Index: ppapi/examples/video_decode/video_decode.cc |
diff --git a/ppapi/examples/video_decode/video_decode.cc b/ppapi/examples/video_decode/video_decode.cc |
new file mode 100644 |
index 0000000000000000000000000000000000000000..de9bb8df2c0c417ecb1c1a45cf5a4e2a58ec10e0 |
--- /dev/null |
+++ b/ppapi/examples/video_decode/video_decode.cc |
@@ -0,0 +1,609 @@ |
+// Copyright (c) 2014 The Chromium Authors. All rights reserved. |
+// Use of this source code is governed by a BSD-style license that can be |
+// found in the LICENSE file. |
+ |
+#include <stdio.h> |
+#include <string.h> |
+ |
+#include <iostream> |
+#include <queue> |
+#include <sstream> |
+ |
+#include "ppapi/c/pp_errors.h" |
+#include "ppapi/c/ppb_console.h" |
+#include "ppapi/c/ppb_opengles2.h" |
+#include "ppapi/cpp/graphics_3d.h" |
+#include "ppapi/cpp/graphics_3d_client.h" |
+#include "ppapi/cpp/input_event.h" |
+#include "ppapi/cpp/instance.h" |
+#include "ppapi/cpp/module.h" |
+#include "ppapi/cpp/rect.h" |
+#include "ppapi/cpp/var.h" |
+#include "ppapi/cpp/video_decoder.h" |
+#include "ppapi/examples/video_decode/testdata.h" |
+#include "ppapi/lib/gl/include/GLES2/gl2.h" |
+#include "ppapi/lib/gl/include/GLES2/gl2ext.h" |
+#include "ppapi/utility/completion_callback_factory.h" |
+ |
+// Use assert as a poor-man's CHECK, even in non-debug mode. |
+// Since <assert.h> redefines assert on every inclusion (it doesn't use |
+// include-guards), make sure this is the last file #include'd in this file. |
+#undef NDEBUG |
+#include <assert.h> |
+ |
+// Assert |context_| isn't holding any GL Errors. Done as a macro instead of a |
+// function to preserve line number information in the failure message. |
+#define assertNoGLError() assert(!gles2_if_->GetError(context_->pp_resource())); |
+ |
+namespace { |
+ |
+struct Shader { |
+ Shader() : program(0), texcoord_scale_location(0) {} |
+ ~Shader() {} |
+ |
+ GLuint program; |
+ GLint texcoord_scale_location; |
+}; |
+ |
+class Decoder; |
+class MyInstance; |
+ |
+class MyInstance : public pp::Instance, public pp::Graphics3DClient { |
+ public: |
+ MyInstance(PP_Instance instance, pp::Module* module); |
+ virtual ~MyInstance(); |
+ |
+ // pp::Instance implementation. |
+ virtual void DidChangeView(const pp::Rect& position, |
+ const pp::Rect& clip_ignored); |
+ |
+ // pp::Graphics3DClient implementation. |
+ virtual void Graphics3DContextLost() { |
+ // TODO(vrk/fischman): Properly reset after a lost graphics context. In |
+ // particular need to delete context_ and re-create textures. |
+ // Probably have to recreate the decoder from scratch, because old textures |
+ // can still be outstanding in the decoder! |
+ assert(false && "Unexpectedly lost graphics context"); |
+ } |
+ |
+ void PaintPicture(Decoder* decoder, const PP_VideoPicture& picture); |
+ |
+ private: |
+ // Log an error to the developer console and stderr by creating a temporary |
+ // object of this type and streaming to it. Example usage: |
+ // LogError(this).s() << "Hello world: " << 42; |
+ class LogError { |
+ public: |
+ LogError(MyInstance* instance) : instance_(instance) {} |
+ ~LogError() { |
+ const std::string& msg = stream_.str(); |
+ instance_->console_if_->Log( |
+ instance_->pp_instance(), PP_LOGLEVEL_ERROR, pp::Var(msg).pp_var()); |
+ std::cerr << msg << std::endl; |
+ } |
+ // Impl note: it would have been nicer to have LogError derive from |
+ // std::ostringstream so that it can be streamed to directly, but lookup |
+ // rules turn streamed string literals to hex pointers on output. |
+ std::ostringstream& s() { return stream_; } |
+ |
+ private: |
+ MyInstance* instance_; |
+ std::ostringstream stream_; |
+ }; |
+ |
+ void InitializeDecoders(); |
+ |
+ // GL-related functions. |
+ void InitGL(); |
+ void CreateGLObjects(); |
+ void Create2DProgramOnce(); |
+ void CreateRectangleARBProgramOnce(); |
+ Shader CreateProgram(const char* vertex_shader, const char* fragment_shader); |
+ void CreateShader(GLuint program, GLenum type, const char* source, int size); |
+ void PaintFinished(int32_t result, Decoder* decoder, PP_VideoPicture picture); |
+ |
+ pp::Size plugin_size_; |
+ bool is_painting_; |
+ // When decode outpaces render, we queue up decoded pictures for later |
+ // painting. Elements are <decoder,picture>. |
+ typedef std::queue<std::pair<Decoder*, PP_VideoPicture> > PictureQueue; |
+ PictureQueue pictures_pending_paint_; |
+ |
+ int num_frames_rendered_; |
+ PP_TimeTicks first_frame_delivered_ticks_; |
+ PP_TimeTicks last_swap_request_ticks_; |
+ PP_TimeTicks swap_ticks_; |
+ pp::CompletionCallbackFactory<MyInstance> callback_factory_; |
+ |
+ // Unowned pointers. |
+ const PPB_Console* console_if_; |
+ const PPB_Core* core_if_; |
+ const PPB_OpenGLES2* gles2_if_; |
+ |
+ // Owned data. |
+ pp::Graphics3D* context_; |
+ typedef std::vector<Decoder*> DecoderList; |
+ DecoderList video_decoders_; |
+ |
+ // Shader program to draw GL_TEXTURE_2D target. |
+ Shader shader_2d_; |
+ // Shader program to draw GL_TEXTURE_RECTANGLE_ARB target. |
+ Shader shader_rectangle_arb_; |
+}; |
+ |
+class Decoder { |
+ public: |
+ Decoder(MyInstance* instance, int id, const pp::Graphics3D& graphics_3d); |
+ ~Decoder(); |
+ |
+ int id() const { return id_; } |
+ bool decoding() const { return !flushing_ && !resetting_; } |
+ |
+ void Seek(int frame); |
+ void RecyclePicture(const PP_VideoPicture& picture); |
+ |
+ private: |
+ void InitializeDone(int32_t result); |
+ void Start(int frame); |
+ void DecodeNextFrame(); |
+ void DecodeDone(int32_t result); |
+ void PictureReady(int32_t result, PP_VideoPicture picture); |
+ void FlushDone(int32_t result); |
+ void ResetDone(int32_t result); |
+ |
+ MyInstance* instance_; |
+ int id_; |
+ |
+ pp::VideoDecoder* decoder_; |
+ pp::CompletionCallbackFactory<Decoder> callback_factory_; |
+ |
+ size_t encoded_data_next_pos_to_decode_; |
+ int next_picture_id_; |
+ int seek_frame_; |
+ bool flushing_; |
+ bool resetting_; |
+}; |
+ |
+// Returns true if the current position is at the start of a NAL unit. |
+static bool LookingAtNAL(const unsigned char* encoded, size_t pos) { |
+ // H264 frames start with 0, 0, 0, 1 in our test data. |
+ return pos + 3 < kDataLen && encoded[pos] == 0 && encoded[pos + 1] == 0 && |
+ encoded[pos + 2] == 0 && encoded[pos + 3] == 1; |
+} |
+ |
+// Find the start and end of the next frame. |
+static void GetNextFrame(size_t* start_pos, size_t* end_pos) { |
+ assert(LookingAtNAL(kData, *start_pos)); |
+ *end_pos = *start_pos; |
+ *end_pos += 4; |
+ while (*end_pos < kDataLen && !LookingAtNAL(kData, *end_pos)) { |
+ ++*end_pos; |
+ } |
+} |
+ |
+Decoder::Decoder(MyInstance* instance, |
+ int id, |
+ const pp::Graphics3D& graphics_3d) |
+ : instance_(instance), |
+ id_(id), |
+ decoder_(new pp::VideoDecoder(instance)), |
+ callback_factory_(this), |
+ encoded_data_next_pos_to_decode_(0), |
+ next_picture_id_(0), |
+ seek_frame_(0), |
+ flushing_(false), |
+ resetting_(false) { |
+ assert(!decoder_->is_null()); |
+ const PP_VideoProfile profile = PP_VIDEOPROFILE_H264MAIN; |
+ decoder_->Initialize(graphics_3d, |
+ profile, |
+ PP_FALSE /* allow_software_fallback */, |
+ callback_factory_.NewCallback(&Decoder::InitializeDone)); |
+} |
+ |
+Decoder::~Decoder() { |
+ delete decoder_; |
+} |
+ |
+void Decoder::InitializeDone(int32_t result) { |
+ assert(decoder_); |
+ assert(result == PP_OK); |
+ assert(decoding()); |
+ Start(0); |
+} |
+ |
+void Decoder::Start(int frame) { |
+ assert(decoder_); |
+ |
+ // Skip to |frame|. |
+ size_t start_pos = 0; |
+ size_t end_pos = 0; |
+ for (int i = 0; i < frame; i++) |
+ GetNextFrame(&start_pos, &end_pos); |
+ encoded_data_next_pos_to_decode_ = end_pos; |
+ |
+ // Register callback to get the first picture. We call GetPicture again in |
+ // PictureReady to continuously receive pictures as they're decoded. |
+ decoder_->GetPicture( |
+ callback_factory_.NewCallbackWithOutput(&Decoder::PictureReady)); |
+ |
+ // Start the decode loop. |
+ DecodeNextFrame(); |
+} |
+ |
+void Decoder::Seek(int frame) { |
+ assert(decoder_); |
+ seek_frame_ = frame; |
+ resetting_ = true; |
+ decoder_->Reset(callback_factory_.NewCallback(&Decoder::ResetDone)); |
+} |
+ |
+void Decoder::RecyclePicture(const PP_VideoPicture& picture) { |
+ assert(decoder_); |
+ decoder_->RecyclePicture(picture); |
+} |
+ |
+void Decoder::DecodeNextFrame() { |
+ assert(decoder_); |
+ if (encoded_data_next_pos_to_decode_ <= kDataLen) { |
+ // If we've just reached the end of the bitstream, flush and wait. |
+ if (!flushing_ && encoded_data_next_pos_to_decode_ == kDataLen) { |
+ flushing_ = true; |
+ decoder_->Flush(callback_factory_.NewCallback(&Decoder::FlushDone)); |
+ return; |
+ } |
+ |
+ // Find the start of the next frame. |
+ size_t start_pos = encoded_data_next_pos_to_decode_; |
+ size_t end_pos; |
+ GetNextFrame(&start_pos, &end_pos); |
+ encoded_data_next_pos_to_decode_ = end_pos; |
+ // Decode the frame. On completion, DecodeDone will call DecodeNextFrame |
+ // to implement a decode loop. |
+ uint32_t size = static_cast<uint32_t>(end_pos - start_pos); |
+ decoder_->Decode(next_picture_id_++, |
+ size, |
+ kData + start_pos, |
+ callback_factory_.NewCallback(&Decoder::DecodeDone)); |
+ } |
+} |
+ |
+void Decoder::DecodeDone(int32_t result) { |
+ assert(decoder_); |
+ // Break out of the decode loop on abort. |
+ if (result == PP_ERROR_ABORTED) |
+ return; |
+ assert(result == PP_OK); |
+ if (decoding()) |
+ DecodeNextFrame(); |
+} |
+ |
+void Decoder::PictureReady(int32_t result, PP_VideoPicture picture) { |
+ assert(decoder_); |
+ // Break out of the get picture loop on abort. |
+ if (result == PP_ERROR_ABORTED) |
+ return; |
+ assert(result == PP_OK); |
+ decoder_->GetPicture( |
+ callback_factory_.NewCallbackWithOutput(&Decoder::PictureReady)); |
+ instance_->PaintPicture(this, picture); |
+} |
+ |
+void Decoder::FlushDone(int32_t result) { |
+ assert(decoder_); |
+ assert(result == PP_OK || result == PP_ERROR_ABORTED); |
+ flushing_ = false; |
+} |
+ |
+void Decoder::ResetDone(int32_t result) { |
+ assert(decoder_); |
+ assert(result == PP_OK); |
+ resetting_ = false; |
+} |
+ |
+MyInstance::MyInstance(PP_Instance instance, pp::Module* module) |
+ : pp::Instance(instance), |
+ pp::Graphics3DClient(this), |
+ is_painting_(false), |
+ num_frames_rendered_(0), |
+ first_frame_delivered_ticks_(-1), |
+ last_swap_request_ticks_(-1), |
+ swap_ticks_(0), |
+ callback_factory_(this), |
+ context_(NULL) { |
+ assert((console_if_ = static_cast<const PPB_Console*>( |
+ module->GetBrowserInterface(PPB_CONSOLE_INTERFACE)))); |
+ assert((core_if_ = static_cast<const PPB_Core*>( |
+ module->GetBrowserInterface(PPB_CORE_INTERFACE)))); |
+ assert((gles2_if_ = static_cast<const PPB_OpenGLES2*>( |
+ module->GetBrowserInterface(PPB_OPENGLES2_INTERFACE)))); |
+ RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE); |
+} |
+ |
+MyInstance::~MyInstance() { |
+ if (!context_) |
+ return; |
+ |
+ PP_Resource graphics_3d = context_->pp_resource(); |
+ if (shader_2d_.program) |
+ gles2_if_->DeleteProgram(graphics_3d, shader_2d_.program); |
+ if (shader_rectangle_arb_.program) |
+ gles2_if_->DeleteProgram(graphics_3d, shader_rectangle_arb_.program); |
+ |
+ for (DecoderList::iterator it = video_decoders_.begin(); |
+ it != video_decoders_.end(); |
+ ++it) |
+ delete *it; |
+ |
+ delete context_; |
+} |
+ |
+void MyInstance::DidChangeView(const pp::Rect& position, |
+ const pp::Rect& clip_ignored) { |
+ if (position.width() == 0 || position.height() == 0) |
+ return; |
+ if (plugin_size_.width()) { |
+ assert(position.size() == plugin_size_); |
+ return; |
+ } |
+ plugin_size_ = position.size(); |
+ |
+ // Initialize graphics. |
+ InitGL(); |
+ InitializeDecoders(); |
+} |
+ |
+void MyInstance::InitializeDecoders() { |
+ assert(video_decoders_.empty()); |
+ // Create two decoders with ids 0 and 1. |
+ video_decoders_.push_back(new Decoder(this, 0, *context_)); |
+ video_decoders_.push_back(new Decoder(this, 1, *context_)); |
+} |
+ |
+void MyInstance::PaintPicture(Decoder* decoder, |
+ const PP_VideoPicture& picture) { |
+ if (first_frame_delivered_ticks_ == -1) |
+ assert((first_frame_delivered_ticks_ = core_if_->GetTimeTicks()) != -1); |
+ if (is_painting_) { |
+ pictures_pending_paint_.push(std::make_pair(decoder, picture)); |
+ return; |
+ } |
+ |
+ assert(!is_painting_); |
+ is_painting_ = true; |
+ int x = 0; |
+ int y = 0; |
+ int half_width = plugin_size_.width() / 2; |
+ int half_height = plugin_size_.height() / 2; |
+ if (decoder->id() != 0) { |
+ x = half_width; |
+ y = half_height; |
+ } |
+ |
+ PP_Resource graphics_3d = context_->pp_resource(); |
+ if (picture.texture_target == GL_TEXTURE_2D) { |
+ Create2DProgramOnce(); |
+ gles2_if_->UseProgram(graphics_3d, shader_2d_.program); |
+ gles2_if_->Uniform2f( |
+ graphics_3d, shader_2d_.texcoord_scale_location, 1.0, 1.0); |
+ } else { |
+ assert(picture.texture_target == GL_TEXTURE_RECTANGLE_ARB); |
+ CreateRectangleARBProgramOnce(); |
+ gles2_if_->UseProgram(graphics_3d, shader_rectangle_arb_.program); |
+ gles2_if_->Uniform2f(graphics_3d, |
+ shader_rectangle_arb_.texcoord_scale_location, |
+ picture.texture_size.width, |
+ picture.texture_size.height); |
+ } |
+ |
+ gles2_if_->Viewport(graphics_3d, x, y, half_width, half_height); |
+ gles2_if_->ActiveTexture(graphics_3d, GL_TEXTURE0); |
+ gles2_if_->BindTexture( |
+ graphics_3d, picture.texture_target, picture.texture_id); |
+ gles2_if_->DrawArrays(graphics_3d, GL_TRIANGLE_STRIP, 0, 4); |
+ |
+ gles2_if_->UseProgram(graphics_3d, 0); |
+ |
+ last_swap_request_ticks_ = core_if_->GetTimeTicks(); |
+ assert(PP_OK_COMPLETIONPENDING == |
+ context_->SwapBuffers(callback_factory_.NewCallback( |
+ &MyInstance::PaintFinished, decoder, picture))); |
+} |
+ |
+void MyInstance::PaintFinished(int32_t result, |
+ Decoder* decoder, |
+ PP_VideoPicture picture) { |
+ assert(result == PP_OK); |
+ swap_ticks_ += core_if_->GetTimeTicks() - last_swap_request_ticks_; |
+ is_painting_ = false; |
+ ++num_frames_rendered_; |
+ if (num_frames_rendered_ % 50 == 0) { |
+ double elapsed = core_if_->GetTimeTicks() - first_frame_delivered_ticks_; |
+ double fps = (elapsed > 0) ? num_frames_rendered_ / elapsed : 1000; |
+ double ms_per_swap = (swap_ticks_ * 1e3) / num_frames_rendered_; |
+ LogError(this).s() << "Rendered frames: " << num_frames_rendered_ |
+ << ", fps: " << fps |
+ << ", with average ms/swap of: " << ms_per_swap; |
+ } |
+ decoder->RecyclePicture(picture); |
+ // Keep painting as long as we have pictures. |
+ if (!pictures_pending_paint_.empty()) { |
+ std::pair<Decoder*, PP_VideoPicture> pending = |
+ pictures_pending_paint_.front(); |
+ pictures_pending_paint_.pop(); |
+ PaintPicture(pending.first, pending.second); |
+ } |
+} |
+ |
+void MyInstance::InitGL() { |
+ assert(plugin_size_.width() && plugin_size_.height()); |
+ is_painting_ = false; |
+ |
+ assert(!context_); |
+ int32_t context_attributes[] = { |
+ PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8, |
+ PP_GRAPHICS3DATTRIB_BLUE_SIZE, 8, |
+ PP_GRAPHICS3DATTRIB_GREEN_SIZE, 8, |
+ PP_GRAPHICS3DATTRIB_RED_SIZE, 8, |
+ PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 0, |
+ PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 0, |
+ PP_GRAPHICS3DATTRIB_SAMPLES, 0, |
+ PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0, |
+ PP_GRAPHICS3DATTRIB_WIDTH, plugin_size_.width(), |
+ PP_GRAPHICS3DATTRIB_HEIGHT, plugin_size_.height(), |
+ PP_GRAPHICS3DATTRIB_NONE, |
+ }; |
+ context_ = new pp::Graphics3D(this, context_attributes); |
+ assert(!context_->is_null()); |
+ assert(BindGraphics(*context_)); |
+ |
+ // Clear color bit. |
+ gles2_if_->ClearColor(context_->pp_resource(), 1, 0, 0, 1); |
+ gles2_if_->Clear(context_->pp_resource(), GL_COLOR_BUFFER_BIT); |
+ |
+ assertNoGLError(); |
+ |
+ CreateGLObjects(); |
+} |
+ |
+void MyInstance::CreateGLObjects() { |
+ // Assign vertex positions and texture coordinates to buffers for use in |
+ // shader program. |
+ static const float kVertices[] = { |
+ -1, 1, -1, -1, 1, 1, 1, -1, // Position coordinates. |
+ 0, 1, 0, 0, 1, 1, 1, 0, // Texture coordinates. |
+ }; |
+ |
+ GLuint buffer; |
+ gles2_if_->GenBuffers(context_->pp_resource(), 1, &buffer); |
+ gles2_if_->BindBuffer(context_->pp_resource(), GL_ARRAY_BUFFER, buffer); |
+ |
+ gles2_if_->BufferData(context_->pp_resource(), |
+ GL_ARRAY_BUFFER, |
+ sizeof(kVertices), |
+ kVertices, |
+ GL_STATIC_DRAW); |
+ assertNoGLError(); |
+} |
+ |
+static const char kVertexShader[] = |
+ "varying vec2 v_texCoord; \n" |
+ "attribute vec4 a_position; \n" |
+ "attribute vec2 a_texCoord; \n" |
+ "uniform vec2 v_scale; \n" |
+ "void main() \n" |
+ "{ \n" |
+ " v_texCoord = v_scale * a_texCoord; \n" |
+ " gl_Position = a_position; \n" |
+ "}"; |
+ |
+void MyInstance::Create2DProgramOnce() { |
+ if (shader_2d_.program) |
+ return; |
+ static const char kFragmentShader2D[] = |
+ "precision mediump float; \n" |
+ "varying vec2 v_texCoord; \n" |
+ "uniform sampler2D s_texture; \n" |
+ "void main() \n" |
+ "{" |
+ " gl_FragColor = texture2D(s_texture, v_texCoord); \n" |
+ "}"; |
+ shader_2d_ = CreateProgram(kVertexShader, kFragmentShader2D); |
+ assertNoGLError(); |
+} |
+ |
+void MyInstance::CreateRectangleARBProgramOnce() { |
+ if (shader_rectangle_arb_.program) |
+ return; |
+ static const char kFragmentShaderRectangle[] = |
+ "#extension GL_ARB_texture_rectangle : require\n" |
+ "precision mediump float; \n" |
+ "varying vec2 v_texCoord; \n" |
+ "uniform sampler2DRect s_texture; \n" |
+ "void main() \n" |
+ "{" |
+ " gl_FragColor = texture2DRect(s_texture, v_texCoord).rgba; \n" |
+ "}"; |
+ shader_rectangle_arb_ = |
+ CreateProgram(kVertexShader, kFragmentShaderRectangle); |
+} |
+ |
+Shader MyInstance::CreateProgram(const char* vertex_shader, |
+ const char* fragment_shader) { |
+ Shader shader; |
+ |
+ // Create shader program. |
+ shader.program = gles2_if_->CreateProgram(context_->pp_resource()); |
+ CreateShader( |
+ shader.program, GL_VERTEX_SHADER, vertex_shader, strlen(vertex_shader)); |
+ CreateShader(shader.program, |
+ GL_FRAGMENT_SHADER, |
+ fragment_shader, |
+ strlen(fragment_shader)); |
+ gles2_if_->LinkProgram(context_->pp_resource(), shader.program); |
+ gles2_if_->UseProgram(context_->pp_resource(), shader.program); |
+ gles2_if_->Uniform1i( |
+ context_->pp_resource(), |
+ gles2_if_->GetUniformLocation( |
+ context_->pp_resource(), shader.program, "s_texture"), |
+ 0); |
+ assertNoGLError(); |
+ |
+ shader.texcoord_scale_location = gles2_if_->GetUniformLocation( |
+ context_->pp_resource(), shader.program, "v_scale"); |
+ |
+ GLint pos_location = gles2_if_->GetAttribLocation( |
+ context_->pp_resource(), shader.program, "a_position"); |
+ GLint tc_location = gles2_if_->GetAttribLocation( |
+ context_->pp_resource(), shader.program, "a_texCoord"); |
+ assertNoGLError(); |
+ |
+ gles2_if_->EnableVertexAttribArray(context_->pp_resource(), pos_location); |
+ gles2_if_->VertexAttribPointer( |
+ context_->pp_resource(), pos_location, 2, GL_FLOAT, GL_FALSE, 0, 0); |
+ gles2_if_->EnableVertexAttribArray(context_->pp_resource(), tc_location); |
+ gles2_if_->VertexAttribPointer( |
+ context_->pp_resource(), |
+ tc_location, |
+ 2, |
+ GL_FLOAT, |
+ GL_FALSE, |
+ 0, |
+ static_cast<float*>(0) + 8); // Skip position coordinates. |
+ |
+ gles2_if_->UseProgram(context_->pp_resource(), 0); |
+ assertNoGLError(); |
+ return shader; |
+} |
+ |
+void MyInstance::CreateShader(GLuint program, |
+ GLenum type, |
+ const char* source, |
+ int size) { |
+ GLuint shader = gles2_if_->CreateShader(context_->pp_resource(), type); |
+ gles2_if_->ShaderSource(context_->pp_resource(), shader, 1, &source, &size); |
+ gles2_if_->CompileShader(context_->pp_resource(), shader); |
+ gles2_if_->AttachShader(context_->pp_resource(), program, shader); |
+ gles2_if_->DeleteShader(context_->pp_resource(), shader); |
+} |
+ |
+// This object is the global object representing this plugin library as long |
+// as it is loaded. |
+class MyModule : public pp::Module { |
+ public: |
+ MyModule() : pp::Module() {} |
+ virtual ~MyModule() {} |
+ |
+ virtual pp::Instance* CreateInstance(PP_Instance instance) { |
+ return new MyInstance(instance, this); |
+ } |
+}; |
+ |
+} // anonymous namespace |
+ |
+namespace pp { |
+// Factory function for your specialization of the Module object. |
+Module* CreateModule() { |
+ return new MyModule(); |
+} |
+} // namespace pp |