0ee6277c3a117a6 100644
|
| --- a/chrome/browser/android/vr_shell/ui_elements_unittest.cc
|
| +++ b/chrome/browser/android/vr_shell/ui_elements_unittest.cc
|
| @@ -12,20 +12,20 @@
|
| #include "testing/gtest/include/gtest/gtest.h"
|
|
|
| #define EXPECT_VEC3F_EQ(a, b) \
|
| - EXPECT_FLOAT_EQ(a.x, b.x); \
|
| - EXPECT_FLOAT_EQ(a.y, b.y); \
|
| + EXPECT_FLOAT_EQ(a.x, b.x); \
|
| + EXPECT_FLOAT_EQ(a.y, b.y); \
|
| EXPECT_FLOAT_EQ(a.z, b.z);
|
|
|
| -#define EXPECT_RECTF_EQ(a, b) \
|
| - EXPECT_FLOAT_EQ(a.x, b.x); \
|
| - EXPECT_FLOAT_EQ(a.y, b.y); \
|
| +#define EXPECT_RECTF_EQ(a, b) \
|
| + EXPECT_FLOAT_EQ(a.x, b.x); \
|
| + EXPECT_FLOAT_EQ(a.y, b.y); \
|
| EXPECT_FLOAT_EQ(a.width, b.width); \
|
| EXPECT_FLOAT_EQ(a.height, b.height);
|
|
|
| #define EXPECT_ROTATION(a, b) \
|
| - EXPECT_FLOAT_EQ(a.x, b.x); \
|
| - EXPECT_FLOAT_EQ(a.y, b.y); \
|
| - EXPECT_FLOAT_EQ(a.z, b.z); \
|
| + EXPECT_FLOAT_EQ(a.x, b.x); \
|
| + EXPECT_FLOAT_EQ(a.y, b.y); \
|
| + EXPECT_FLOAT_EQ(a.z, b.z); \
|
| EXPECT_FLOAT_EQ(a.angle, b.angle);
|
|
|
| namespace vr_shell {
|
| @@ -33,10 +33,10 @@ namespace vr_shell {
|
| TEST(UiElements, AnimateCopyRect) {
|
| ContentRectangle rect;
|
| rect.copy_rect = {10, 100, 1000, 10000};
|
| - std::unique_ptr<Animation> animation(new Animation(
|
| - 0, Animation::Property::COPYRECT,
|
| - std::unique_ptr<easing::Easing>(new easing::Linear()),
|
| - {}, {20, 200, 2000, 20000}, 50000, 10000));
|
| + std::unique_ptr<Animation> animation(
|
| + new Animation(0, Animation::Property::COPYRECT,
|
| + std::unique_ptr<easing::Easing>(new easing::Linear()), {},
|
| + {20, 200, 2000, 20000}, 50000, 10000));
|
| rect.animations.emplace_back(std::move(animation));
|
| rect.Animate(50000);
|
| EXPECT_RECTF_EQ(rect.copy_rect, Rectf({10, 100, 1000, 10000}));
|
| @@ -47,10 +47,10 @@ TEST(UiElements, AnimateCopyRect) {
|
| TEST(UiElements, AnimateSize) {
|
| ContentRectangle rect;
|
| rect.size = {10, 100};
|
| - std::unique_ptr<Animation> animation(new Animation(
|
| - 0, Animation::Property::SIZE,
|
| - std::unique_ptr<easing::Easing>(new easing::Linear()),
|
| - {}, {20, 200}, 50000, 10000));
|
| + std::unique_ptr<Animation> animation(
|
| + new Animation(0, Animation::Property::SIZE,
|
| + std::unique_ptr<easing::Easing>(new easing::Linear()), {},
|
| + {20, 200}, 50000, 10000));
|
| rect.animations.emplace_back(std::move(animation));
|
| rect.Animate(50000);
|
| EXPECT_VEC3F_EQ(rect.size, gvr::Vec3f({10, 100}));
|
| @@ -61,10 +61,10 @@ TEST(UiElements, AnimateSize) {
|
| TEST(UiElements, AnimateTranslation) {
|
| ContentRectangle rect;
|
| rect.translation = {10, 100, 1000};
|
| - std::unique_ptr<Animation> animation(new Animation(
|
| - 0, Animation::Property::TRANSLATION,
|
| - std::unique_ptr<easing::Easing>(new easing::Linear()),
|
| - {}, {20, 200, 2000}, 50000, 10000));
|
| + std::unique_ptr<Animation> animation(
|
| + new Animation(0, Animation::Property::TRANSLATION,
|
| + std::unique_ptr<easing::Easing>(new easing::Linear()), {},
|
| + {20, 200, 2000}, 50000, 10000));
|
| rect.animations.emplace_back(std::move(animation));
|
| rect.Animate(50000);
|
| EXPECT_VEC3F_EQ(rect.translation, gvr::Vec3f({10, 100, 1000}));
|
| @@ -75,10 +75,10 @@ TEST(UiElements, AnimateTranslation) {
|
| TEST(UiElements, AnimateRotation) {
|
| ContentRectangle rect;
|
| rect.rotation = {10, 100, 1000, 10000};
|
| - std::unique_ptr<Animation> animation(new Animation(
|
| - 0, Animation::Property::ROTATION,
|
| - std::unique_ptr<easing::Easing>(new easing::Linear()),
|
| - {}, {20, 200, 2000, 20000}, 50000, 10000));
|
| + std::unique_ptr<Animation> animation(
|
| + new Animation(0, Animation::Property::ROTATION,
|
| + std::unique_ptr<easing::Easing>(new easing::Linear()), {},
|
| + {20, 200, 2000, 20000}, 50000, 10000));
|
| rect.animations.emplace_back(std::move(animation));
|
| rect.Animate(50000);
|
| EXPECT_ROTATION(rect.rotation, RotationAxisAngle({10, 100, 1000, 10000}));
|
| @@ -88,10 +88,10 @@ TEST(UiElements, AnimateRotation) {
|
|
|
| TEST(UiElements, AnimationHasNoEffectBeforeScheduledStart) {
|
| ContentRectangle rect;
|
| - std::unique_ptr<Animation> animation(new Animation(
|
| - 0, Animation::Property::TRANSLATION,
|
| - std::unique_ptr<easing::Easing>(new easing::Linear()),
|
| - {10, 100, 1000}, {20, 200, 2000}, 50000, 10000));
|
| + std::unique_ptr<Animation> animation(
|
| + new Animation(0, Animation::Property::TRANSLATION,
|
| + std::unique_ptr<easing::Easing>(new easing::Linear()),
|
| + {10, 100, 1000}, {20, 200, 2000}, 50000, 10000));
|
| rect.animations.emplace_back(std::move(animation));
|
| rect.Animate(49999);
|
| EXPECT_VEC3F_EQ(rect.translation, gvr::Vec3f({0, 0, 0}));
|
| @@ -99,10 +99,10 @@ TEST(UiElements, AnimationHasNoEffectBeforeScheduledStart) {
|
|
|
| TEST(UiElements, AnimationPurgedWhenDone) {
|
| ContentRectangle rect;
|
| - std::unique_ptr<Animation> animation(new Animation(
|
| - 0, Animation::Property::TRANSLATION,
|
| - std::unique_ptr<easing::Easing>(new easing::Linear()),
|
| - {10, 100, 1000}, {20, 200, 2000}, 50000, 10000));
|
| + std::unique_ptr<Animation> animation(
|
| + new Animation(0, Animation::Property::TRANSLATION,
|
| + std::unique_ptr<easing::Easing>(new easing::Linear()),
|
| + {10, 100, 1000}, {20, 200, 2000}, 50000, 10000));
|
| rect.animations.emplace_back(std::move(animation));
|
| rect.Animate(60000);
|
| EXPECT_EQ(0u, rect.animations.size());
|
| @@ -110,10 +110,10 @@ TEST(UiElements, AnimationPurgedWhenDone) {
|
|
|
| TEST(UiElements, AnimationLinearEasing) {
|
| ContentRectangle rect;
|
| - std::unique_ptr<Animation> animation(new Animation(
|
| - 0, Animation::Property::TRANSLATION,
|
| - std::unique_ptr<easing::Easing>(new easing::Linear()),
|
| - {10, 100, 1000}, {20, 200, 2000}, 50000, 10000));
|
| + std::unique_ptr<Animation> animation(
|
| + new Animation(0, Animation::Property::TRANSLATION,
|
| + std::unique_ptr<easing::Easing>(new easing::Linear()),
|
| + {10, 100, 1000}, {20, 200, 2000}, 50000, 10000));
|
| rect.animations.emplace_back(std::move(animation));
|
| rect.Animate(50000);
|
| EXPECT_VEC3F_EQ(rect.translation, gvr::Vec3f({10, 100, 1000}));
|
| @@ -125,10 +125,10 @@ TEST(UiElements, AnimationLinearEasing) {
|
|
|
| TEST(UiElements, AnimationStartFromSpecifiedLocation) {
|
| ContentRectangle rect;
|
| - std::unique_ptr<Animation> animation(new Animation(
|
| - 0, Animation::Property::TRANSLATION,
|
| - std::unique_ptr<easing::Easing>(new easing::Linear()),
|
| - {10, 100, 1000}, {20, 200, 2000}, 50000, 10000));
|
| + std::unique_ptr<Animation> animation(
|
| + new Animation(0, Animation::Property::TRANSLATION,
|
| + std::unique_ptr<easing::Easing>(new easing::Linear()),
|
| + {10, 100, 1000}, {20, 200, 2000}, 50000, 10000));
|
| rect.animations.emplace_back(std::move(animation));
|
| rect.Animate(50000);
|
| EXPECT_VEC3F_EQ(rect.translation, gvr::Vec3f({10, 100, 1000}));
|
| @@ -143,14 +143,14 @@ TEST(UiElements, AnimationStartFromSpecifiedLocation) {
|
| // Result: 0 ... 10 ... 30 ... 50
|
| TEST(UiElements, AnimationOverlap) {
|
| ContentRectangle rect;
|
| - std::unique_ptr<Animation> animation(new Animation(
|
| - 0, Animation::Property::TRANSLATION,
|
| - std::unique_ptr<easing::Easing>(new easing::Linear()),
|
| - {}, {20, 200, 2000}, 50000, 10000));
|
| - std::unique_ptr<Animation> animation2(new Animation(
|
| - 0, Animation::Property::TRANSLATION,
|
| - std::unique_ptr<easing::Easing>(new easing::Linear()),
|
| - {}, {50, 500, 5000}, 55000, 10000));
|
| + std::unique_ptr<Animation> animation(
|
| + new Animation(0, Animation::Property::TRANSLATION,
|
| + std::unique_ptr<easing::Easing>(new easing::Linear()), {},
|
| + {20, 200, 2000}, 50000, 10000));
|
| + std::unique_ptr<Animation> animation2(
|
| + new Animation(0, Animation::Property::TRANSLATION,
|
| + std::unique_ptr<easing::Easing>(new easing::Linear()), {},
|
| + {50, 500, 5000}, 55000, 10000));
|
| rect.animations.emplace_back(std::move(animation));
|
| rect.animations.emplace_back(std::move(animation2));
|
| rect.Animate(55000);
|
|
|