Index: src/core/SkEdge.cpp |
diff --git a/src/core/SkEdge.cpp b/src/core/SkEdge.cpp |
index 9ce255843f66c05ae0e28220dcbd4e0626c30804..dd5ab5fbc62febaf3b7eb3c3fb57156c6d757fb1 100644 |
--- a/src/core/SkEdge.cpp |
+++ b/src/core/SkEdge.cpp |
@@ -36,11 +36,18 @@ int SkEdge::setLine(const SkPoint& p0, const SkPoint& p1, const SkIRect* clip, |
SkFDot6 x0, y0, x1, y1; |
{ |
+#ifdef SK_RASTERIZE_EVEN_ROUNDING |
+ x0 = SkScalarRoundToFDot6(p0.fX, shift); |
+ y0 = SkScalarRoundToFDot6(p0.fY, shift); |
+ x1 = SkScalarRoundToFDot6(p1.fX, shift); |
+ y1 = SkScalarRoundToFDot6(p1.fY, shift); |
+#else |
float scale = float(1 << (shift + 6)); |
x0 = int(p0.fX * scale); |
y0 = int(p0.fY * scale); |
x1 = int(p1.fX * scale); |
y1 = int(p1.fY * scale); |
+#endif |
} |
int winding = 1; |
@@ -171,6 +178,14 @@ int SkQuadraticEdge::setQuadratic(const SkPoint pts[3], int shift) |
SkFDot6 x0, y0, x1, y1, x2, y2; |
{ |
+#ifdef SK_RASTERIZE_EVEN_ROUNDING |
+ x0 = SkScalarRoundToFDot6(pts[0].fX, shift); |
+ y0 = SkScalarRoundToFDot6(pts[0].fY, shift); |
+ x1 = SkScalarRoundToFDot6(pts[1].fX, shift); |
+ y1 = SkScalarRoundToFDot6(pts[1].fY, shift); |
+ x2 = SkScalarRoundToFDot6(pts[2].fX, shift); |
+ y2 = SkScalarRoundToFDot6(pts[2].fY, shift); |
+#else |
float scale = float(1 << (shift + 6)); |
x0 = int(pts[0].fX * scale); |
y0 = int(pts[0].fY * scale); |
@@ -178,6 +193,7 @@ int SkQuadraticEdge::setQuadratic(const SkPoint pts[3], int shift) |
y1 = int(pts[1].fY * scale); |
x2 = int(pts[2].fX * scale); |
y2 = int(pts[2].fY * scale); |
+#endif |
} |
int winding = 1; |
@@ -321,6 +337,16 @@ int SkCubicEdge::setCubic(const SkPoint pts[4], const SkIRect* clip, int shift) |
SkFDot6 x0, y0, x1, y1, x2, y2, x3, y3; |
{ |
+#ifdef SK_RASTERIZE_EVEN_ROUNDING |
+ x0 = SkScalarRoundToFDot6(pts[0].fX, shift); |
+ y0 = SkScalarRoundToFDot6(pts[0].fY, shift); |
+ x1 = SkScalarRoundToFDot6(pts[1].fX, shift); |
+ y1 = SkScalarRoundToFDot6(pts[1].fY, shift); |
+ x2 = SkScalarRoundToFDot6(pts[2].fX, shift); |
+ y2 = SkScalarRoundToFDot6(pts[2].fY, shift); |
+ x3 = SkScalarRoundToFDot6(pts[3].fX, shift); |
+ y3 = SkScalarRoundToFDot6(pts[3].fY, shift); |
+#else |
float scale = float(1 << (shift + 6)); |
x0 = int(pts[0].fX * scale); |
y0 = int(pts[0].fY * scale); |
@@ -330,6 +356,7 @@ int SkCubicEdge::setCubic(const SkPoint pts[4], const SkIRect* clip, int shift) |
y2 = int(pts[2].fY * scale); |
x3 = int(pts[3].fX * scale); |
y3 = int(pts[3].fY * scale); |
+#endif |
} |
int winding = 1; |