| Index: ppapi/examples/video_decode/video_decode.cc | 
| diff --git a/ppapi/examples/video_decode/video_decode.cc b/ppapi/examples/video_decode/video_decode.cc | 
| new file mode 100644 | 
| index 0000000000000000000000000000000000000000..0208a92a452575f7a18bfbd4261d76ed0b5bc7cf | 
| --- /dev/null | 
| +++ b/ppapi/examples/video_decode/video_decode.cc | 
| @@ -0,0 +1,607 @@ | 
| +// Copyright (c) 2014 The Chromium Authors. All rights reserved. | 
| +// Use of this source code is governed by a BSD-style license that can be | 
| +// found in the LICENSE file. | 
| + | 
| +#include <stdio.h> | 
| +#include <string.h> | 
| + | 
| +#include <iostream> | 
| +#include <queue> | 
| +#include <sstream> | 
| + | 
| +#include "ppapi/c/pp_errors.h" | 
| +#include "ppapi/c/ppb_console.h" | 
| +#include "ppapi/c/ppb_opengles2.h" | 
| +#include "ppapi/cpp/graphics_3d.h" | 
| +#include "ppapi/cpp/graphics_3d_client.h" | 
| +#include "ppapi/cpp/input_event.h" | 
| +#include "ppapi/cpp/instance.h" | 
| +#include "ppapi/cpp/module.h" | 
| +#include "ppapi/cpp/rect.h" | 
| +#include "ppapi/cpp/var.h" | 
| +#include "ppapi/cpp/video_decoder.h" | 
| +#include "ppapi/examples/video_decode/testdata.h" | 
| +#include "ppapi/lib/gl/include/GLES2/gl2.h" | 
| +#include "ppapi/lib/gl/include/GLES2/gl2ext.h" | 
| +#include "ppapi/utility/completion_callback_factory.h" | 
| + | 
| +// Use assert as a poor-man's CHECK, even in non-debug mode. | 
| +// Since <assert.h> redefines assert on every inclusion (it doesn't use | 
| +// include-guards), make sure this is the last file #include'd in this file. | 
| +#undef NDEBUG | 
| +#include <assert.h> | 
| + | 
| +// Assert |context_| isn't holding any GL Errors.  Done as a macro instead of a | 
| +// function to preserve line number information in the failure message. | 
| +#define assertNoGLError() assert(!gles2_if_->GetError(context_->pp_resource())); | 
| + | 
| +namespace { | 
| + | 
| +struct Shader { | 
| +  Shader() : program(0), texcoord_scale_location(0) {} | 
| +  ~Shader() {} | 
| + | 
| +  GLuint program; | 
| +  GLint texcoord_scale_location; | 
| +}; | 
| + | 
| +class Decoder; | 
| +class MyInstance; | 
| + | 
| +class MyInstance : public pp::Instance, public pp::Graphics3DClient { | 
| + public: | 
| +  MyInstance(PP_Instance instance, pp::Module* module); | 
| +  virtual ~MyInstance(); | 
| + | 
| +  // pp::Instance implementation. | 
| +  virtual void DidChangeView(const pp::Rect& position, | 
| +                             const pp::Rect& clip_ignored); | 
| + | 
| +  // pp::Graphics3DClient implementation. | 
| +  virtual void Graphics3DContextLost() { | 
| +    // TODO(vrk/fischman): Properly reset after a lost graphics context.  In | 
| +    // particular need to delete context_ and re-create textures. | 
| +    // Probably have to recreate the decoder from scratch, because old textures | 
| +    // can still be outstanding in the decoder! | 
| +    assert(false && "Unexpectedly lost graphics context"); | 
| +  } | 
| + | 
| +  void PaintPicture(Decoder* decoder, const PP_VideoPicture& picture); | 
| + | 
| + private: | 
| +  // Log an error to the developer console and stderr by creating a temporary | 
| +  // object of this type and streaming to it.  Example usage: | 
| +  // LogError(this).s() << "Hello world: " << 42; | 
| +  class LogError { | 
| +   public: | 
| +    LogError(MyInstance* instance) : instance_(instance) {} | 
| +    ~LogError() { | 
| +      const std::string& msg = stream_.str(); | 
| +      instance_->console_if_->Log( | 
| +          instance_->pp_instance(), PP_LOGLEVEL_ERROR, pp::Var(msg).pp_var()); | 
| +      std::cerr << msg << std::endl; | 
| +    } | 
| +    // Impl note: it would have been nicer to have LogError derive from | 
| +    // std::ostringstream so that it can be streamed to directly, but lookup | 
| +    // rules turn streamed string literals to hex pointers on output. | 
| +    std::ostringstream& s() { return stream_; } | 
| + | 
| +   private: | 
| +    MyInstance* instance_; | 
| +    std::ostringstream stream_; | 
| +  }; | 
| + | 
| +  void InitializeDecoders(); | 
| + | 
| +  // GL-related functions. | 
| +  void InitGL(); | 
| +  void CreateGLObjects(); | 
| +  void Create2DProgramOnce(); | 
| +  void CreateRectangleARBProgramOnce(); | 
| +  Shader CreateProgram(const char* vertex_shader, const char* fragment_shader); | 
| +  void CreateShader(GLuint program, GLenum type, const char* source, int size); | 
| +  void PaintFinished(int32_t result, Decoder* decoder, PP_VideoPicture picture); | 
| + | 
| +  pp::Size plugin_size_; | 
| +  bool is_painting_; | 
| +  // When decode outpaces render, we queue up decoded pictures for later | 
| +  // painting.  Elements are <decoder,picture>. | 
| +  typedef std::queue<std::pair<Decoder*, PP_VideoPicture> > PictureQueue; | 
| +  PictureQueue pictures_pending_paint_; | 
| + | 
| +  int num_frames_rendered_; | 
| +  PP_TimeTicks first_frame_delivered_ticks_; | 
| +  PP_TimeTicks last_swap_request_ticks_; | 
| +  PP_TimeTicks swap_ticks_; | 
| +  pp::CompletionCallbackFactory<MyInstance> callback_factory_; | 
| + | 
| +  // Unowned pointers. | 
| +  const PPB_Console* console_if_; | 
| +  const PPB_Core* core_if_; | 
| +  const PPB_OpenGLES2* gles2_if_; | 
| + | 
| +  // Owned data. | 
| +  pp::Graphics3D* context_; | 
| +  typedef std::vector<Decoder*> DecoderList; | 
| +  DecoderList video_decoders_; | 
| + | 
| +  // Shader program to draw GL_TEXTURE_2D target. | 
| +  Shader shader_2d_; | 
| +  // Shader program to draw GL_TEXTURE_RECTANGLE_ARB target. | 
| +  Shader shader_rectangle_arb_; | 
| +}; | 
| + | 
| +class Decoder { | 
| + public: | 
| +  Decoder(MyInstance* instance, int id, const pp::Graphics3D& graphics_3d); | 
| +  ~Decoder(); | 
| + | 
| +  int id() const { return id_; } | 
| +  bool ready() const { return !flushing_ && !resetting_; } | 
| + | 
| +  void Seek(int frame); | 
| +  void RecyclePicture(const PP_VideoPicture& picture); | 
| + | 
| + private: | 
| +  void InitializeDone(int32_t result); | 
| +  void Start(int frame); | 
| +  void DecodeNextFrames(); | 
| +  void DecodeDone(int32_t result); | 
| +  void PictureReady(int32_t result, PP_VideoPicture picture); | 
| +  void FlushDone(int32_t result); | 
| +  void ResetDone(int32_t result); | 
| + | 
| +  MyInstance* instance_; | 
| +  int id_; | 
| + | 
| +  pp::VideoDecoder* decoder_; | 
| +  pp::CompletionCallbackFactory<Decoder> callback_factory_; | 
| + | 
| +  size_t encoded_data_next_pos_to_decode_; | 
| +  int next_picture_id_; | 
| +  int seek_frame_; | 
| +  bool flushing_; | 
| +  bool resetting_; | 
| +}; | 
| + | 
| +// Returns true if the current position is at the start of a NAL unit. | 
| +static bool LookingAtNAL(const unsigned char* encoded, size_t pos) { | 
| +  // H264 frames start with 0, 0, 0, 1 in our test data. | 
| +  return pos + 3 < kDataLen && encoded[pos] == 0 && encoded[pos + 1] == 0 && | 
| +         encoded[pos + 2] == 0 && encoded[pos + 3] == 1; | 
| +} | 
| + | 
| +// Find the start and end of the next frame. | 
| +static void GetNextFrame(size_t* start_pos, size_t* end_pos) { | 
| +  assert(LookingAtNAL(kData, *start_pos)); | 
| +  *end_pos = *start_pos; | 
| +  *end_pos += 4; | 
| +  while (*end_pos < kDataLen && !LookingAtNAL(kData, *end_pos)) { | 
| +    ++*end_pos; | 
| +  } | 
| +} | 
| + | 
| +Decoder::Decoder(MyInstance* instance, | 
| +                 int id, | 
| +                 const pp::Graphics3D& graphics_3d) | 
| +    : instance_(instance), | 
| +      id_(id), | 
| +      decoder_(new pp::VideoDecoder(instance)), | 
| +      callback_factory_(this), | 
| +      encoded_data_next_pos_to_decode_(0), | 
| +      next_picture_id_(0), | 
| +      seek_frame_(0), | 
| +      flushing_(false), | 
| +      resetting_(false) { | 
| +  assert(!decoder_->is_null()); | 
| +  const PP_VideoProfile profile = PP_VIDEOPROFILE_H264MAIN; | 
| +  decoder_->Initialize(graphics_3d, | 
| +                       profile, | 
| +                       PP_FALSE /* allow_software_fallback */, | 
| +                       callback_factory_.NewCallback(&Decoder::InitializeDone)); | 
| +} | 
| + | 
| +Decoder::~Decoder() { | 
| +  delete decoder_; | 
| +} | 
| + | 
| +void Decoder::InitializeDone(int32_t result) { | 
| +  assert(decoder_); | 
| +  assert(result == PP_OK); | 
| +  assert(ready()); | 
| +  Start(0); | 
| +} | 
| + | 
| +void Decoder::Start(int frame) { | 
| +  assert(decoder_); | 
| + | 
| +  // Skip to |frame|. | 
| +  size_t start_pos = 0; | 
| +  size_t end_pos = 0; | 
| +  for (int i = frame; i > 0; i--) | 
| +    GetNextFrame(&start_pos, &end_pos); | 
| +  encoded_data_next_pos_to_decode_ = end_pos; | 
| + | 
| +  DecodeNextFrames(); | 
| +  // Register callback to get the first picture. We call GetPicture | 
| +  // again in PictureReady to keep getting pictures. | 
| +  decoder_->GetPicture( | 
| +      callback_factory_.NewCallbackWithOutput(&Decoder::PictureReady)); | 
| +} | 
| + | 
| +void Decoder::Seek(int frame) { | 
| +  assert(decoder_); | 
| +  seek_frame_ = frame; | 
| +  resetting_ = true; | 
| +  decoder_->Reset(callback_factory_.NewCallback(&Decoder::ResetDone)); | 
| +} | 
| + | 
| +void Decoder::RecyclePicture(const PP_VideoPicture& picture) { | 
| +  assert(decoder_); | 
| +  decoder_->RecyclePicture(picture); | 
| +} | 
| + | 
| +void Decoder::DecodeNextFrames() { | 
| +  assert(decoder_); | 
| +  while (encoded_data_next_pos_to_decode_ <= kDataLen) { | 
| +    // If we've just reached the end of the bitstream, flush and wait. | 
| +    if (!flushing_ && encoded_data_next_pos_to_decode_ == kDataLen) { | 
| +      flushing_ = true; | 
| +      decoder_->Flush(callback_factory_.NewCallback(&Decoder::FlushDone)); | 
| +      return; | 
| +    } | 
| + | 
| +    // Find the start of the next NALU. | 
| +    size_t start_pos = encoded_data_next_pos_to_decode_; | 
| +    size_t end_pos; | 
| +    GetNextFrame(&start_pos, &end_pos); | 
| +    encoded_data_next_pos_to_decode_ = end_pos; | 
| +    // Decode the NALU. | 
| +    uint32_t size = static_cast<uint32_t>(end_pos - start_pos); | 
| +    int32_t result = | 
| +        decoder_->Decode(next_picture_id_++, | 
| +                         size, | 
| +                         kData + start_pos, | 
| +                         callback_factory_.NewCallback(&Decoder::DecodeDone)); | 
| +    if (result != PP_OK) { | 
| +      assert(result == PP_OK_COMPLETIONPENDING); | 
| +      break; | 
| +    } | 
| +  } | 
| +} | 
| + | 
| +void Decoder::DecodeDone(int32_t result) { | 
| +  assert(decoder_); | 
| +  assert(result == PP_OK || result == PP_ERROR_ABORTED); | 
| +  if (result == PP_OK && ready()) | 
| +    DecodeNextFrames(); | 
| +} | 
| + | 
| +void Decoder::PictureReady(int32_t result, PP_VideoPicture picture) { | 
| +  assert(decoder_); | 
| +  assert(result == PP_OK || result == PP_ERROR_ABORTED); | 
| +  if (result == PP_OK) { | 
| +    decoder_->GetPicture( | 
| +        callback_factory_.NewCallbackWithOutput(&Decoder::PictureReady)); | 
| +    instance_->PaintPicture(this, picture); | 
| +  } | 
| +} | 
| + | 
| +void Decoder::FlushDone(int32_t result) { | 
| +  assert(decoder_); | 
| +  assert(result == PP_OK || result == PP_ERROR_ABORTED); | 
| +  flushing_ = false; | 
| +} | 
| + | 
| +void Decoder::ResetDone(int32_t result) { | 
| +  assert(decoder_); | 
| +  assert(result == PP_OK); | 
| +  resetting_ = false; | 
| +} | 
| + | 
| +MyInstance::MyInstance(PP_Instance instance, pp::Module* module) | 
| +    : pp::Instance(instance), | 
| +      pp::Graphics3DClient(this), | 
| +      is_painting_(false), | 
| +      num_frames_rendered_(0), | 
| +      first_frame_delivered_ticks_(-1), | 
| +      last_swap_request_ticks_(-1), | 
| +      swap_ticks_(0), | 
| +      callback_factory_(this), | 
| +      context_(NULL) { | 
| +  assert((console_if_ = static_cast<const PPB_Console*>( | 
| +              module->GetBrowserInterface(PPB_CONSOLE_INTERFACE)))); | 
| +  assert((core_if_ = static_cast<const PPB_Core*>( | 
| +              module->GetBrowserInterface(PPB_CORE_INTERFACE)))); | 
| +  assert((gles2_if_ = static_cast<const PPB_OpenGLES2*>( | 
| +              module->GetBrowserInterface(PPB_OPENGLES2_INTERFACE)))); | 
| +  RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE); | 
| +} | 
| + | 
| +MyInstance::~MyInstance() { | 
| +  if (!context_) | 
| +    return; | 
| + | 
| +  PP_Resource graphics_3d = context_->pp_resource(); | 
| +  if (shader_2d_.program) | 
| +    gles2_if_->DeleteProgram(graphics_3d, shader_2d_.program); | 
| +  if (shader_rectangle_arb_.program) | 
| +    gles2_if_->DeleteProgram(graphics_3d, shader_rectangle_arb_.program); | 
| + | 
| +  for (DecoderList::iterator it = video_decoders_.begin(); | 
| +       it != video_decoders_.end(); | 
| +       ++it) | 
| +    delete *it; | 
| + | 
| +  delete context_; | 
| +} | 
| + | 
| +void MyInstance::DidChangeView(const pp::Rect& position, | 
| +                               const pp::Rect& clip_ignored) { | 
| +  if (position.width() == 0 || position.height() == 0) | 
| +    return; | 
| +  if (plugin_size_.width()) { | 
| +    assert(position.size() == plugin_size_); | 
| +    return; | 
| +  } | 
| +  plugin_size_ = position.size(); | 
| + | 
| +  // Initialize graphics. | 
| +  InitGL(); | 
| +  InitializeDecoders(); | 
| +} | 
| + | 
| +void MyInstance::InitializeDecoders() { | 
| +  assert(video_decoders_.empty()); | 
| +  // Create two decoders with ids 0 and 1. | 
| +  video_decoders_.push_back(new Decoder(this, 0, *context_)); | 
| +  video_decoders_.push_back(new Decoder(this, 1, *context_)); | 
| +} | 
| + | 
| +void MyInstance::PaintPicture(Decoder* decoder, | 
| +                              const PP_VideoPicture& picture) { | 
| +  if (first_frame_delivered_ticks_ == -1) | 
| +    assert((first_frame_delivered_ticks_ = core_if_->GetTimeTicks()) != -1); | 
| +  if (is_painting_) { | 
| +    pictures_pending_paint_.push(std::make_pair(decoder, picture)); | 
| +    return; | 
| +  } | 
| + | 
| +  assert(!is_painting_); | 
| +  is_painting_ = true; | 
| +  int x = 0; | 
| +  int y = 0; | 
| +  int half_width = plugin_size_.width() / 2; | 
| +  int half_height = plugin_size_.height() / 2; | 
| +  if (decoder->id() != 0) { | 
| +    x = half_width; | 
| +    y = half_height; | 
| +  } | 
| + | 
| +  PP_Resource graphics_3d = context_->pp_resource(); | 
| +  if (picture.texture_target == GL_TEXTURE_2D) { | 
| +    Create2DProgramOnce(); | 
| +    gles2_if_->UseProgram(graphics_3d, shader_2d_.program); | 
| +    gles2_if_->Uniform2f( | 
| +        graphics_3d, shader_2d_.texcoord_scale_location, 1.0, 1.0); | 
| +  } else { | 
| +    assert(picture.texture_target == GL_TEXTURE_RECTANGLE_ARB); | 
| +    CreateRectangleARBProgramOnce(); | 
| +    gles2_if_->UseProgram(graphics_3d, shader_rectangle_arb_.program); | 
| +    gles2_if_->Uniform2f(graphics_3d, | 
| +                         shader_rectangle_arb_.texcoord_scale_location, | 
| +                         picture.texture_size.width, | 
| +                         picture.texture_size.height); | 
| +  } | 
| + | 
| +  gles2_if_->Viewport(graphics_3d, x, y, half_width, half_height); | 
| +  gles2_if_->ActiveTexture(graphics_3d, GL_TEXTURE0); | 
| +  gles2_if_->BindTexture( | 
| +      graphics_3d, picture.texture_target, picture.texture_id); | 
| +  gles2_if_->DrawArrays(graphics_3d, GL_TRIANGLE_STRIP, 0, 4); | 
| + | 
| +  gles2_if_->UseProgram(graphics_3d, 0); | 
| + | 
| +  last_swap_request_ticks_ = core_if_->GetTimeTicks(); | 
| +  assert(PP_OK_COMPLETIONPENDING == | 
| +         context_->SwapBuffers(callback_factory_.NewCallback( | 
| +             &MyInstance::PaintFinished, decoder, picture))); | 
| +} | 
| + | 
| +void MyInstance::PaintFinished(int32_t result, | 
| +                               Decoder* decoder, | 
| +                               PP_VideoPicture picture) { | 
| +  assert(result == PP_OK); | 
| +  swap_ticks_ += core_if_->GetTimeTicks() - last_swap_request_ticks_; | 
| +  is_painting_ = false; | 
| +  ++num_frames_rendered_; | 
| +  if (num_frames_rendered_ % 50 == 0) { | 
| +    double elapsed = core_if_->GetTimeTicks() - first_frame_delivered_ticks_; | 
| +    double fps = (elapsed > 0) ? num_frames_rendered_ / elapsed : 1000; | 
| +    double ms_per_swap = (swap_ticks_ * 1e3) / num_frames_rendered_; | 
| +    LogError(this).s() << "Rendered frames: " << num_frames_rendered_ | 
| +                       << ", fps: " << fps | 
| +                       << ", with average ms/swap of: " << ms_per_swap; | 
| +  } | 
| +  decoder->RecyclePicture(picture); | 
| +  // Keep painting as long as we have pictures. | 
| +  if (!pictures_pending_paint_.empty()) { | 
| +    std::pair<Decoder*, PP_VideoPicture> pending = | 
| +        pictures_pending_paint_.front(); | 
| +    pictures_pending_paint_.pop(); | 
| +    PaintPicture(pending.first, pending.second); | 
| +  } | 
| +} | 
| + | 
| +void MyInstance::InitGL() { | 
| +  assert(plugin_size_.width() && plugin_size_.height()); | 
| +  is_painting_ = false; | 
| + | 
| +  assert(!context_); | 
| +  int32_t context_attributes[] = { | 
| +      PP_GRAPHICS3DATTRIB_ALPHA_SIZE,     8, | 
| +      PP_GRAPHICS3DATTRIB_BLUE_SIZE,      8, | 
| +      PP_GRAPHICS3DATTRIB_GREEN_SIZE,     8, | 
| +      PP_GRAPHICS3DATTRIB_RED_SIZE,       8, | 
| +      PP_GRAPHICS3DATTRIB_DEPTH_SIZE,     0, | 
| +      PP_GRAPHICS3DATTRIB_STENCIL_SIZE,   0, | 
| +      PP_GRAPHICS3DATTRIB_SAMPLES,        0, | 
| +      PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0, | 
| +      PP_GRAPHICS3DATTRIB_WIDTH,          plugin_size_.width(), | 
| +      PP_GRAPHICS3DATTRIB_HEIGHT,         plugin_size_.height(), | 
| +      PP_GRAPHICS3DATTRIB_NONE, | 
| +  }; | 
| +  context_ = new pp::Graphics3D(this, context_attributes); | 
| +  assert(!context_->is_null()); | 
| +  assert(BindGraphics(*context_)); | 
| + | 
| +  // Clear color bit. | 
| +  gles2_if_->ClearColor(context_->pp_resource(), 1, 0, 0, 1); | 
| +  gles2_if_->Clear(context_->pp_resource(), GL_COLOR_BUFFER_BIT); | 
| + | 
| +  assertNoGLError(); | 
| + | 
| +  CreateGLObjects(); | 
| +} | 
| + | 
| +void MyInstance::CreateGLObjects() { | 
| +  // Assign vertex positions and texture coordinates to buffers for use in | 
| +  // shader program. | 
| +  static const float kVertices[] = { | 
| +      -1, 1, -1, -1, 1, 1, 1, -1,  // Position coordinates. | 
| +      0,  1, 0,  0,  1, 1, 1, 0,   // Texture coordinates. | 
| +  }; | 
| + | 
| +  GLuint buffer; | 
| +  gles2_if_->GenBuffers(context_->pp_resource(), 1, &buffer); | 
| +  gles2_if_->BindBuffer(context_->pp_resource(), GL_ARRAY_BUFFER, buffer); | 
| + | 
| +  gles2_if_->BufferData(context_->pp_resource(), | 
| +                        GL_ARRAY_BUFFER, | 
| +                        sizeof(kVertices), | 
| +                        kVertices, | 
| +                        GL_STATIC_DRAW); | 
| +  assertNoGLError(); | 
| +} | 
| + | 
| +static const char kVertexShader[] = | 
| +    "varying vec2 v_texCoord;            \n" | 
| +    "attribute vec4 a_position;          \n" | 
| +    "attribute vec2 a_texCoord;          \n" | 
| +    "uniform vec2 v_scale;               \n" | 
| +    "void main()                         \n" | 
| +    "{                                   \n" | 
| +    "    v_texCoord = v_scale * a_texCoord; \n" | 
| +    "    gl_Position = a_position;       \n" | 
| +    "}"; | 
| + | 
| +void MyInstance::Create2DProgramOnce() { | 
| +  if (shader_2d_.program) | 
| +    return; | 
| +  static const char kFragmentShader2D[] = | 
| +      "precision mediump float;            \n" | 
| +      "varying vec2 v_texCoord;            \n" | 
| +      "uniform sampler2D s_texture;        \n" | 
| +      "void main()                         \n" | 
| +      "{" | 
| +      "    gl_FragColor = texture2D(s_texture, v_texCoord); \n" | 
| +      "}"; | 
| +  shader_2d_ = CreateProgram(kVertexShader, kFragmentShader2D); | 
| +  assertNoGLError(); | 
| +} | 
| + | 
| +void MyInstance::CreateRectangleARBProgramOnce() { | 
| +  if (shader_rectangle_arb_.program) | 
| +    return; | 
| +  static const char kFragmentShaderRectangle[] = | 
| +      "#extension GL_ARB_texture_rectangle : require\n" | 
| +      "precision mediump float;            \n" | 
| +      "varying vec2 v_texCoord;            \n" | 
| +      "uniform sampler2DRect s_texture;    \n" | 
| +      "void main()                         \n" | 
| +      "{" | 
| +      "    gl_FragColor = texture2DRect(s_texture, v_texCoord).rgba; \n" | 
| +      "}"; | 
| +  shader_rectangle_arb_ = | 
| +      CreateProgram(kVertexShader, kFragmentShaderRectangle); | 
| +} | 
| + | 
| +Shader MyInstance::CreateProgram(const char* vertex_shader, | 
| +                                 const char* fragment_shader) { | 
| +  Shader shader; | 
| + | 
| +  // Create shader program. | 
| +  shader.program = gles2_if_->CreateProgram(context_->pp_resource()); | 
| +  CreateShader( | 
| +      shader.program, GL_VERTEX_SHADER, vertex_shader, strlen(vertex_shader)); | 
| +  CreateShader(shader.program, | 
| +               GL_FRAGMENT_SHADER, | 
| +               fragment_shader, | 
| +               strlen(fragment_shader)); | 
| +  gles2_if_->LinkProgram(context_->pp_resource(), shader.program); | 
| +  gles2_if_->UseProgram(context_->pp_resource(), shader.program); | 
| +  gles2_if_->Uniform1i( | 
| +      context_->pp_resource(), | 
| +      gles2_if_->GetUniformLocation( | 
| +          context_->pp_resource(), shader.program, "s_texture"), | 
| +      0); | 
| +  assertNoGLError(); | 
| + | 
| +  shader.texcoord_scale_location = gles2_if_->GetUniformLocation( | 
| +      context_->pp_resource(), shader.program, "v_scale"); | 
| + | 
| +  GLint pos_location = gles2_if_->GetAttribLocation( | 
| +      context_->pp_resource(), shader.program, "a_position"); | 
| +  GLint tc_location = gles2_if_->GetAttribLocation( | 
| +      context_->pp_resource(), shader.program, "a_texCoord"); | 
| +  assertNoGLError(); | 
| + | 
| +  gles2_if_->EnableVertexAttribArray(context_->pp_resource(), pos_location); | 
| +  gles2_if_->VertexAttribPointer( | 
| +      context_->pp_resource(), pos_location, 2, GL_FLOAT, GL_FALSE, 0, 0); | 
| +  gles2_if_->EnableVertexAttribArray(context_->pp_resource(), tc_location); | 
| +  gles2_if_->VertexAttribPointer( | 
| +      context_->pp_resource(), | 
| +      tc_location, | 
| +      2, | 
| +      GL_FLOAT, | 
| +      GL_FALSE, | 
| +      0, | 
| +      static_cast<float*>(0) + 8);  // Skip position coordinates. | 
| + | 
| +  gles2_if_->UseProgram(context_->pp_resource(), 0); | 
| +  assertNoGLError(); | 
| +  return shader; | 
| +} | 
| + | 
| +void MyInstance::CreateShader(GLuint program, | 
| +                              GLenum type, | 
| +                              const char* source, | 
| +                              int size) { | 
| +  GLuint shader = gles2_if_->CreateShader(context_->pp_resource(), type); | 
| +  gles2_if_->ShaderSource(context_->pp_resource(), shader, 1, &source, &size); | 
| +  gles2_if_->CompileShader(context_->pp_resource(), shader); | 
| +  gles2_if_->AttachShader(context_->pp_resource(), program, shader); | 
| +  gles2_if_->DeleteShader(context_->pp_resource(), shader); | 
| +} | 
| + | 
| +// This object is the global object representing this plugin library as long | 
| +// as it is loaded. | 
| +class MyModule : public pp::Module { | 
| + public: | 
| +  MyModule() : pp::Module() {} | 
| +  virtual ~MyModule() {} | 
| + | 
| +  virtual pp::Instance* CreateInstance(PP_Instance instance) { | 
| +    return new MyInstance(instance, this); | 
| +  } | 
| +}; | 
| + | 
| +}  // anonymous namespace | 
| + | 
| +namespace pp { | 
| +// Factory function for your specialization of the Module object. | 
| +Module* CreateModule() { | 
| +  return new MyModule(); | 
| +} | 
| +}  // namespace pp | 
|  |