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| 1 // Copyright 2017 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #ifndef NGLayoutResult_h | |
| 6 #define NGLayoutResult_h | |
| 7 | |
| 8 #include "core/CoreExport.h" | |
| 9 #include "core/layout/ng/ng_physical_fragment.h" | |
| 10 #include "core/layout/ng/ng_units.h" | |
| 11 #include "platform/LayoutUnit.h" | |
| 12 #include "platform/heap/Handle.h" | |
| 13 #include "wtf/Vector.h" | |
| 14 | |
| 15 namespace blink { | |
| 16 | |
| 17 class LayoutObject; | |
| 18 class NGPhysicalFragment; | |
| 19 class NGBlockNode; | |
| 20 struct NGFloatingObject; | |
| 21 | |
| 22 // The NGLayoutResult stores the resulting data from layout. This includes | |
|
eae
2017/02/21 22:39:05
NGLayoutContext or NGLayoutIntermediate Result mig
ikilpatrick
2017/02/21 22:48:55
I'm a fan of NGLayoutResult, as this is the unit t
| |
| 23 // geometry information in form of a NGPhysicalFragment, which is kept around | |
| 24 // for painting, hit testingm etc., as well as additional data which is only | |
| 25 // necessary doing layout and stored on this object. | |
|
eae
2017/02/21 22:39:05
s/doing/during?
| |
| 26 // Layout code should access the NGPhysicalFragment through the wrappers in | |
| 27 // NGFragment et al. | |
| 28 class CORE_EXPORT NGLayoutResult : public RefCounted<NGLayoutResult> { | |
| 29 public: | |
| 30 RefPtr<NGPhysicalFragment> PhysicalFragment() const { | |
| 31 return physical_fragment_; | |
| 32 } | |
| 33 | |
| 34 const HeapLinkedHashSet<WeakMember<NGBlockNode>>& OutOfFlowDescendants() | |
| 35 const { | |
| 36 return out_of_flow_descendants_; | |
| 37 } | |
| 38 | |
| 39 const Vector<NGStaticPosition>& OutOfFlowPositions() const { | |
| 40 return out_of_flow_positions_; | |
| 41 } | |
| 42 | |
| 43 // List of floats that need to be positioned by the next in-flow child that | |
| 44 // can determine its position in space. | |
| 45 // Use case example where it may be needed: | |
| 46 // <div><float></div> | |
| 47 // <div style="margin-top: 10px; height: 20px"></div> | |
| 48 // The float cannot be positioned right away inside of the 1st div because | |
| 49 // the vertical position is not known at that moment. It will be known only | |
| 50 // after the 2nd div collapses its margin with its parent. | |
| 51 const Vector<Persistent<NGFloatingObject>>& UnpositionedFloats() const { | |
| 52 return unpositioned_floats_; | |
| 53 } | |
| 54 | |
| 55 private: | |
| 56 friend class NGFragmentBuilder; | |
| 57 | |
| 58 NGLayoutResult(PassRefPtr<NGPhysicalFragment> physical_fragment, | |
| 59 PersistentHeapLinkedHashSet<WeakMember<NGBlockNode>>& | |
| 60 out_of_flow_descendants, | |
| 61 Vector<NGStaticPosition> out_of_flow_positions, | |
| 62 Vector<Persistent<NGFloatingObject>>& unpositioned_floats); | |
| 63 | |
| 64 RefPtr<NGPhysicalFragment> physical_fragment_; | |
| 65 LayoutObject* layout_object_; | |
| 66 PersistentHeapLinkedHashSet<WeakMember<NGBlockNode>> out_of_flow_descendants_; | |
| 67 Vector<NGStaticPosition> out_of_flow_positions_; | |
| 68 Vector<Persistent<NGFloatingObject>> unpositioned_floats_; | |
| 69 }; | |
| 70 | |
| 71 } // namespace blink | |
| 72 | |
| 73 #endif // NGLayoutResult_h | |
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