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| 1 /* | 1 /* |
| 2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) |
| 3 * (C) 2000 Antti Koivisto (koivisto@kde.org) | 3 * (C) 2000 Antti Koivisto (koivisto@kde.org) |
| 4 * (C) 2000 Dirk Mueller (mueller@kde.org) | 4 * (C) 2000 Dirk Mueller (mueller@kde.org) |
| 5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) | 5 * (C) 2004 Allan Sandfeld Jensen (kde@carewolf.com) |
| 6 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2012 Apple Inc. All r
ights reserved. | 6 * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008, 2009, 2012 Apple Inc. All r
ights reserved. |
| 7 * Copyright (C) 2009 Google Inc. All rights reserved. | 7 * Copyright (C) 2009 Google Inc. All rights reserved. |
| 8 * | 8 * |
| 9 * This library is free software; you can redistribute it and/or | 9 * This library is free software; you can redistribute it and/or |
| 10 * modify it under the terms of the GNU Library General Public | 10 * modify it under the terms of the GNU Library General Public |
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| 23 * | 23 * |
| 24 */ | 24 */ |
| 25 | 25 |
| 26 #ifndef RenderObject_h | 26 #ifndef RenderObject_h |
| 27 #define RenderObject_h | 27 #define RenderObject_h |
| 28 | 28 |
| 29 #include "core/dom/Element.h" | 29 #include "core/dom/Element.h" |
| 30 #include "core/dom/Position.h" | 30 #include "core/dom/Position.h" |
| 31 #include "core/dom/StyleEngine.h" | 31 #include "core/dom/StyleEngine.h" |
| 32 #include "core/fetch/ImageResourceClient.h" | 32 #include "core/fetch/ImageResourceClient.h" |
| 33 #include "core/rendering/CompositingState.h" | |
| 34 #include "core/rendering/LayoutIndicator.h" | 33 #include "core/rendering/LayoutIndicator.h" |
| 35 #include "core/rendering/PaintPhase.h" | 34 #include "core/rendering/PaintPhase.h" |
| 36 #include "core/rendering/RenderObjectChildList.h" | 35 #include "core/rendering/RenderObjectChildList.h" |
| 37 #include "core/rendering/RenderingNodeProxy.h" | 36 #include "core/rendering/RenderingNodeProxy.h" |
| 38 #include "core/rendering/ScrollBehavior.h" | 37 #include "core/rendering/ScrollBehavior.h" |
| 39 #include "core/rendering/SubtreeLayoutScope.h" | 38 #include "core/rendering/SubtreeLayoutScope.h" |
| 40 #include "core/rendering/style/RenderStyle.h" | 39 #include "core/rendering/style/RenderStyle.h" |
| 41 #include "core/rendering/style/StyleInheritedData.h" | 40 #include "core/rendering/style/StyleInheritedData.h" |
| 42 #include "platform/geometry/FloatQuad.h" | 41 #include "platform/geometry/FloatQuad.h" |
| 43 #include "platform/geometry/LayoutRect.h" | 42 #include "platform/geometry/LayoutRect.h" |
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| 694 // True if we can abort layout, leaving a partially laid out tree. | 693 // True if we can abort layout, leaving a partially laid out tree. |
| 695 virtual bool supportsPartialLayout() const { return false; } | 694 virtual bool supportsPartialLayout() const { return false; } |
| 696 | 695 |
| 697 // used for element state updates that cannot be fixed with a | 696 // used for element state updates that cannot be fixed with a |
| 698 // repaint and do not need a relayout | 697 // repaint and do not need a relayout |
| 699 virtual void updateFromElement() { } | 698 virtual void updateFromElement() { } |
| 700 | 699 |
| 701 virtual void addAnnotatedRegions(Vector<AnnotatedRegionValue>&); | 700 virtual void addAnnotatedRegions(Vector<AnnotatedRegionValue>&); |
| 702 void collectAnnotatedRegions(Vector<AnnotatedRegionValue>&); | 701 void collectAnnotatedRegions(Vector<AnnotatedRegionValue>&); |
| 703 | 702 |
| 704 CompositingState compositingState() const; | 703 bool isComposited() const; |
| 705 | 704 |
| 706 bool hitTest(const HitTestRequest&, HitTestResult&, const HitTestLocation& l
ocationInContainer, const LayoutPoint& accumulatedOffset, HitTestFilter = HitTes
tAll); | 705 bool hitTest(const HitTestRequest&, HitTestResult&, const HitTestLocation& l
ocationInContainer, const LayoutPoint& accumulatedOffset, HitTestFilter = HitTes
tAll); |
| 707 virtual void updateHitTestResult(HitTestResult&, const LayoutPoint&); | 706 virtual void updateHitTestResult(HitTestResult&, const LayoutPoint&); |
| 708 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes
tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct
ion); | 707 virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, const HitTes
tLocation& locationInContainer, const LayoutPoint& accumulatedOffset, HitTestAct
ion); |
| 709 | 708 |
| 710 virtual PositionWithAffinity positionForPoint(const LayoutPoint&); | 709 virtual PositionWithAffinity positionForPoint(const LayoutPoint&); |
| 711 PositionWithAffinity createPositionWithAffinity(int offset, EAffinity); | 710 PositionWithAffinity createPositionWithAffinity(int offset, EAffinity); |
| 712 PositionWithAffinity createPositionWithAffinity(const Position&); | 711 PositionWithAffinity createPositionWithAffinity(const Position&); |
| 713 | 712 |
| 714 virtual void dirtyLinesFromChangedChild(RenderObject*); | 713 virtual void dirtyLinesFromChangedChild(RenderObject*); |
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| 1388 void showTree(const WebCore::RenderObject*); | 1387 void showTree(const WebCore::RenderObject*); |
| 1389 void showLineTree(const WebCore::RenderObject*); | 1388 void showLineTree(const WebCore::RenderObject*); |
| 1390 void showRenderTree(const WebCore::RenderObject* object1); | 1389 void showRenderTree(const WebCore::RenderObject* object1); |
| 1391 // We don't make object2 an optional parameter so that showRenderTree | 1390 // We don't make object2 an optional parameter so that showRenderTree |
| 1392 // can be called from gdb easily. | 1391 // can be called from gdb easily. |
| 1393 void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderO
bject* object2); | 1392 void showRenderTree(const WebCore::RenderObject* object1, const WebCore::RenderO
bject* object2); |
| 1394 | 1393 |
| 1395 #endif | 1394 #endif |
| 1396 | 1395 |
| 1397 #endif // RenderObject_h | 1396 #endif // RenderObject_h |
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