| Index: src/core/SkEdge.cpp
|
| diff --git a/src/core/SkEdge.cpp b/src/core/SkEdge.cpp
|
| index 9ce255843f66c05ae0e28220dcbd4e0626c30804..dd5ab5fbc62febaf3b7eb3c3fb57156c6d757fb1 100644
|
| --- a/src/core/SkEdge.cpp
|
| +++ b/src/core/SkEdge.cpp
|
| @@ -36,11 +36,18 @@ int SkEdge::setLine(const SkPoint& p0, const SkPoint& p1, const SkIRect* clip,
|
| SkFDot6 x0, y0, x1, y1;
|
|
|
| {
|
| +#ifdef SK_RASTERIZE_EVEN_ROUNDING
|
| + x0 = SkScalarRoundToFDot6(p0.fX, shift);
|
| + y0 = SkScalarRoundToFDot6(p0.fY, shift);
|
| + x1 = SkScalarRoundToFDot6(p1.fX, shift);
|
| + y1 = SkScalarRoundToFDot6(p1.fY, shift);
|
| +#else
|
| float scale = float(1 << (shift + 6));
|
| x0 = int(p0.fX * scale);
|
| y0 = int(p0.fY * scale);
|
| x1 = int(p1.fX * scale);
|
| y1 = int(p1.fY * scale);
|
| +#endif
|
| }
|
|
|
| int winding = 1;
|
| @@ -171,6 +178,14 @@ int SkQuadraticEdge::setQuadratic(const SkPoint pts[3], int shift)
|
| SkFDot6 x0, y0, x1, y1, x2, y2;
|
|
|
| {
|
| +#ifdef SK_RASTERIZE_EVEN_ROUNDING
|
| + x0 = SkScalarRoundToFDot6(pts[0].fX, shift);
|
| + y0 = SkScalarRoundToFDot6(pts[0].fY, shift);
|
| + x1 = SkScalarRoundToFDot6(pts[1].fX, shift);
|
| + y1 = SkScalarRoundToFDot6(pts[1].fY, shift);
|
| + x2 = SkScalarRoundToFDot6(pts[2].fX, shift);
|
| + y2 = SkScalarRoundToFDot6(pts[2].fY, shift);
|
| +#else
|
| float scale = float(1 << (shift + 6));
|
| x0 = int(pts[0].fX * scale);
|
| y0 = int(pts[0].fY * scale);
|
| @@ -178,6 +193,7 @@ int SkQuadraticEdge::setQuadratic(const SkPoint pts[3], int shift)
|
| y1 = int(pts[1].fY * scale);
|
| x2 = int(pts[2].fX * scale);
|
| y2 = int(pts[2].fY * scale);
|
| +#endif
|
| }
|
|
|
| int winding = 1;
|
| @@ -321,6 +337,16 @@ int SkCubicEdge::setCubic(const SkPoint pts[4], const SkIRect* clip, int shift)
|
| SkFDot6 x0, y0, x1, y1, x2, y2, x3, y3;
|
|
|
| {
|
| +#ifdef SK_RASTERIZE_EVEN_ROUNDING
|
| + x0 = SkScalarRoundToFDot6(pts[0].fX, shift);
|
| + y0 = SkScalarRoundToFDot6(pts[0].fY, shift);
|
| + x1 = SkScalarRoundToFDot6(pts[1].fX, shift);
|
| + y1 = SkScalarRoundToFDot6(pts[1].fY, shift);
|
| + x2 = SkScalarRoundToFDot6(pts[2].fX, shift);
|
| + y2 = SkScalarRoundToFDot6(pts[2].fY, shift);
|
| + x3 = SkScalarRoundToFDot6(pts[3].fX, shift);
|
| + y3 = SkScalarRoundToFDot6(pts[3].fY, shift);
|
| +#else
|
| float scale = float(1 << (shift + 6));
|
| x0 = int(pts[0].fX * scale);
|
| y0 = int(pts[0].fY * scale);
|
| @@ -330,6 +356,7 @@ int SkCubicEdge::setCubic(const SkPoint pts[4], const SkIRect* clip, int shift)
|
| y2 = int(pts[2].fY * scale);
|
| x3 = int(pts[3].fX * scale);
|
| y3 = int(pts[3].fY * scale);
|
| +#endif
|
| }
|
|
|
| int winding = 1;
|
|
|