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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "core/layout/ng/ng_fragment_builder.h" | 5 #include "core/layout/ng/ng_fragment_builder.h" |
6 | 6 |
7 #include "core/layout/ng/ng_block_node.h" | 7 #include "core/layout/ng/ng_block_node.h" |
8 #include "core/layout/ng/ng_break_token.h" | 8 #include "core/layout/ng/ng_break_token.h" |
9 #include "core/layout/ng/ng_fragment.h" | 9 #include "core/layout/ng/ng_fragment.h" |
10 #include "core/layout/ng/ng_physical_box_fragment.h" | 10 #include "core/layout/ng/ng_physical_box_fragment.h" |
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45 overflow_.inline_size = size; | 45 overflow_.inline_size = size; |
46 return *this; | 46 return *this; |
47 } | 47 } |
48 | 48 |
49 NGFragmentBuilder& NGFragmentBuilder::SetBlockOverflow(LayoutUnit size) { | 49 NGFragmentBuilder& NGFragmentBuilder::SetBlockOverflow(LayoutUnit size) { |
50 overflow_.block_size = size; | 50 overflow_.block_size = size; |
51 return *this; | 51 return *this; |
52 } | 52 } |
53 | 53 |
54 NGFragmentBuilder& NGFragmentBuilder::AddChild( | 54 NGFragmentBuilder& NGFragmentBuilder::AddChild( |
55 RefPtr<NGPhysicalFragment> child, | 55 RefPtr<NGLayoutResult> child, |
56 const NGLogicalOffset& child_offset) { | 56 const NGLogicalOffset& child_offset) { |
57 DCHECK_EQ(type_, NGPhysicalFragment::kFragmentBox) | 57 DCHECK_EQ(type_, NGPhysicalFragment::kFragmentBox) |
58 << "Only box fragments can have children"; | 58 << "Only box fragments can have children"; |
59 | 59 |
60 // Collect child's out of flow descendants. | 60 // Collect child's out of flow descendants. |
61 const Vector<NGStaticPosition>& oof_positions = child->OutOfFlowPositions(); | 61 const Vector<NGStaticPosition>& oof_positions = child->OutOfFlowPositions(); |
62 size_t oof_index = 0; | 62 size_t oof_index = 0; |
63 for (auto& oof_node : child->OutOfFlowDescendants()) { | 63 for (auto& oof_node : child->OutOfFlowDescendants()) { |
64 NGStaticPosition oof_position = oof_positions[oof_index++]; | 64 NGStaticPosition oof_position = oof_positions[oof_index++]; |
65 out_of_flow_descendant_candidates_.add(oof_node); | 65 out_of_flow_descendant_candidates_.add(oof_node); |
66 out_of_flow_candidate_placements_.push_back( | 66 out_of_flow_candidate_placements_.push_back( |
67 OutOfFlowPlacement{child_offset, oof_position}); | 67 OutOfFlowPlacement{child_offset, oof_position}); |
68 } | 68 } |
69 | 69 |
70 children_.push_back(std::move(child)); | 70 return AddChild(child->PhysicalFragment(), child_offset); |
71 } | |
72 | |
73 NGFragmentBuilder& NGFragmentBuilder::AddChild( | |
74 RefPtr<NGPhysicalFragment> child, | |
75 const NGLogicalOffset& child_offset) { | |
76 DCHECK_EQ(type_, NGPhysicalFragment::kFragmentBox) | |
77 << "Only box fragments can have children"; | |
78 | |
79 children_.push_back(child); | |
ikilpatrick
2017/02/21 22:26:02
std::move()?
cbiesinger
2017/02/22 18:09:00
Also fixed already
| |
71 offsets_.push_back(child_offset); | 80 offsets_.push_back(child_offset); |
72 | 81 |
73 return *this; | 82 return *this; |
74 } | 83 } |
75 | 84 |
76 NGFragmentBuilder& NGFragmentBuilder::AddFloatingObject( | 85 NGFragmentBuilder& NGFragmentBuilder::AddFloatingObject( |
77 NGFloatingObject* floating_object, | 86 NGFloatingObject* floating_object, |
78 const NGLogicalOffset& floating_object_offset) { | 87 const NGLogicalOffset& floating_object_offset) { |
79 positioned_floats_.push_back(floating_object); | 88 positioned_floats_.push_back(floating_object); |
80 floating_object_offsets_.push_back(floating_object_offset); | 89 floating_object_offsets_.push_back(floating_object_offset); |
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136 } | 145 } |
137 | 146 |
138 NGFragmentBuilder& NGFragmentBuilder::AddOutOfFlowDescendant( | 147 NGFragmentBuilder& NGFragmentBuilder::AddOutOfFlowDescendant( |
139 NGBlockNode* descendant, | 148 NGBlockNode* descendant, |
140 const NGStaticPosition& position) { | 149 const NGStaticPosition& position) { |
141 out_of_flow_descendants_.add(descendant); | 150 out_of_flow_descendants_.add(descendant); |
142 out_of_flow_positions_.push_back(position); | 151 out_of_flow_positions_.push_back(position); |
143 return *this; | 152 return *this; |
144 } | 153 } |
145 | 154 |
146 RefPtr<NGPhysicalBoxFragment> NGFragmentBuilder::ToBoxFragment() { | 155 RefPtr<NGLayoutResult> NGFragmentBuilder::ToBoxFragment() { |
147 // TODO(layout-ng): Support text fragments | 156 // TODO(layout-ng): Support text fragments |
148 DCHECK_EQ(type_, NGPhysicalFragment::kFragmentBox); | 157 DCHECK_EQ(type_, NGPhysicalFragment::kFragmentBox); |
149 DCHECK_EQ(offsets_.size(), children_.size()); | 158 DCHECK_EQ(offsets_.size(), children_.size()); |
150 | 159 |
151 auto* break_token = break_token_.get(); | 160 auto* break_token = break_token_.get(); |
152 break_token_ = nullptr; | 161 break_token_ = nullptr; |
153 | 162 |
154 NGPhysicalSize physical_size = size_.ConvertToPhysical(writing_mode_); | 163 NGPhysicalSize physical_size = size_.ConvertToPhysical(writing_mode_); |
155 | 164 |
156 for (size_t i = 0; i < children_.size(); ++i) { | 165 for (size_t i = 0; i < children_.size(); ++i) { |
157 NGPhysicalFragment* child = children_[i].get(); | 166 NGPhysicalFragment* child = children_[i].get(); |
158 child->SetOffset(offsets_[i].ConvertToPhysical( | 167 child->SetOffset(offsets_[i].ConvertToPhysical( |
159 writing_mode_, direction_, physical_size, child->Size())); | 168 writing_mode_, direction_, physical_size, child->Size())); |
160 } | 169 } |
161 | 170 |
162 Vector<Persistent<NGFloatingObject>> positioned_floats; | 171 Vector<Persistent<NGFloatingObject>> positioned_floats; |
163 positioned_floats.reserveCapacity(positioned_floats_.size()); | 172 positioned_floats.reserveCapacity(positioned_floats_.size()); |
164 | 173 |
165 for (size_t i = 0; i < positioned_floats_.size(); ++i) { | 174 for (size_t i = 0; i < positioned_floats_.size(); ++i) { |
166 Persistent<NGFloatingObject>& floating_object = positioned_floats_[i]; | 175 Persistent<NGFloatingObject>& floating_object = positioned_floats_[i]; |
167 NGPhysicalFragment* floating_fragment = floating_object->fragment.get(); | 176 NGPhysicalFragment* floating_fragment = floating_object->fragment.get(); |
168 floating_fragment->SetOffset(floating_object_offsets_[i].ConvertToPhysical( | 177 floating_fragment->SetOffset(floating_object_offsets_[i].ConvertToPhysical( |
169 writing_mode_, direction_, physical_size, floating_fragment->Size())); | 178 writing_mode_, direction_, physical_size, floating_fragment->Size())); |
170 positioned_floats.push_back(floating_object); | 179 positioned_floats.push_back(floating_object); |
171 } | 180 } |
172 | 181 |
173 return adoptRef(new NGPhysicalBoxFragment( | 182 RefPtr<NGPhysicalBoxFragment> fragment = adoptRef(new NGPhysicalBoxFragment( |
174 layout_object_, physical_size, overflow_.ConvertToPhysical(writing_mode_), | 183 layout_object_, physical_size, overflow_.ConvertToPhysical(writing_mode_), |
175 children_, out_of_flow_descendants_, out_of_flow_positions_, | 184 children_, positioned_floats_, bfc_offset_, end_margin_strut_, |
176 unpositioned_floats_, positioned_floats_, bfc_offset_, end_margin_strut_, | |
177 break_token)); | 185 break_token)); |
186 | |
187 return adoptRef( | |
188 new NGLayoutResult(std::move(fragment), out_of_flow_descendants_, | |
189 out_of_flow_positions_, unpositioned_floats_)); | |
178 } | 190 } |
179 | 191 |
180 RefPtr<NGPhysicalTextFragment> NGFragmentBuilder::ToTextFragment( | 192 RefPtr<NGPhysicalTextFragment> NGFragmentBuilder::ToTextFragment( |
181 NGInlineNode* node, | 193 NGInlineNode* node, |
182 unsigned index, | 194 unsigned index, |
183 unsigned start_offset, | 195 unsigned start_offset, |
184 unsigned end_offset) { | 196 unsigned end_offset) { |
185 DCHECK_EQ(type_, NGPhysicalFragment::kFragmentText); | 197 DCHECK_EQ(type_, NGPhysicalFragment::kFragmentText); |
186 DCHECK(children_.isEmpty()); | 198 DCHECK(children_.isEmpty()); |
187 DCHECK(offsets_.isEmpty()); | 199 DCHECK(offsets_.isEmpty()); |
188 | 200 |
189 Vector<Persistent<NGFloatingObject>> empty_unpositioned_floats; | 201 Vector<Persistent<NGFloatingObject>> empty_unpositioned_floats; |
190 Vector<Persistent<NGFloatingObject>> empty_positioned_floats; | 202 Vector<Persistent<NGFloatingObject>> empty_positioned_floats; |
191 | 203 |
192 return adoptRef(new NGPhysicalTextFragment( | 204 return adoptRef(new NGPhysicalTextFragment( |
193 layout_object_, node, index, start_offset, end_offset, | 205 layout_object_, node, index, start_offset, end_offset, |
194 size_.ConvertToPhysical(writing_mode_), | 206 size_.ConvertToPhysical(writing_mode_), |
195 overflow_.ConvertToPhysical(writing_mode_), out_of_flow_descendants_, | 207 overflow_.ConvertToPhysical(writing_mode_))); |
196 out_of_flow_positions_, empty_unpositioned_floats, | |
197 empty_positioned_floats)); | |
198 } | 208 } |
199 | 209 |
200 } // namespace blink | 210 } // namespace blink |
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