Index: Source/core/rendering/RenderLayer.h |
diff --git a/Source/core/rendering/RenderLayer.h b/Source/core/rendering/RenderLayer.h |
index cfe5ed9699d045f2e741b7b178f9f2399a73aa75..814e35ab0d660401a49f5b050cba8491c0d544b5 100644 |
--- a/Source/core/rendering/RenderLayer.h |
+++ b/Source/core/rendering/RenderLayer.h |
@@ -495,9 +495,6 @@ public: |
bool shouldIsolateCompositedDescendants() const { ASSERT(isAllowedToQueryCompositingState()); return m_shouldIsolateCompositedDescendants; } |
void setShouldIsolateCompositedDescendants(bool b) { m_shouldIsolateCompositedDescendants = b; } |
- bool suppressingCompositedLayerCreation() const { ASSERT(isAllowedToQueryCompositingState()); return m_suppressingCompositedLayerCreation; } |
- void setSuppressingCompositedLayerCreation(bool b) { m_suppressingCompositedLayerCreation = b; } |
- |
void updateDescendantDependentFlags(); |
void updateOrRemoveFilterEffectRenderer(); |
@@ -701,9 +698,6 @@ private: |
// and we don't yet know to what graphics layer this RenderLayer will be assigned. |
unsigned m_lostGroupedMapping : 1; |
- // Whether this render layer is trying to avoid becoming composited, if possible. |
- unsigned m_suppressingCompositedLayerCreation : 1; |
- |
// The reason, if any exists, that a fixed-position layer is chosen not to be composited. |
unsigned m_viewportConstrainedNotCompositedReason : ViewportConstrainedNotCompositedReasonBits; |