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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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| 70 class PeriodicWave; | 70 class PeriodicWave; |
| 71 class ScriptProcessorNode; | 71 class ScriptProcessorNode; |
| 72 class WaveShaperNode; | 72 class WaveShaperNode; |
| 73 | 73 |
| 74 // AudioContext is the cornerstone of the web audio API and all AudioNodes are c
reated from it. | 74 // AudioContext is the cornerstone of the web audio API and all AudioNodes are c
reated from it. |
| 75 // For thread safety between the audio thread and the main thread, it has a rend
ering graph locking mechanism. | 75 // For thread safety between the audio thread and the main thread, it has a rend
ering graph locking mechanism. |
| 76 | 76 |
| 77 class AudioContext : public ActiveDOMObject, public ScriptWrappable, public Thre
adSafeRefCounted<AudioContext>, public EventTargetWithInlineData { | 77 class AudioContext : public ActiveDOMObject, public ScriptWrappable, public Thre
adSafeRefCounted<AudioContext>, public EventTargetWithInlineData { |
| 78 public: | 78 public: |
| 79 // Create an AudioContext for rendering to the audio hardware. | 79 // Create an AudioContext for rendering to the audio hardware. |
| 80 static PassRefPtr<AudioContext> create(Document*); | 80 static PassRefPtr<AudioContext> create(Document&, ExceptionState&); |
| 81 | 81 |
| 82 // Create an AudioContext for offline (non-realtime) rendering. | 82 // Deprecated: create an AudioContext for offline (non-realtime) rendering. |
| 83 static PassRefPtr<AudioContext> createOfflineContext(Document*, unsigned num
berOfChannels, size_t numberOfFrames, float sampleRate, ExceptionState&); | 83 static PassRefPtr<AudioContext> create(Document&, unsigned numberOfChannels,
size_t numberOfFrames, float sampleRate, ExceptionState&); |
| 84 | 84 |
| 85 virtual ~AudioContext(); | 85 virtual ~AudioContext(); |
| 86 | 86 |
| 87 bool isInitialized() const; | 87 bool isInitialized() const; |
| 88 | 88 |
| 89 bool isOfflineContext() { return m_isOfflineContext; } | 89 bool isOfflineContext() { return m_isOfflineContext; } |
| 90 | 90 |
| 91 // Returns true when initialize() was called AND all asynchronous initializa
tion has completed. | 91 // Returns true when initialize() was called AND all asynchronous initializa
tion has completed. |
| 92 bool isRunnable() const; | 92 bool isRunnable() const; |
| 93 | 93 |
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| 344 // It is somewhat arbitrary and could be increased if necessary. | 344 // It is somewhat arbitrary and could be increased if necessary. |
| 345 enum { MaxNumberOfChannels = 32 }; | 345 enum { MaxNumberOfChannels = 32 }; |
| 346 | 346 |
| 347 // Number of AudioBufferSourceNodes that are active (playing). | 347 // Number of AudioBufferSourceNodes that are active (playing). |
| 348 int m_activeSourceCount; | 348 int m_activeSourceCount; |
| 349 }; | 349 }; |
| 350 | 350 |
| 351 } // WebCore | 351 } // WebCore |
| 352 | 352 |
| 353 #endif // AudioContext_h | 353 #endif // AudioContext_h |
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