| Index: ui/keyboard/keyboard_test_util.cc
|
| diff --git a/ui/keyboard/keyboard_test_util.cc b/ui/keyboard/keyboard_test_util.cc
|
| new file mode 100644
|
| index 0000000000000000000000000000000000000000..85c7048e6f83e1a990529fbf0a0a82ba04716904
|
| --- /dev/null
|
| +++ b/ui/keyboard/keyboard_test_util.cc
|
| @@ -0,0 +1,61 @@
|
| +// Copyright 2017 The Chromium Authors. All rights reserved.
|
| +// Use of this source code is governed by a BSD-style license that can be
|
| +// found in the LICENSE file.
|
| +
|
| +#include "ui/keyboard/keyboard_test_util.h"
|
| +
|
| +#include "base/run_loop.h"
|
| +#include "ui/aura/window.h"
|
| +#include "ui/aura/window_observer.h"
|
| +#include "ui/keyboard/keyboard_controller.h"
|
| +
|
| +namespace {
|
| +
|
| +class WindowVisibilityChangeWaiter : public aura::WindowObserver {
|
| + public:
|
| + explicit WindowVisibilityChangeWaiter(aura::Window* window, bool wait_until)
|
| + : window_(window), wait_until_(wait_until) {
|
| + window_->AddObserver(this);
|
| + }
|
| + ~WindowVisibilityChangeWaiter() override { window_->RemoveObserver(this); }
|
| +
|
| + void Wait() { run_loop_.Run(); }
|
| +
|
| + private:
|
| + void OnWindowVisibilityChanged(aura::Window* window, bool visible) override {
|
| + if (window_ == window && visible == wait_until_) {
|
| + run_loop_.QuitWhenIdle();
|
| + }
|
| + }
|
| +
|
| + aura::Window* window_;
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| + base::RunLoop run_loop_;
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| + bool const wait_until_;
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| +
|
| + DISALLOW_COPY_AND_ASSIGN(WindowVisibilityChangeWaiter);
|
| +};
|
| +
|
| +bool WaitVisibilityChangesTo(bool visibility) {
|
| + aura::Window* keyboard_window =
|
| + keyboard::KeyboardController::GetInstance()
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| + ->GetContainerWindowWithoutCreationForTest();
|
| + if (!keyboard_window)
|
| + return false;
|
| + WindowVisibilityChangeWaiter waiter(keyboard_window, visibility);
|
| + waiter.Wait();
|
| + return true;
|
| +}
|
| +
|
| +} // namespace
|
| +
|
| +namespace keyboard {
|
| +
|
| +bool WaitUntilShown() {
|
| + return WaitVisibilityChangesTo(true);
|
| +}
|
| +
|
| +bool WaitUntilHidden() {
|
| + return WaitVisibilityChangesTo(false);
|
| +}
|
| +
|
| +} // namespace keyboard
|
|
|