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Side by Side Diff: third_party/WebKit/LayoutTests/fast/canvas/image-pattern-rotate.html

Issue 2703803002: Use testharness.js instead of js-test.js in LayoutTests/fast/canvas tests. (Closed)
Patch Set: Addressing comments Created 3 years, 9 months ago
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1 <!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" 1 <script src="../../resources/testharness.js"></script>
2 "http://www.w3.org/TR/html4/loose.dtd"> 2 <script src="../../resources/testharnessreport.js"></script>
3 <html> 3
4 <head>
5 <script src="../../resources/js-test.js"></script>
6 <style> 4 <style>
7 canvas { 5 canvas {
8 border: 1px solid #000; 6 border: 1px solid #000;
9 margin: 2px; 7 margin: 2px;
10 } 8 }
11 </style> 9 </style>
10 <div id="canvases"></div>
11
12 <script> 12 <script>
13 // Visual result for debugging (test uses text baseline only): You should see si xteen canvases with a green dot (rotated square) in the center.
14
13 var img; 15 var img;
14 var imgdata; 16 var imgdata;
15 17
16 function imageLoaded() { 18 function runTests() {
17 var NUM_IMAGE = 16; 19 var NUM_IMAGE = 16;
18 for (var i = 0; i < NUM_IMAGE; i++) { 20 for (var i = 0; i < NUM_IMAGE; i++) {
19 var canvases = document.getElementById('canvases') 21 var canvases = document.getElementById('canvases')
20 var canvas = document.createElement('canvas'); 22 var canvas = document.createElement('canvas');
21 canvas.width = 9; 23 canvas.width = 9;
22 canvas.height = 9; 24 canvas.height = 9;
23 var ctx = canvas.getContext('2d'); 25 var ctx = canvas.getContext('2d');
24 26
25 var pattern = ctx.createPattern(img, 'no-repeat'); 27 var pattern = ctx.createPattern(img, 'no-repeat');
26 ctx.fillStyle = pattern; 28 ctx.fillStyle = pattern;
27 ctx.translate(img.width / 2, img.height / 2); 29 ctx.translate(img.width / 2, img.height / 2);
28 var angle = 2 * Math.PI * i / NUM_IMAGE; 30 var angle = 2 * Math.PI * i / NUM_IMAGE;
29 ctx.rotate(angle); 31 ctx.rotate(angle);
30 ctx.translate(- img.width / 2, - img.height / 2); 32 ctx.translate(- img.width / 2, - img.height / 2);
31 ctx.fillRect(0, 0, img.width, img.height); 33 ctx.fillRect(0, 0, img.width, img.height);
32 34
33 var div = document.createElement('div'); 35 var div = document.createElement('div');
34 div.appendChild(canvas); 36 div.appendChild(canvas);
35 canvases.appendChild(div); 37 canvases.appendChild(div);
36 38
37 var imageData = ctx.getImageData(4, 4, 1, 1); 39 assert_array_equals(ctx.getImageData(4, 4, 1, 1).data.slice(0,3), [0, 25 5, 0]);
38 imgdata = imageData.data;
39 shouldBe("imgdata[0]", "0");
40 shouldBe("imgdata[1]", "255");
41 shouldBe("imgdata[2]", "0");
42 }
43
44 if (window.testRunner) {
45 testRunner.notifyDone();
46 } 40 }
47 } 41 }
48 42
49 function runTests() {
50 if (window.testRunner) {
51 testRunner.dumpAsText();
52 testRunner.waitUntilDone();
53 }
54 43
55 var patternCanvas = document.createElement('canvas'); 44 var patternCanvas = document.createElement('canvas');
56 patternCanvas.width = 9; 45 patternCanvas.width = 9;
57 patternCanvas.height = 9; 46 patternCanvas.height = 9;
58 var patternCtx = patternCanvas.getContext('2d'); 47 var patternCtx = patternCanvas.getContext('2d');
59 patternCtx.fillStyle = '#0F0'; 48 patternCtx.fillStyle = '#0F0';
60 patternCtx.fillRect(3, 3, 3, 3); 49 patternCtx.fillRect(3, 3, 3, 3);
61 img = new Image(); 50 img = new Image();
62 img.onload = imageLoaded; 51 img.src = patternCanvas.toDataURL();
63 img.src = patternCanvas.toDataURL();
64 52
65 } 53
54 async_test(t => {
55 img.onload = function() {
56 t.step(runTests);
57 t.done();
58 }
59 }, "Test image pattern rotation.");
66 </script> 60 </script>
67 </head>
68 <body onload="runTests();">
69 Visual result below is for debugging purposes only (test uses text baseline only ). You should see sixteen canvases with a green dot (rotated square) in the cent er.
70 <div id="canvases"></div>
71 </pre>
72 </body>
73 </html>
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