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1 | 1 |
2 /* | 2 /* |
3 * Copyright 2006 The Android Open Source Project | 3 * Copyright 2006 The Android Open Source Project |
4 * | 4 * |
5 * Use of this source code is governed by a BSD-style license that can be | 5 * Use of this source code is governed by a BSD-style license that can be |
6 * found in the LICENSE file. | 6 * found in the LICENSE file. |
7 */ | 7 */ |
8 | 8 |
9 | 9 |
10 #ifndef SkFDot6_DEFINED | 10 #ifndef SkFDot6_DEFINED |
11 #define SkFDot6_DEFINED | 11 #define SkFDot6_DEFINED |
12 | 12 |
13 #include "SkScalar.h" | 13 #include "SkScalar.h" |
14 #include "SkMath.h" | 14 #include "SkMath.h" |
15 | 15 |
16 typedef int32_t SkFDot6; | 16 typedef int32_t SkFDot6; |
17 | 17 |
| 18 /* This uses the magic number approach suggested here: |
| 19 * http://stereopsis.com/sree/fpu2006.html and used in |
| 20 * _cairo_fixed_from_double. It does banker's rounding |
| 21 * (i.e. round to nearest even) |
| 22 */ |
| 23 inline SkFDot6 SkScalarRoundToFDot6(SkScalar x, int shift = 0) |
| 24 { |
| 25 union { |
| 26 double fDouble; |
| 27 int32_t fBits[2]; |
| 28 } tmp; |
| 29 int fractionalBits = 6 + shift; |
| 30 double magic = (1LL << (52 - (fractionalBits))) * 1.5; |
| 31 |
| 32 tmp.fDouble = SkScalarToDouble(x) + magic; |
| 33 #ifdef SK_CPU_BENDIAN |
| 34 return tmp.fBits[1]; |
| 35 #else |
| 36 return tmp.fBits[0]; |
| 37 #endif |
| 38 } |
| 39 |
18 #define SK_FDot6One (64) | 40 #define SK_FDot6One (64) |
19 #define SK_FDot6Half (32) | 41 #define SK_FDot6Half (32) |
20 | 42 |
21 #ifdef SK_DEBUG | 43 #ifdef SK_DEBUG |
22 inline SkFDot6 SkIntToFDot6(S16CPU x) { | 44 inline SkFDot6 SkIntToFDot6(S16CPU x) { |
23 SkASSERT(SkToS16(x) == x); | 45 SkASSERT(SkToS16(x) == x); |
24 return x << 6; | 46 return x << 6; |
25 } | 47 } |
26 #else | 48 #else |
27 #define SkIntToFDot6(x) ((x) << 6) | 49 #define SkIntToFDot6(x) ((x) << 6) |
(...skipping 18 matching lines...) Expand all Loading... |
46 SkASSERT(b != 0); | 68 SkASSERT(b != 0); |
47 | 69 |
48 if (a == (int16_t)a) { | 70 if (a == (int16_t)a) { |
49 return (a << 16) / b; | 71 return (a << 16) / b; |
50 } else { | 72 } else { |
51 return SkFixedDiv(a, b); | 73 return SkFixedDiv(a, b); |
52 } | 74 } |
53 } | 75 } |
54 | 76 |
55 #endif | 77 #endif |
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