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Side by Side Diff: Source/bindings/v8/custom/V8AudioContextCustom.cpp

Issue 27037002: Get rid of custom bindings for AudioContext's constructor (Closed) Base URL: svn://svn.chromium.org/blink/trunk
Patch Set: Rebase on master Created 7 years, 2 months ago
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1 /*
2 * Copyright (C) 2010, Google Inc. All rights reserved.
3 *
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
6 * are met:
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
12 *
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND AN Y
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR AN Y
17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND O N
20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
23 */
24
25 #include "config.h"
26 #if ENABLE(WEB_AUDIO)
27 #include "V8AudioContext.h"
28
29 #include "V8AudioBuffer.h"
30 #include "V8OfflineAudioContext.h"
31 #include "bindings/v8/V8Binding.h"
32 #include "bindings/v8/custom/V8ArrayBufferCustom.h"
33 #include "core/dom/Document.h"
34 #include "modules/webaudio/AudioBuffer.h"
35 #include "modules/webaudio/AudioContext.h"
36 #include "modules/webaudio/OfflineAudioContext.h"
37 #include "wtf/ArrayBuffer.h"
38
39 namespace WebCore {
40
41 void V8AudioContext::constructorCustom(const v8::FunctionCallbackInfo<v8::Value> & args)
42 {
43 Document* document = currentDocument();
44
45 RefPtr<AudioContext> audioContext;
46
47 if (!args.Length()) {
48 // Constructor for default AudioContext which talks to audio hardware.
49 audioContext = AudioContext::create(document);
50 if (!audioContext.get()) {
51 throwError(v8SyntaxError, "audio resources unavailable for AudioCont ext construction", args.GetIsolate());
52 return;
53 }
54 } else {
55 // Constructor for offline (render-target) AudioContext which renders in to an AudioBuffer.
56 // new AudioContext(in unsigned long numberOfChannels, in unsigned long numberOfFrames, in float sampleRate);
57 document->addConsoleMessage(JSMessageSource, WarningMessageLevel,
58 "Deprecated AudioContext constructor: use OfflineAudioContext instea d");
59
60 V8OfflineAudioContext::constructorCallback(args);
61 return;
62 }
63
64 if (!audioContext.get()) {
65 throwError(v8SyntaxError, "Error creating AudioContext", args.GetIsolate ());
66 return;
67 }
68
69 // Transform the holder into a wrapper object for the audio context.
70 v8::Handle<v8::Object> wrapper = args.Holder();
71 V8DOMWrapper::associateObjectWithWrapper<V8AudioContext>(audioContext.releas e(), &info, wrapper, args.GetIsolate(), WrapperConfiguration::Dependent);
72 args.GetReturnValue().Set(wrapper);
73 }
74
75 } // namespace WebCore
76
77 #endif // ENABLE(WEB_AUDIO)
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