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Issue 2702403003: [layoutng] Split NGLayoutResult out of NGPhysicalFragment (Closed)
Patch Set: Created 3 years, 10 months ago
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1 // Copyright 2016 The Chromium Authors. All rights reserved. 1 // Copyright 2016 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "core/layout/ng/ng_fragment_builder.h" 5 #include "core/layout/ng/ng_fragment_builder.h"
6 6
7 #include "core/layout/ng/ng_block_node.h" 7 #include "core/layout/ng/ng_block_node.h"
8 #include "core/layout/ng/ng_break_token.h" 8 #include "core/layout/ng/ng_break_token.h"
9 #include "core/layout/ng/ng_fragment.h" 9 #include "core/layout/ng/ng_fragment.h"
10 #include "core/layout/ng/ng_physical_box_fragment.h" 10 #include "core/layout/ng/ng_physical_box_fragment.h"
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45 overflow_.inline_size = size; 45 overflow_.inline_size = size;
46 return *this; 46 return *this;
47 } 47 }
48 48
49 NGFragmentBuilder& NGFragmentBuilder::SetBlockOverflow(LayoutUnit size) { 49 NGFragmentBuilder& NGFragmentBuilder::SetBlockOverflow(LayoutUnit size) {
50 overflow_.block_size = size; 50 overflow_.block_size = size;
51 return *this; 51 return *this;
52 } 52 }
53 53
54 NGFragmentBuilder& NGFragmentBuilder::AddChild( 54 NGFragmentBuilder& NGFragmentBuilder::AddChild(
55 RefPtr<NGPhysicalFragment> child, 55 RefPtr<NGLayoutResult> child,
56 const NGLogicalOffset& child_offset) { 56 const NGLogicalOffset& child_offset) {
57 DCHECK_EQ(type_, NGPhysicalFragment::kFragmentBox) 57 DCHECK_EQ(type_, NGPhysicalFragment::kFragmentBox)
58 << "Only box fragments can have children"; 58 << "Only box fragments can have children";
59 59
60 // Collect child's out of flow descendants. 60 // Collect child's out of flow descendants.
61 const Vector<NGStaticPosition>& oof_positions = child->OutOfFlowPositions(); 61 const Vector<NGStaticPosition>& oof_positions = child->OutOfFlowPositions();
62 size_t oof_index = 0; 62 size_t oof_index = 0;
63 for (auto& oof_node : child->OutOfFlowDescendants()) { 63 for (auto& oof_node : child->OutOfFlowDescendants()) {
64 NGStaticPosition oof_position = oof_positions[oof_index++]; 64 NGStaticPosition oof_position = oof_positions[oof_index++];
65 out_of_flow_descendant_candidates_.add(oof_node); 65 out_of_flow_descendant_candidates_.add(oof_node);
66 out_of_flow_candidate_placements_.push_back( 66 out_of_flow_candidate_placements_.push_back(
67 OutOfFlowPlacement{child_offset, oof_position}); 67 OutOfFlowPlacement{child_offset, oof_position});
68 } 68 }
69 69
70 children_.push_back(std::move(child)); 70 return AddChild(child->PhysicalFragment(), child_offset);
71 }
72
73 NGFragmentBuilder& NGFragmentBuilder::AddChild(
74 RefPtr<NGPhysicalFragment> child,
75 const NGLogicalOffset& child_offset) {
76 DCHECK_EQ(type_, NGPhysicalFragment::kFragmentBox)
77 << "Only box fragments can have children";
78
79 children_.push_back(child);
ikilpatrick 2017/02/21 22:26:02 std::move()?
cbiesinger 2017/02/22 18:09:00 Also fixed already
71 offsets_.push_back(child_offset); 80 offsets_.push_back(child_offset);
72 81
73 return *this; 82 return *this;
74 } 83 }
75 84
76 NGFragmentBuilder& NGFragmentBuilder::AddFloatingObject( 85 NGFragmentBuilder& NGFragmentBuilder::AddFloatingObject(
77 NGFloatingObject* floating_object, 86 NGFloatingObject* floating_object,
78 const NGLogicalOffset& floating_object_offset) { 87 const NGLogicalOffset& floating_object_offset) {
79 positioned_floats_.push_back(floating_object); 88 positioned_floats_.push_back(floating_object);
80 floating_object_offsets_.push_back(floating_object_offset); 89 floating_object_offsets_.push_back(floating_object_offset);
(...skipping 55 matching lines...) Expand 10 before | Expand all | Expand 10 after
136 } 145 }
137 146
138 NGFragmentBuilder& NGFragmentBuilder::AddOutOfFlowDescendant( 147 NGFragmentBuilder& NGFragmentBuilder::AddOutOfFlowDescendant(
139 NGBlockNode* descendant, 148 NGBlockNode* descendant,
140 const NGStaticPosition& position) { 149 const NGStaticPosition& position) {
141 out_of_flow_descendants_.add(descendant); 150 out_of_flow_descendants_.add(descendant);
142 out_of_flow_positions_.push_back(position); 151 out_of_flow_positions_.push_back(position);
143 return *this; 152 return *this;
144 } 153 }
145 154
146 RefPtr<NGPhysicalBoxFragment> NGFragmentBuilder::ToBoxFragment() { 155 RefPtr<NGLayoutResult> NGFragmentBuilder::ToBoxFragment() {
147 // TODO(layout-ng): Support text fragments 156 // TODO(layout-ng): Support text fragments
148 DCHECK_EQ(type_, NGPhysicalFragment::kFragmentBox); 157 DCHECK_EQ(type_, NGPhysicalFragment::kFragmentBox);
149 DCHECK_EQ(offsets_.size(), children_.size()); 158 DCHECK_EQ(offsets_.size(), children_.size());
150 159
151 auto* break_token = break_token_.get(); 160 auto* break_token = break_token_.get();
152 break_token_ = nullptr; 161 break_token_ = nullptr;
153 162
154 NGPhysicalSize physical_size = size_.ConvertToPhysical(writing_mode_); 163 NGPhysicalSize physical_size = size_.ConvertToPhysical(writing_mode_);
155 164
156 for (size_t i = 0; i < children_.size(); ++i) { 165 for (size_t i = 0; i < children_.size(); ++i) {
157 NGPhysicalFragment* child = children_[i].get(); 166 NGPhysicalFragment* child = children_[i].get();
158 child->SetOffset(offsets_[i].ConvertToPhysical( 167 child->SetOffset(offsets_[i].ConvertToPhysical(
159 writing_mode_, direction_, physical_size, child->Size())); 168 writing_mode_, direction_, physical_size, child->Size()));
160 } 169 }
161 170
162 Vector<Persistent<NGFloatingObject>> positioned_floats; 171 Vector<Persistent<NGFloatingObject>> positioned_floats;
163 positioned_floats.reserveCapacity(positioned_floats_.size()); 172 positioned_floats.reserveCapacity(positioned_floats_.size());
164 173
165 for (size_t i = 0; i < positioned_floats_.size(); ++i) { 174 for (size_t i = 0; i < positioned_floats_.size(); ++i) {
166 Persistent<NGFloatingObject>& floating_object = positioned_floats_[i]; 175 Persistent<NGFloatingObject>& floating_object = positioned_floats_[i];
167 NGPhysicalFragment* floating_fragment = floating_object->fragment.get(); 176 NGPhysicalFragment* floating_fragment = floating_object->fragment.get();
168 floating_fragment->SetOffset(floating_object_offsets_[i].ConvertToPhysical( 177 floating_fragment->SetOffset(floating_object_offsets_[i].ConvertToPhysical(
169 writing_mode_, direction_, physical_size, floating_fragment->Size())); 178 writing_mode_, direction_, physical_size, floating_fragment->Size()));
170 positioned_floats.push_back(floating_object); 179 positioned_floats.push_back(floating_object);
171 } 180 }
172 181
173 return adoptRef(new NGPhysicalBoxFragment( 182 RefPtr<NGPhysicalBoxFragment> fragment = adoptRef(new NGPhysicalBoxFragment(
174 layout_object_, physical_size, overflow_.ConvertToPhysical(writing_mode_), 183 layout_object_, physical_size, overflow_.ConvertToPhysical(writing_mode_),
175 children_, out_of_flow_descendants_, out_of_flow_positions_, 184 children_, positioned_floats_, bfc_offset_, end_margin_strut_,
176 unpositioned_floats_, positioned_floats_, bfc_offset_, end_margin_strut_,
177 break_token)); 185 break_token));
186
187 return adoptRef(
188 new NGLayoutResult(std::move(fragment), out_of_flow_descendants_,
189 out_of_flow_positions_, unpositioned_floats_));
178 } 190 }
179 191
180 RefPtr<NGPhysicalTextFragment> NGFragmentBuilder::ToTextFragment( 192 RefPtr<NGPhysicalTextFragment> NGFragmentBuilder::ToTextFragment(
181 NGInlineNode* node, 193 NGInlineNode* node,
182 unsigned index, 194 unsigned index,
183 unsigned start_offset, 195 unsigned start_offset,
184 unsigned end_offset) { 196 unsigned end_offset) {
185 DCHECK_EQ(type_, NGPhysicalFragment::kFragmentText); 197 DCHECK_EQ(type_, NGPhysicalFragment::kFragmentText);
186 DCHECK(children_.isEmpty()); 198 DCHECK(children_.isEmpty());
187 DCHECK(offsets_.isEmpty()); 199 DCHECK(offsets_.isEmpty());
188 200
189 Vector<Persistent<NGFloatingObject>> empty_unpositioned_floats; 201 Vector<Persistent<NGFloatingObject>> empty_unpositioned_floats;
190 Vector<Persistent<NGFloatingObject>> empty_positioned_floats; 202 Vector<Persistent<NGFloatingObject>> empty_positioned_floats;
191 203
192 return adoptRef(new NGPhysicalTextFragment( 204 return adoptRef(new NGPhysicalTextFragment(
193 layout_object_, node, index, start_offset, end_offset, 205 layout_object_, node, index, start_offset, end_offset,
194 size_.ConvertToPhysical(writing_mode_), 206 size_.ConvertToPhysical(writing_mode_),
195 overflow_.ConvertToPhysical(writing_mode_), out_of_flow_descendants_, 207 overflow_.ConvertToPhysical(writing_mode_)));
196 out_of_flow_positions_, empty_unpositioned_floats,
197 empty_positioned_floats));
198 } 208 }
199 209
200 } // namespace blink 210 } // namespace blink
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