| Index: third_party/WebKit/Source/core/win/Precompile-core.h
|
| diff --git a/third_party/WebKit/Source/core/win/Precompile-core.h b/third_party/WebKit/Source/core/win/Precompile-core.h
|
| deleted file mode 100644
|
| index 53ba37a3b519065d0ec449061795a90670e4c3ca..0000000000000000000000000000000000000000
|
| --- a/third_party/WebKit/Source/core/win/Precompile-core.h
|
| +++ /dev/null
|
| @@ -1,20 +0,0 @@
|
| -// Copyright 2016 The Chromium Authors. All rights reserved.
|
| -// Use of this source code is governed by a BSD-style license that can be
|
| -// found in the LICENSE file.
|
| -
|
| -#if defined(PrecompileCore_h_)
|
| -#error You shouldn't include the precompiled header file more than once.
|
| -#endif
|
| -#define PrecompileCore_h_
|
| -
|
| -#include "build/win/Precompile.h"
|
| -
|
| -// In Blink a lot of operations center around dom and Document, or around
|
| -// layout/rendering and LayoutObject. Those two headers are in turn pulling
|
| -// in large parts of Blink's other headers which means that every compilation
|
| -// unit is compiling large parts of Blink. By precompiling Document.h
|
| -// and LayoutObject.h we only have to compile those parts once rather
|
| -// than 1500 times. It can make a large difference in compilation
|
| -// times (3-4 times faster).
|
| -#include "core/dom/Document.h"
|
| -#include "core/layout/LayoutObject.h"
|
|
|