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Issue 2702663002: [Merge to M57] cros-md: Remove the non-MD immersive mode code paths (Closed)
Patch Set: Created 3 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/common/shelf/shelf_layout_manager.h" 5 #include "ash/common/shelf/shelf_layout_manager.h"
6 6
7 #include <algorithm> 7 #include <algorithm>
8 #include <cmath> 8 #include <cmath>
9 #include <vector> 9 #include <vector>
10 10
11 #include "ash/common/material_design/material_design_controller.h"
12 #include "ash/common/session/session_controller.h" 11 #include "ash/common/session/session_controller.h"
13 #include "ash/common/session/session_state_delegate.h" 12 #include "ash/common/session/session_state_delegate.h"
14 #include "ash/common/shelf/shelf_constants.h" 13 #include "ash/common/shelf/shelf_constants.h"
15 #include "ash/common/shelf/shelf_layout_manager_observer.h" 14 #include "ash/common/shelf/shelf_layout_manager_observer.h"
16 #include "ash/common/shelf/wm_shelf.h" 15 #include "ash/common/shelf/wm_shelf.h"
17 #include "ash/common/shelf/wm_shelf_util.h" 16 #include "ash/common/shelf/wm_shelf_util.h"
18 #include "ash/common/system/status_area_widget.h" 17 #include "ash/common/system/status_area_widget.h"
19 #include "ash/common/wm/fullscreen_window_finder.h" 18 #include "ash/common/wm/fullscreen_window_finder.h"
20 #include "ash/common/wm/mru_window_tracker.h" 19 #include "ash/common/wm/mru_window_tracker.h"
21 #include "ash/common/wm/window_state.h" 20 #include "ash/common/wm/window_state.h"
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1032 } 1031 }
1033 1032
1034 float ShelfLayoutManager::ComputeTargetOpacity(const State& state) { 1033 float ShelfLayoutManager::ComputeTargetOpacity(const State& state) {
1035 if (gesture_drag_status_ == GESTURE_DRAG_IN_PROGRESS || 1034 if (gesture_drag_status_ == GESTURE_DRAG_IN_PROGRESS ||
1036 state.visibility_state == SHELF_VISIBLE) { 1035 state.visibility_state == SHELF_VISIBLE) {
1037 return 1.0f; 1036 return 1.0f;
1038 } 1037 }
1039 // In Chrome OS Material Design, when shelf is hidden during auto hide state, 1038 // In Chrome OS Material Design, when shelf is hidden during auto hide state,
1040 // target bounds are also hidden. So the window can extend to the edge of 1039 // target bounds are also hidden. So the window can extend to the edge of
1041 // screen. 1040 // screen.
1042 if (ash::MaterialDesignController::IsImmersiveModeMaterial()) { 1041 return (state.visibility_state == SHELF_AUTO_HIDE &&
1043 return (state.visibility_state == SHELF_AUTO_HIDE && 1042 state.auto_hide_state == SHELF_AUTO_HIDE_SHOWN)
1044 state.auto_hide_state == SHELF_AUTO_HIDE_SHOWN) 1043 ? 1.0f
1045 ? 1.0f 1044 : 0.0f;
1046 : 0.0f;
1047 }
1048 return (state.visibility_state == SHELF_AUTO_HIDE) ? 1.0f : 0.0f;
1049 } 1045 }
1050 1046
1051 bool ShelfLayoutManager::IsShelfHiddenForFullscreen() const { 1047 bool ShelfLayoutManager::IsShelfHiddenForFullscreen() const {
1052 const WmWindow* fullscreen_window = wm::GetWindowForFullscreenMode( 1048 const WmWindow* fullscreen_window = wm::GetWindowForFullscreenMode(
1053 WmLookup::Get()->GetWindowForWidget(shelf_widget_)); 1049 WmLookup::Get()->GetWindowForWidget(shelf_widget_));
1054 return fullscreen_window && 1050 return fullscreen_window &&
1055 fullscreen_window->GetWindowState()->hide_shelf_when_fullscreen(); 1051 fullscreen_window->GetWindowState()->hide_shelf_when_fullscreen();
1056 } 1052 }
1057 1053
1058 //////////////////////////////////////////////////////////////////////////////// 1054 ////////////////////////////////////////////////////////////////////////////////
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1143 gesture_drag_status_ = GESTURE_DRAG_NONE; 1139 gesture_drag_status_ = GESTURE_DRAG_NONE;
1144 } 1140 }
1145 1141
1146 void ShelfLayoutManager::CancelGestureDrag() { 1142 void ShelfLayoutManager::CancelGestureDrag() {
1147 gesture_drag_status_ = GESTURE_DRAG_CANCEL_IN_PROGRESS; 1143 gesture_drag_status_ = GESTURE_DRAG_CANCEL_IN_PROGRESS;
1148 UpdateVisibilityState(); 1144 UpdateVisibilityState();
1149 gesture_drag_status_ = GESTURE_DRAG_NONE; 1145 gesture_drag_status_ = GESTURE_DRAG_NONE;
1150 } 1146 }
1151 1147
1152 } // namespace ash 1148 } // namespace ash
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