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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef PaintInvalidator_h | 5 #ifndef PaintInvalidator_h |
6 #define PaintInvalidator_h | 6 #define PaintInvalidator_h |
7 | 7 |
8 #include "platform/geometry/LayoutRect.h" | 8 #include "platform/geometry/LayoutRect.h" |
9 #include "platform/graphics/paint/GeometryMapper.h" | 9 #include "platform/graphics/paint/GeometryMapper.h" |
10 #include "wtf/Vector.h" | 10 #include "wtf/Vector.h" |
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97 void processPendingDelayedPaintInvalidations(); | 97 void processPendingDelayedPaintInvalidations(); |
98 | 98 |
99 private: | 99 private: |
100 ALWAYS_INLINE LayoutRect | 100 ALWAYS_INLINE LayoutRect |
101 computeVisualRectInBacking(const LayoutObject&, | 101 computeVisualRectInBacking(const LayoutObject&, |
102 const PaintInvalidatorContext&); | 102 const PaintInvalidatorContext&); |
103 ALWAYS_INLINE LayoutPoint | 103 ALWAYS_INLINE LayoutPoint |
104 computeLocationInBacking(const LayoutObject&, const PaintInvalidatorContext&); | 104 computeLocationInBacking(const LayoutObject&, const PaintInvalidatorContext&); |
105 ALWAYS_INLINE void updatePaintingLayer(const LayoutObject&, | 105 ALWAYS_INLINE void updatePaintingLayer(const LayoutObject&, |
106 PaintInvalidatorContext&); | 106 PaintInvalidatorContext&); |
107 ALWAYS_INLINE void updateContext(const LayoutObject&, | 107 ALWAYS_INLINE void updatePaintInvalidationContainer(const LayoutObject&, |
108 PaintInvalidatorContext&); | 108 PaintInvalidatorContext&); |
| 109 ALWAYS_INLINE void updateVisualRect(const LayoutObject&, |
| 110 PaintInvalidatorContext&); |
109 | 111 |
110 Vector<const LayoutObject*> m_pendingDelayedPaintInvalidations; | 112 Vector<const LayoutObject*> m_pendingDelayedPaintInvalidations; |
111 GeometryMapper& m_geometryMapper; | 113 GeometryMapper& m_geometryMapper; |
112 }; | 114 }; |
113 | 115 |
114 } // namespace blink | 116 } // namespace blink |
115 | 117 |
116 #endif // PaintInvalidator_h | 118 #endif // PaintInvalidator_h |
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