| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright (C) 2006, 2007, 2008, 2009, 2011 Apple Inc. All rights reserved. | 2 * Copyright (C) 2006, 2007, 2008, 2009, 2011 Apple Inc. All rights reserved. |
| 3 * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. | 3 * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. |
| 4 * (http://www.torchmobile.com/) | 4 * (http://www.torchmobile.com/) |
| 5 * Copyright (C) Research In Motion Limited 2009. All rights reserved. | 5 * Copyright (C) Research In Motion Limited 2009. All rights reserved. |
| 6 * Copyright (C) 2011 Google Inc. All rights reserved. | 6 * Copyright (C) 2011 Google Inc. All rights reserved. |
| 7 * | 7 * |
| 8 * Redistribution and use in source and binary forms, with or without | 8 * Redistribution and use in source and binary forms, with or without |
| 9 * modification, are permitted provided that the following conditions | 9 * modification, are permitted provided that the following conditions |
| 10 * are met: | 10 * are met: |
| (...skipping 80 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 91 // For history navigations or reloads, an appropriate FrameLoadType should be | 91 // For history navigations or reloads, an appropriate FrameLoadType should be |
| 92 // given. Otherwise, FrameLoadTypeStandard should be used (and the final | 92 // given. Otherwise, FrameLoadTypeStandard should be used (and the final |
| 93 // FrameLoadType will be computed). For history navigations, a history item | 93 // FrameLoadType will be computed). For history navigations, a history item |
| 94 // and a HistoryLoadType should also be provided. | 94 // and a HistoryLoadType should also be provided. |
| 95 void load(const FrameLoadRequest&, | 95 void load(const FrameLoadRequest&, |
| 96 FrameLoadType = FrameLoadTypeStandard, | 96 FrameLoadType = FrameLoadTypeStandard, |
| 97 HistoryItem* = nullptr, | 97 HistoryItem* = nullptr, |
| 98 HistoryLoadType = HistoryDifferentDocumentLoad); | 98 HistoryLoadType = HistoryDifferentDocumentLoad); |
| 99 | 99 |
| 100 static void reportLocalLoadFailed(LocalFrame*, const String& url); | 100 static void reportLocalLoadFailed(LocalFrame*, const String& url); |
| 101 static void reportTopLevelNavigationFailed(LocalFrame*, const String& url); |
| 101 | 102 |
| 102 // Warning: stopAllLoaders can and will detach the LocalFrame out from under | 103 // Warning: stopAllLoaders can and will detach the LocalFrame out from under |
| 103 // you. All callers need to either protect the LocalFrame or guarantee they | 104 // you. All callers need to either protect the LocalFrame or guarantee they |
| 104 // won't in any way access the LocalFrame after stopAllLoaders returns. | 105 // won't in any way access the LocalFrame after stopAllLoaders returns. |
| 105 void stopAllLoaders(); | 106 void stopAllLoaders(); |
| 106 | 107 |
| 107 // FIXME: clear() is trying to do too many things. We should break it down | 108 // FIXME: clear() is trying to do too many things. We should break it down |
| 108 // into smaller functions. | 109 // into smaller functions. |
| 109 void clear(); | 110 void clear(); |
| 110 | 111 |
| (...skipping 203 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 314 SandboxFlags m_forcedSandboxFlags; | 315 SandboxFlags m_forcedSandboxFlags; |
| 315 | 316 |
| 316 bool m_dispatchingDidClearWindowObjectInMainWorld; | 317 bool m_dispatchingDidClearWindowObjectInMainWorld; |
| 317 bool m_protectProvisionalLoader; | 318 bool m_protectProvisionalLoader; |
| 318 bool m_detached; | 319 bool m_detached; |
| 319 }; | 320 }; |
| 320 | 321 |
| 321 } // namespace blink | 322 } // namespace blink |
| 322 | 323 |
| 323 #endif // FrameLoader_h | 324 #endif // FrameLoader_h |
| OLD | NEW |