Chromium Code Reviews| Index: ppapi/examples/video_decode/video_decode.cc |
| diff --git a/ppapi/examples/video_decode/video_decode.cc b/ppapi/examples/video_decode/video_decode.cc |
| new file mode 100644 |
| index 0000000000000000000000000000000000000000..90cea2dbd202141e7b77b17ef679370b2c12bc2e |
| --- /dev/null |
| +++ b/ppapi/examples/video_decode/video_decode.cc |
| @@ -0,0 +1,608 @@ |
| +// Copyright (c) 2014 The Chromium Authors. All rights reserved. |
| +// Use of this source code is governed by a BSD-style license that can be |
| +// found in the LICENSE file. |
| + |
| +#include <stdio.h> |
| +#include <string.h> |
| + |
| +#include <iostream> |
| +#include <queue> |
| +#include <sstream> |
| + |
| +#include "ppapi/c/pp_errors.h" |
| +#include "ppapi/c/ppb_console.h" |
| +#include "ppapi/c/ppb_opengles2.h" |
| +#include "ppapi/cpp/graphics_3d.h" |
| +#include "ppapi/cpp/graphics_3d_client.h" |
| +#include "ppapi/cpp/input_event.h" |
| +#include "ppapi/cpp/instance.h" |
| +#include "ppapi/cpp/module.h" |
| +#include "ppapi/cpp/rect.h" |
| +#include "ppapi/cpp/var.h" |
| +#include "ppapi/cpp/video_decoder.h" |
| +#include "ppapi/examples/video_decode/testdata.h" |
| +#include "ppapi/lib/gl/include/GLES2/gl2.h" |
| +#include "ppapi/lib/gl/include/GLES2/gl2ext.h" |
| +#include "ppapi/utility/completion_callback_factory.h" |
| + |
| +// Use assert as a poor-man's CHECK, even in non-debug mode. |
| +// Since <assert.h> redefines assert on every inclusion (it doesn't use |
| +// include-guards), make sure this is the last file #include'd in this file. |
| +#undef NDEBUG |
| +#include <assert.h> |
| + |
| +// Assert |context_| isn't holding any GL Errors. Done as a macro instead of a |
| +// function to preserve line number information in the failure message. |
| +#define assertNoGLError() \ |
| + assert(!gles2_if_->GetError(context_->pp_resource())); |
| + |
| +namespace { |
| + |
| +struct Shader { |
| + Shader() : program(0), texcoord_scale_location(0) {} |
| + ~Shader() {} |
| + |
| + GLuint program; |
| + GLint texcoord_scale_location; |
| +}; |
| + |
| +class Decoder; |
| +class MyInstance; |
| + |
| +class MyInstance : public pp::Instance, public pp::Graphics3DClient { |
| + public: |
| + MyInstance(PP_Instance instance, pp::Module* module); |
| + virtual ~MyInstance(); |
| + |
| + // pp::Instance implementation. |
| + virtual void DidChangeView(const pp::Rect& position, |
| + const pp::Rect& clip_ignored); |
| + |
| + // pp::Graphics3DClient implementation. |
| + virtual void Graphics3DContextLost() { |
| + // TODO(vrk/fischman): Properly reset after a lost graphics context. In |
| + // particular need to delete context_ and re-create textures. |
| + // Probably have to recreate the decoder from scratch, because old textures |
| + // can still be outstanding in the decoder! |
| + assert(false && "Unexpectedly lost graphics context"); |
| + } |
| + |
| + void PaintPicture(Decoder* decoder, const PP_VideoPicture& picture); |
| + |
| + private: |
| + // Log an error to the developer console and stderr by creating a temporary |
| + // object of this type and streaming to it. Example usage: |
| + // LogError(this).s() << "Hello world: " << 42; |
| + class LogError { |
| + public: |
| + LogError(MyInstance* instance) : instance_(instance) {} |
| + ~LogError() { |
| + const std::string& msg = stream_.str(); |
| + instance_->console_if_->Log( |
| + instance_->pp_instance(), PP_LOGLEVEL_ERROR, pp::Var(msg).pp_var()); |
| + std::cerr << msg << std::endl; |
| + } |
| + // Impl note: it would have been nicer to have LogError derive from |
| + // std::ostringstream so that it can be streamed to directly, but lookup |
| + // rules turn streamed string literals to hex pointers on output. |
| + std::ostringstream& s() { return stream_; } |
| + |
| + private: |
| + MyInstance* instance_; |
| + std::ostringstream stream_; |
| + }; |
| + |
| + void InitializeDecoders(); |
| + |
| + // GL-related functions. |
| + void InitGL(); |
| + void CreateGLObjects(); |
| + void Create2DProgramOnce(); |
| + void CreateRectangleARBProgramOnce(); |
| + Shader CreateProgram(const char* vertex_shader, const char* fragment_shader); |
| + void CreateShader(GLuint program, GLenum type, const char* source, int size); |
| + void PaintFinished(int32_t result, |
| + Decoder* decoder, |
| + PP_VideoPicture picture); |
| + |
| + pp::Size plugin_size_; |
| + bool is_painting_; |
| + // When decode outpaces render, we queue up decoded pictures for later |
| + // painting. Elements are <decoder,picture>. |
| + typedef std::queue<std::pair<Decoder*, PP_VideoPicture> > PictureQueue; |
| + PictureQueue pictures_pending_paint_; |
| + |
| + int num_frames_rendered_; |
| + PP_TimeTicks first_frame_delivered_ticks_; |
| + PP_TimeTicks last_swap_request_ticks_; |
| + PP_TimeTicks swap_ticks_; |
| + pp::CompletionCallbackFactory<MyInstance> callback_factory_; |
| + |
| + // Unowned pointers. |
| + const PPB_Console* console_if_; |
| + const PPB_Core* core_if_; |
| + const PPB_OpenGLES2* gles2_if_; |
| + |
| + // Owned data. |
| + pp::Graphics3D* context_; |
| + typedef std::vector<Decoder*> DecoderList; |
| + DecoderList video_decoders_; |
| + |
| + // Shader program to draw GL_TEXTURE_2D target. |
| + Shader shader_2d_; |
| + // Shader program to draw GL_TEXTURE_RECTANGLE_ARB target. |
| + Shader shader_rectangle_arb_; |
| +}; |
| + |
| +class Decoder { |
| + public: |
| + Decoder(MyInstance* instance, int id, const pp::Graphics3D& graphics_3d); |
| + ~Decoder(); |
| + |
| + int id() const { return id_; } |
| + bool ready() const { return !flushing_ && !resetting_; } |
| + |
| + void Seek(int frame); |
| + void RecyclePicture(const PP_VideoPicture& picture); |
| + |
| + private: |
| + void InitializeDone(int32_t result); |
| + void Start(int frame); |
| + void DecodeNextFrames(); |
| + void DecodeDone(int32_t result); |
| + void PictureReady(int32_t result, PP_VideoPicture picture); |
| + void FlushDone(int32_t result); |
| + void ResetDone(int32_t result); |
| + |
| + MyInstance* instance_; |
| + int id_; |
| + |
| + pp::VideoDecoder* decoder_; |
| + pp::CompletionCallbackFactory<Decoder> callback_factory_; |
| + |
| + size_t encoded_data_next_pos_to_decode_; |
| + int next_picture_id_; |
| + int seek_frame_; |
| + bool flushing_; |
| + bool resetting_; |
| +}; |
| + |
| +// Returns true if the current position is at the start of a NAL unit. |
| +static bool LookingAtNAL(const unsigned char* encoded, size_t pos) { |
|
Tom Sepez
2014/05/08 20:35:07
I'd be happier if you passed in the max length as
bbudge
2014/05/14 19:35:04
The test data is actually compiled into the exampl
|
| + return pos + 3 < kDataLen && encoded[pos] == 0 && encoded[pos + 1] == 0 && |
| + encoded[pos + 2] == 0 && encoded[pos + 3] == 1; |
|
Tom Sepez
2014/05/08 20:35:07
Theoretically, |pos + 3 < kDataLen| could overflow
bbudge
2014/05/14 19:35:04
pos should always be in the range [0, kDataLen + 1
|
| +} |
| + |
| +// Find the start and end of the next frame. |
| +static void GetNextFrame(size_t *start_pos, size_t* end_pos) { |
|
Tom Sepez
2014/05/08 20:35:07
why pass start_pos by pointer? I didn't see it mo
bbudge
2014/05/14 19:35:04
True. It's here because it will be needed in the f
|
| + // H264 frames start with 0, 0, 0, 1. |
|
Tom Sepez
2014/05/08 20:35:07
nit: this comment might move up to LookingAtNAL().
bbudge
2014/05/14 19:35:04
Done.
|
| + assert(LookingAtNAL(kData, *start_pos)); |
| + *end_pos = *start_pos; |
| + *end_pos += 4; |
| + while (*end_pos + 3 < kDataLen && !LookingAtNAL(kData, *end_pos)) { |
|
Tom Sepez
2014/05/08 20:35:07
I suppose if LookingAtNAL is bullet-proof against
bbudge
2014/05/14 19:35:04
Indeed. Done.
|
| + ++*end_pos; |
| + } |
| + if (*end_pos + 3 >= kDataLen) { |
| + *end_pos = kDataLen; |
| + } |
| +} |
| + |
| +Decoder::Decoder(MyInstance* instance, |
| + int id, |
| + const pp::Graphics3D& graphics_3d) |
| + : instance_(instance), |
| + id_(id), |
| + decoder_(new pp::VideoDecoder(instance)), |
| + callback_factory_(this), |
| + encoded_data_next_pos_to_decode_(0), |
| + next_picture_id_(0), |
| + seek_frame_(0), |
| + flushing_(false), |
| + resetting_(false) { |
| + assert(!decoder_->is_null()); |
| + const PP_VideoProfile profile = PP_VIDEOPROFILE_H264MAIN; |
| + decoder_->Initialize(graphics_3d, |
| + profile, |
| + PP_TRUE /* allow_software_fallback */, |
| + callback_factory_.NewCallback(&Decoder::Start)); |
| +} |
| + |
| +Decoder::~Decoder() { |
| +} |
| + |
| +void Decoder::InitializeDone(int32_t result) { |
| + assert(decoder_); |
| + assert(result == PP_OK); |
| + assert(ready()); |
| + Start(0); |
| +} |
| + |
| +void Decoder::Start(int frame) { |
| + assert(decoder_); |
| + |
| + // Skip to |frame|. |
| + size_t start_pos = 0; |
| + size_t end_pos = 0; |
| + for (int i = frame; i > 0; i--) |
| + GetNextFrame(&start_pos, &end_pos); |
| + encoded_data_next_pos_to_decode_ = end_pos; |
| + |
| + DecodeNextFrames(); |
| + // Register callback to get the first picture. We call GetPicture |
| + // again in PictureReady to keep getting pictures. |
| + decoder_->GetPicture( |
| + callback_factory_.NewCallbackWithOutput(&Decoder::PictureReady)); |
| +} |
| + |
| +void Decoder::Seek(int frame) { |
| + assert(decoder_); |
| + seek_frame_ = frame; |
| + resetting_ = true; |
| + decoder_->Reset(callback_factory_.NewCallback(&Decoder::ResetDone)); |
| +} |
| + |
| +void Decoder::RecyclePicture(const PP_VideoPicture& picture) { |
| + assert(decoder_); |
| + decoder_->RecyclePicture(picture); |
| +} |
| + |
| +void Decoder::DecodeNextFrames() { |
| + assert(decoder_); |
| + while (encoded_data_next_pos_to_decode_ <= kDataLen) { |
| + // If we've just reached the end of the bitstream, flush and wait. |
| + if (!flushing_ && encoded_data_next_pos_to_decode_ == kDataLen) { |
| + flushing_ = true; |
| + decoder_->Flush(callback_factory_.NewCallback(&Decoder::FlushDone)); |
| + return; |
| + } |
| + |
| + // Find the start of the next NALU. |
| + size_t start_pos = encoded_data_next_pos_to_decode_; |
| + size_t end_pos; |
| + GetNextFrame(&start_pos, &end_pos); |
| + encoded_data_next_pos_to_decode_ = end_pos; |
| + // Decode the NALU. |
| + uint32_t size = static_cast<uint32_t>(end_pos - start_pos); |
|
Tom Sepez
2014/05/08 20:35:07
We know this always fits?
bbudge
2014/05/14 19:35:04
The current test data (ppapi/examples/video_decode
|
| + int32_t result = |
| + decoder_->Decode(next_picture_id_++, |
| + size, |
| + kData + start_pos, |
| + callback_factory_.NewCallback(&Decoder::DecodeDone)); |
| + if (result != PP_OK) { |
| + assert(result == PP_OK_COMPLETIONPENDING); |
| + break; |
| + } |
| + } |
| +} |
| + |
| +void Decoder::DecodeDone(int32_t result) { |
| + assert(decoder_); |
| + assert(result == PP_OK || result == PP_ERROR_ABORTED); |
| + if (result == PP_OK && ready()) |
| + DecodeNextFrames(); |
| +} |
| + |
| +void Decoder::PictureReady(int32_t result, PP_VideoPicture picture) { |
| + assert(decoder_); |
| + assert(result == PP_OK || result == PP_ERROR_ABORTED); |
| + if (result == PP_OK) { |
| + decoder_->GetPicture( |
| + callback_factory_.NewCallbackWithOutput(&Decoder::PictureReady)); |
| + instance_->PaintPicture(this, picture); |
| + } |
| +} |
| + |
| +void Decoder::FlushDone(int32_t result) { |
| + assert(decoder_); |
| + assert(result == PP_OK || result == PP_ERROR_ABORTED); |
| + flushing_ = false; |
| +} |
| + |
| +void Decoder::ResetDone(int32_t result) { |
| + assert(decoder_); |
| + assert(result == PP_OK); |
| + resetting_ = false; |
| +} |
| + |
| +MyInstance::MyInstance(PP_Instance instance, pp::Module* module) |
| + : pp::Instance(instance), |
| + pp::Graphics3DClient(this), |
| + is_painting_(false), |
| + num_frames_rendered_(0), |
| + first_frame_delivered_ticks_(-1), |
| + swap_ticks_(0), |
| + callback_factory_(this), |
| + context_(NULL) { |
| + assert((console_if_ = static_cast<const PPB_Console*>( |
| + module->GetBrowserInterface(PPB_CONSOLE_INTERFACE)))); |
| + assert((core_if_ = static_cast<const PPB_Core*>( |
| + module->GetBrowserInterface(PPB_CORE_INTERFACE)))); |
| + assert((gles2_if_ = static_cast<const PPB_OpenGLES2*>( |
| + module->GetBrowserInterface(PPB_OPENGLES2_INTERFACE)))); |
| + RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE); |
| +} |
| + |
| +MyInstance::~MyInstance() { |
| + if (!context_) |
| + return; |
| + |
| + PP_Resource graphics_3d = context_->pp_resource(); |
| + if (shader_2d_.program) |
| + gles2_if_->DeleteProgram(graphics_3d, shader_2d_.program); |
| + if (shader_rectangle_arb_.program) |
| + gles2_if_->DeleteProgram(graphics_3d, shader_rectangle_arb_.program); |
| + |
| + for (DecoderList::iterator it = video_decoders_.begin(); |
| + it != video_decoders_.end(); |
| + ++it) |
| + delete *it; |
| + |
| + delete context_; |
| +} |
| + |
| +void MyInstance::DidChangeView(const pp::Rect& position, |
| + const pp::Rect& clip_ignored) { |
| + if (position.width() == 0 || position.height() == 0) |
| + return; |
| + if (plugin_size_.width()) { |
| + assert(position.size() == plugin_size_); |
| + return; |
| + } |
| + plugin_size_ = position.size(); |
| + |
| + // Initialize graphics. |
| + InitGL(); |
| + InitializeDecoders(); |
| +} |
| + |
| +void MyInstance::InitializeDecoders() { |
| + assert(video_decoders_.empty()); |
| + // Create two decoders with ids 0 and 1. |
| + video_decoders_.push_back(new Decoder(this, 0, *context_)); |
| + video_decoders_.push_back(new Decoder(this, 1, *context_)); |
| +} |
| + |
| +void MyInstance::PaintPicture(Decoder* decoder, |
| + const PP_VideoPicture& picture) { |
| + if (first_frame_delivered_ticks_ == -1) |
| + assert((first_frame_delivered_ticks_ = core_if_->GetTimeTicks()) != -1); |
| + if (is_painting_) { |
| + pictures_pending_paint_.push(std::make_pair(decoder, picture)); |
| + return; |
| + } |
| + |
| + assert(!is_painting_); |
| + is_painting_ = true; |
| + int x = 0; |
| + int y = 0; |
| + int half_width = plugin_size_.width() / 2; |
| + int half_height = plugin_size_.height() / 2; |
| + if (decoder->id() != 0) { |
| + x = half_width; |
| + y = half_height; |
| + } |
| + |
| + PP_Resource graphics_3d = context_->pp_resource(); |
| + if (picture.texture_target == GL_TEXTURE_2D) { |
| + Create2DProgramOnce(); |
| + gles2_if_->UseProgram(graphics_3d, shader_2d_.program); |
| + gles2_if_->Uniform2f( |
| + graphics_3d, shader_2d_.texcoord_scale_location, 1.0, 1.0); |
| + } else { |
| + assert(picture.texture_target == GL_TEXTURE_RECTANGLE_ARB); |
| + CreateRectangleARBProgramOnce(); |
| + gles2_if_->UseProgram(graphics_3d, shader_rectangle_arb_.program); |
| + gles2_if_->Uniform2f(graphics_3d, |
| + shader_rectangle_arb_.texcoord_scale_location, |
| + picture.texture_size.width, |
| + picture.texture_size.height); |
| + } |
| + |
| + gles2_if_->Viewport(graphics_3d, x, y, half_width, half_height); |
| + gles2_if_->ActiveTexture(graphics_3d, GL_TEXTURE0); |
| + gles2_if_->BindTexture( |
| + graphics_3d, picture.texture_target, picture.texture_id); |
| + gles2_if_->DrawArrays(graphics_3d, GL_TRIANGLE_STRIP, 0, 4); |
| + |
| + gles2_if_->UseProgram(graphics_3d, 0); |
| + |
| + last_swap_request_ticks_ = core_if_->GetTimeTicks(); |
| + assert(PP_OK_COMPLETIONPENDING == |
| + context_->SwapBuffers(callback_factory_.NewCallback( |
| + &MyInstance::PaintFinished, decoder, picture))); |
| +} |
| + |
| +void MyInstance::PaintFinished(int32_t result, |
| + Decoder* decoder, |
| + PP_VideoPicture picture) { |
| + assert(result == PP_OK); |
| + swap_ticks_ += core_if_->GetTimeTicks() - last_swap_request_ticks_; |
| + is_painting_ = false; |
| + ++num_frames_rendered_; |
| + if (num_frames_rendered_ % 50 == 0) { |
| + double elapsed = core_if_->GetTimeTicks() - first_frame_delivered_ticks_; |
| + double fps = (elapsed > 0) ? num_frames_rendered_ / elapsed : 1000; |
| + double ms_per_swap = (swap_ticks_ * 1e3) / num_frames_rendered_; |
| + LogError(this).s() << "Rendered frames: " << num_frames_rendered_ |
| + << ", fps: " << fps |
| + << ", with average ms/swap of: " << ms_per_swap; |
| + } |
| + decoder->RecyclePicture(picture); |
| + // Keep painting as long as we have pictures. |
| + if (!pictures_pending_paint_.empty()) { |
| + std::pair<Decoder*, PP_VideoPicture> pending = |
| + pictures_pending_paint_.front(); |
| + pictures_pending_paint_.pop(); |
| + PaintPicture(pending.first, pending.second); |
| + } |
| +} |
| + |
| +void MyInstance::InitGL() { |
| + assert(plugin_size_.width() && plugin_size_.height()); |
| + is_painting_ = false; |
| + |
| + assert(!context_); |
| + int32_t context_attributes[] = { |
| + PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8, |
| + PP_GRAPHICS3DATTRIB_BLUE_SIZE, 8, |
| + PP_GRAPHICS3DATTRIB_GREEN_SIZE, 8, |
| + PP_GRAPHICS3DATTRIB_RED_SIZE, 8, |
| + PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 0, |
| + PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 0, |
| + PP_GRAPHICS3DATTRIB_SAMPLES, 0, |
| + PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0, |
| + PP_GRAPHICS3DATTRIB_WIDTH, plugin_size_.width(), |
| + PP_GRAPHICS3DATTRIB_HEIGHT, plugin_size_.height(), |
| + PP_GRAPHICS3DATTRIB_NONE, }; |
| + context_ = new pp::Graphics3D(this, context_attributes); |
| + assert(!context_->is_null()); |
| + assert(BindGraphics(*context_)); |
| + |
| + // Clear color bit. |
| + gles2_if_->ClearColor(context_->pp_resource(), 1, 0, 0, 1); |
| + gles2_if_->Clear(context_->pp_resource(), GL_COLOR_BUFFER_BIT); |
| + |
| + assertNoGLError(); |
| + |
| + CreateGLObjects(); |
| +} |
| + |
| +void MyInstance::CreateGLObjects() { |
| + // Assign vertex positions and texture coordinates to buffers for use in |
| + // shader program. |
| + static const float kVertices[] = { |
| + -1, 1, -1, -1, 1, 1, 1, -1, // Position coordinates. |
| + 0, 1, 0, 0, 1, 1, 1, 0, // Texture coordinates. |
| + }; |
| + |
| + GLuint buffer; |
| + gles2_if_->GenBuffers(context_->pp_resource(), 1, &buffer); |
| + gles2_if_->BindBuffer(context_->pp_resource(), GL_ARRAY_BUFFER, buffer); |
| + |
| + gles2_if_->BufferData(context_->pp_resource(), |
| + GL_ARRAY_BUFFER, |
| + sizeof(kVertices), |
| + kVertices, |
| + GL_STATIC_DRAW); |
| + assertNoGLError(); |
| +} |
| + |
| +static const char kVertexShader[] = |
| + "varying vec2 v_texCoord; \n" |
| + "attribute vec4 a_position; \n" |
| + "attribute vec2 a_texCoord; \n" |
| + "uniform vec2 v_scale; \n" |
| + "void main() \n" |
| + "{ \n" |
| + " v_texCoord = v_scale * a_texCoord; \n" |
| + " gl_Position = a_position; \n" |
| + "}"; |
| + |
| +void MyInstance::Create2DProgramOnce() { |
| + if (shader_2d_.program) |
| + return; |
| + static const char kFragmentShader2D[] = |
| + "precision mediump float; \n" |
| + "varying vec2 v_texCoord; \n" |
| + "uniform sampler2D s_texture; \n" |
| + "void main() \n" |
| + "{" |
| + " gl_FragColor = texture2D(s_texture, v_texCoord); \n" |
| + "}"; |
| + shader_2d_ = CreateProgram(kVertexShader, kFragmentShader2D); |
| + assertNoGLError(); |
| +} |
| + |
| +void MyInstance::CreateRectangleARBProgramOnce() { |
| + if (shader_rectangle_arb_.program) |
| + return; |
| + static const char kFragmentShaderRectangle[] = |
| + "#extension GL_ARB_texture_rectangle : require\n" |
| + "precision mediump float; \n" |
| + "varying vec2 v_texCoord; \n" |
| + "uniform sampler2DRect s_texture; \n" |
| + "void main() \n" |
| + "{" |
| + " gl_FragColor = texture2DRect(s_texture, v_texCoord).rgba; \n" |
| + "}"; |
| + shader_rectangle_arb_ = |
| + CreateProgram(kVertexShader, kFragmentShaderRectangle); |
| +} |
| + |
| +Shader MyInstance::CreateProgram(const char* vertex_shader, |
| + const char* fragment_shader) { |
| + Shader shader; |
| + |
| + // Create shader program. |
| + shader.program = gles2_if_->CreateProgram(context_->pp_resource()); |
| + CreateShader( |
| + shader.program, GL_VERTEX_SHADER, vertex_shader, strlen(vertex_shader)); |
| + CreateShader(shader.program, |
| + GL_FRAGMENT_SHADER, |
| + fragment_shader, |
| + strlen(fragment_shader)); |
| + gles2_if_->LinkProgram(context_->pp_resource(), shader.program); |
| + gles2_if_->UseProgram(context_->pp_resource(), shader.program); |
| + gles2_if_->Uniform1i( |
| + context_->pp_resource(), |
| + gles2_if_->GetUniformLocation( |
| + context_->pp_resource(), shader.program, "s_texture"), |
| + 0); |
| + assertNoGLError(); |
| + |
| + shader.texcoord_scale_location = gles2_if_->GetUniformLocation( |
| + context_->pp_resource(), shader.program, "v_scale"); |
| + |
| + GLint pos_location = gles2_if_->GetAttribLocation( |
| + context_->pp_resource(), shader.program, "a_position"); |
| + GLint tc_location = gles2_if_->GetAttribLocation( |
| + context_->pp_resource(), shader.program, "a_texCoord"); |
| + assertNoGLError(); |
| + |
| + gles2_if_->EnableVertexAttribArray(context_->pp_resource(), pos_location); |
| + gles2_if_->VertexAttribPointer( |
| + context_->pp_resource(), pos_location, 2, GL_FLOAT, GL_FALSE, 0, 0); |
| + gles2_if_->EnableVertexAttribArray(context_->pp_resource(), tc_location); |
| + gles2_if_->VertexAttribPointer( |
| + context_->pp_resource(), |
| + tc_location, |
| + 2, |
| + GL_FLOAT, |
| + GL_FALSE, |
| + 0, |
| + static_cast<float*>(0) + 8); // Skip position coordinates. |
| + |
| + gles2_if_->UseProgram(context_->pp_resource(), 0); |
| + assertNoGLError(); |
| + return shader; |
| +} |
| + |
| +void MyInstance::CreateShader(GLuint program, |
| + GLenum type, |
| + const char* source, |
| + int size) { |
| + GLuint shader = gles2_if_->CreateShader(context_->pp_resource(), type); |
| + gles2_if_->ShaderSource(context_->pp_resource(), shader, 1, &source, &size); |
| + gles2_if_->CompileShader(context_->pp_resource(), shader); |
| + gles2_if_->AttachShader(context_->pp_resource(), program, shader); |
| + gles2_if_->DeleteShader(context_->pp_resource(), shader); |
| +} |
| + |
| +// This object is the global object representing this plugin library as long |
| +// as it is loaded. |
| +class MyModule : public pp::Module { |
| + public: |
| + MyModule() : pp::Module() {} |
| + virtual ~MyModule() {} |
| + |
| + virtual pp::Instance* CreateInstance(PP_Instance instance) { |
| + return new MyInstance(instance, this); |
| + } |
| +}; |
| + |
| +} // anonymous namespace |
| + |
| +namespace pp { |
| +// Factory function for your specialization of the Module object. |
| +Module* CreateModule() { return new MyModule(); } |
| +} // namespace pp |