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1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef SVGTreeScopeResources_h | 5 #ifndef SVGTreeScopeResources_h |
6 #define SVGTreeScopeResources_h | 6 #define SVGTreeScopeResources_h |
7 | 7 |
8 #include "platform/heap/Handle.h" | 8 #include "platform/heap/Handle.h" |
9 #include "wtf/Forward.h" | 9 #include "wtf/Forward.h" |
10 #include "wtf/HashMap.h" | 10 #include "wtf/HashMap.h" |
11 #include "wtf/HashSet.h" | 11 #include "wtf/HashSet.h" |
12 #include "wtf/text/AtomicStringHash.h" | 12 #include "wtf/text/AtomicStringHash.h" |
13 | 13 |
14 namespace blink { | 14 namespace blink { |
15 | 15 |
16 class Element; | 16 class Element; |
17 class TreeScope; | 17 class TreeScope; |
18 class LayoutSVGResourceContainer; | 18 class LayoutSVGResourceContainer; |
19 | 19 |
20 // This class keeps track of SVG resources and pending references to such for a | 20 // This class keeps track of SVG resources and pending references to such for a |
21 // TreeScope. It's per-TreeScope because that matches the lookup scope of an | 21 // TreeScope. It's per-TreeScope because that matches the lookup scope of an |
22 // element's id (which is used to identify a resource.) | 22 // element's id (which is used to identify a resource.) |
23 class SVGTreeScopeResources | 23 class SVGTreeScopeResources |
24 : public GarbageCollectedFinalized<SVGTreeScopeResources> { | 24 : public GarbageCollectedFinalized<SVGTreeScopeResources> { |
25 WTF_MAKE_NONCOPYABLE(SVGTreeScopeResources); | 25 WTF_MAKE_NONCOPYABLE(SVGTreeScopeResources); |
26 | 26 |
27 public: | 27 public: |
28 typedef HeapHashSet<Member<Element>> SVGPendingElements; | |
29 | |
30 explicit SVGTreeScopeResources(TreeScope*); | 28 explicit SVGTreeScopeResources(TreeScope*); |
31 ~SVGTreeScopeResources(); | 29 ~SVGTreeScopeResources(); |
32 | 30 |
33 void updateResource(const AtomicString& id, LayoutSVGResourceContainer*); | 31 void updateResource(const AtomicString& id, LayoutSVGResourceContainer*); |
34 void removeResource(const AtomicString& id); | 32 void removeResource(const AtomicString& id); |
35 LayoutSVGResourceContainer* resourceById(const AtomicString& id) const; | 33 LayoutSVGResourceContainer* resourceById(const AtomicString& id) const; |
36 | 34 |
37 // Pending resources are such which are referenced by any object in the SVG | 35 // Pending resources are such which are referenced by any object in the SVG |
38 // document, but do NOT exist yet. For instance, dynamically built gradients | 36 // document, but do NOT exist yet. For instance, dynamically built gradients |
39 // / patterns / clippers... | 37 // / patterns / clippers... |
40 void addPendingResource(const AtomicString& id, Element*); | 38 void addPendingResource(const AtomicString& id, Element&); |
41 bool hasPendingResource(const AtomicString& id) const; | 39 bool isElementPendingResource(Element&, const AtomicString& id) const; |
42 bool isElementPendingResources(Element*) const; | |
43 bool isElementPendingResource(Element*, const AtomicString& id) const; | |
44 void notifyResourceAvailable(const AtomicString& id); | 40 void notifyResourceAvailable(const AtomicString& id); |
45 void clearHasPendingResourcesIfPossible(Element*); | 41 void removeElementFromPendingResources(Element&); |
46 void removeElementFromPendingResources(Element*); | |
47 SVGPendingElements* removePendingResource(const AtomicString& id); | |
48 | 42 |
49 DECLARE_TRACE(); | 43 DECLARE_TRACE(); |
50 | 44 |
51 private: | 45 private: |
| 46 void clearHasPendingResourcesIfPossible(Element&); |
| 47 |
| 48 using SVGPendingElements = HeapHashSet<Member<Element>>; |
| 49 |
52 HashMap<AtomicString, LayoutSVGResourceContainer*> m_resources; | 50 HashMap<AtomicString, LayoutSVGResourceContainer*> m_resources; |
53 // Resources that are pending. | 51 // Resources that are pending. |
54 HeapHashMap<AtomicString, Member<SVGPendingElements>> m_pendingResources; | 52 HeapHashMap<AtomicString, Member<SVGPendingElements>> m_pendingResources; |
55 }; | 53 }; |
56 | 54 |
57 } // namespace blink | 55 } // namespace blink |
58 | 56 |
59 #endif // SVGTreeScopeResources_h | 57 #endif // SVGTreeScopeResources_h |
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