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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | 1 // Copyright 2017 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef UI_GL_GL_SURFACE_FORMAT_H_ | 5 #ifndef UI_GL_GL_SURFACE_FORMAT_H_ |
| 6 #define UI_GL_GL_SURFACE_FORMAT_H_ | 6 #define UI_GL_GL_SURFACE_FORMAT_H_ |
| 7 | 7 |
| 8 #include "ui/gl/gl_export.h" | 8 #include "ui/gl/gl_export.h" |
| 9 | 9 |
| 10 namespace gl { | 10 namespace gl { |
| 11 | 11 |
| 12 // Expresses surface format properties that may vary depending |
| 13 // on the underlying gl_surface implementation or specific usage |
| 14 // scenarios. Intended usage is to support copying formats and |
| 15 // checking compatibility. |
| 12 class GL_EXPORT GLSurfaceFormat { | 16 class GL_EXPORT GLSurfaceFormat { |
| 13 public: | 17 public: |
| 14 | 18 |
| 15 // For use with constructor. | 19 // For use with constructor. |
| 16 enum SurfacePixelLayout { | 20 enum SurfacePixelLayout { |
| 17 PIXEL_LAYOUT_DONT_CARE = -1, | 21 PIXEL_LAYOUT_DONT_CARE = -1, |
| 18 PIXEL_LAYOUT_BGRA, | 22 PIXEL_LAYOUT_BGRA, |
| 19 PIXEL_LAYOUT_RGBA, | 23 PIXEL_LAYOUT_RGBA, |
| 20 }; | 24 }; |
| 21 | 25 |
| 26 // Default surface format for the underlying gl_surface subtype. |
| 27 // Use the setters below to change attributes if needed. |
| 22 GLSurfaceFormat(); | 28 GLSurfaceFormat(); |
| 23 | 29 |
| 30 // Use a specified pixel layout, cf. gl_surface_osmesa. |
| 31 GLSurfaceFormat(SurfacePixelLayout layout); |
| 32 |
| 33 // Copy constructor from pre-existing format. |
| 34 GLSurfaceFormat(const GLSurfaceFormat& other); |
| 35 |
| 24 ~GLSurfaceFormat(); | 36 ~GLSurfaceFormat(); |
| 25 | 37 |
| 26 GLSurfaceFormat(SurfacePixelLayout layout); | 38 // Helper method to determine if the format is unchanged from the |
| 27 | 39 // default at creation time. TODO(klausw): can this be removed? |
| 28 GLSurfaceFormat(const GLSurfaceFormat& other); | |
| 29 | |
| 30 bool IsDefault(); | 40 bool IsDefault(); |
| 31 | 41 |
| 42 // Surfaceless appears as a format property for backwards |
| 43 // compatibility with the previous enum-based implementation. |
| 44 // TODO(klausw): consider removing it and/or merging it into the |
| 45 // pre-existing IsSurfaceless() predicate for the various Surface |
| 46 // subclasses? |
| 32 void SetIsSurfaceless(); | 47 void SetIsSurfaceless(); |
| 33 bool IsSurfaceless(); | 48 bool IsSurfaceless(); |
| 34 | 49 |
| 50 // A given pair of surfaces is considered compatible if glSetSurface |
| 51 // can be used to switch between them without generating BAD_MATCH |
| 52 // errors, visual errors, or gross inefficiency, and incompatible |
| 53 // otherwise. For example, a pixel layout mismatch would be |
| 54 // considered incompatible. This comparison only makes sense within |
| 55 // the context of a single gl_surface subtype. |
| 35 bool IsCompatible(GLSurfaceFormat other_format); | 56 bool IsCompatible(GLSurfaceFormat other_format); |
| 36 | 57 |
| 37 // Default pixel format is RGBA8888. Use this method to select | 58 // Default pixel format is RGBA8888. Use this method to select |
| 38 // a preference of RGB565. TODO(klausw): use individual setter | 59 // a preference of RGB565. TODO(klausw): use individual setter |
| 39 // methods if there's a use case for them. | 60 // methods if there's a use case for them. |
| 40 void SetRGB565(); | 61 void SetRGB565(); |
| 41 | 62 |
| 42 // Other properties for future use. | 63 // Other properties for future use. |
| 43 void SetDepthBits(int depth_bits); | 64 void SetDepthBits(int depth_bits); |
| 44 int GetDepthBits(); | 65 int GetDepthBits(); |
| 45 | 66 |
| 46 void SetStencilBits(int stencil_bits); | 67 void SetStencilBits(int stencil_bits); |
| 47 int GetStencilBits(); | 68 int GetStencilBits(); |
| 48 | 69 |
| 49 void SetSamples(int samples); | 70 void SetSamples(int samples); |
| 50 int GetSamples(); | 71 int GetSamples(); |
| 51 | 72 |
| 52 void SetDefaultPixelLayout(SurfacePixelLayout layout); | 73 void SetDefaultPixelLayout(SurfacePixelLayout layout); |
| 53 | 74 |
| 54 SurfacePixelLayout GetPixelLayout(); | 75 SurfacePixelLayout GetPixelLayout(); |
| 55 | 76 |
| 77 // Compute number of bits needed for storing one pixel, not |
| 78 // including any padding. At this point mainly used to distinguish |
| 79 // RGB565 (16) from RGBA8888 (32). |
| 56 int GetBufferSize(); | 80 int GetBufferSize(); |
| 57 | 81 |
| 58 private: | 82 private: |
| 59 bool is_default_ = true; | 83 bool is_default_ = true; |
| 60 SurfacePixelLayout pixel_layout_ = PIXEL_LAYOUT_DONT_CARE; | 84 SurfacePixelLayout pixel_layout_ = PIXEL_LAYOUT_DONT_CARE; |
| 61 bool is_surfaceless_ = false; | 85 bool is_surfaceless_ = false; |
| 62 int red_bits_ = -1; | 86 int red_bits_ = -1; |
| 63 int green_bits_ = -1; | 87 int green_bits_ = -1; |
| 64 int blue_bits_ = -1; | 88 int blue_bits_ = -1; |
| 65 int alpha_bits_ = -1; | 89 int alpha_bits_ = -1; |
| 66 int depth_bits_ = -1; | 90 int depth_bits_ = -1; |
| 67 int samples_ = -1; | 91 int samples_ = -1; |
| 68 int stencil_bits_ = -1; | 92 int stencil_bits_ = -1; |
| 69 }; | 93 }; |
| 70 | 94 |
| 71 } // namespace gl | 95 } // namespace gl |
| 72 | 96 |
| 73 #endif // UI_GL_GL_SURFACE_FORMAT_H_ | 97 #endif // UI_GL_GL_SURFACE_FORMAT_H_ |
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