| Index: cc/output/gl_renderer.cc
|
| diff --git a/cc/output/gl_renderer.cc b/cc/output/gl_renderer.cc
|
| index 04c1158d3b10d01ec60e6824f94423447bf938c5..bf76071b4c3e82c1acd6320afb0bd75cca4f1b68 100644
|
| --- a/cc/output/gl_renderer.cc
|
| +++ b/cc/output/gl_renderer.cc
|
| @@ -1011,9 +1011,10 @@ void GLRenderer::DrawRenderPassQuad(DrawingFrame* frame,
|
| // and the RenderPass contents texture, so we flip the tex coords from the
|
| // RenderPass texture to find the mask texture coords.
|
| GLC(Context(),
|
| - Context()->uniform2f(shader_mask_tex_coord_offset_location,
|
| - quad->mask_uv_rect.x(),
|
| - quad->mask_uv_rect.y() + mask_tex_scale_y));
|
| + Context()->uniform2f(
|
| + shader_mask_tex_coord_offset_location,
|
| + quad->mask_uv_rect.x(),
|
| + quad->mask_uv_rect.y() + quad->mask_uv_rect.height()));
|
| GLC(Context(),
|
| Context()->uniform2f(shader_mask_tex_coord_scale_location,
|
| mask_tex_scale_x,
|
|
|