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|  | 1 // Copyright (c) 2014 The Chromium Authors. All rights reserved. | 
|  | 2 // Use of this source code is governed by a BSD-style license that can be | 
|  | 3 // found in the LICENSE file. | 
|  | 4 | 
|  | 5 #include <stdio.h> | 
|  | 6 #include <string.h> | 
|  | 7 | 
|  | 8 #include <iostream> | 
|  | 9 #include <queue> | 
|  | 10 #include <sstream> | 
|  | 11 | 
|  | 12 #include "ppapi/c/pp_errors.h" | 
|  | 13 #include "ppapi/c/ppb_console.h" | 
|  | 14 #include "ppapi/c/ppb_opengles2.h" | 
|  | 15 #include "ppapi/cpp/graphics_3d.h" | 
|  | 16 #include "ppapi/cpp/graphics_3d_client.h" | 
|  | 17 #include "ppapi/cpp/input_event.h" | 
|  | 18 #include "ppapi/cpp/instance.h" | 
|  | 19 #include "ppapi/cpp/module.h" | 
|  | 20 #include "ppapi/cpp/rect.h" | 
|  | 21 #include "ppapi/cpp/var.h" | 
|  | 22 #include "ppapi/cpp/video_decoder.h" | 
|  | 23 #include "ppapi/examples/video_decode/testdata.h" | 
|  | 24 #include "ppapi/lib/gl/include/GLES2/gl2.h" | 
|  | 25 #include "ppapi/lib/gl/include/GLES2/gl2ext.h" | 
|  | 26 #include "ppapi/utility/completion_callback_factory.h" | 
|  | 27 | 
|  | 28 // Use assert as a poor-man's CHECK, even in non-debug mode. | 
|  | 29 // Since <assert.h> redefines assert on every inclusion (it doesn't use | 
|  | 30 // include-guards), make sure this is the last file #include'd in this file. | 
|  | 31 #undef NDEBUG | 
|  | 32 #include <assert.h> | 
|  | 33 | 
|  | 34 // Assert |context_| isn't holding any GL Errors.  Done as a macro instead of a | 
|  | 35 // function to preserve line number information in the failure message. | 
|  | 36 #define assertNoGLError() assert(!gles2_if_->GetError(context_->pp_resource())); | 
|  | 37 | 
|  | 38 namespace { | 
|  | 39 | 
|  | 40 struct Shader { | 
|  | 41   Shader() : program(0), texcoord_scale_location(0) {} | 
|  | 42   ~Shader() {} | 
|  | 43 | 
|  | 44   GLuint program; | 
|  | 45   GLint texcoord_scale_location; | 
|  | 46 }; | 
|  | 47 | 
|  | 48 class Decoder; | 
|  | 49 class MyInstance; | 
|  | 50 | 
|  | 51 class MyInstance : public pp::Instance, public pp::Graphics3DClient { | 
|  | 52  public: | 
|  | 53   MyInstance(PP_Instance instance, pp::Module* module); | 
|  | 54   virtual ~MyInstance(); | 
|  | 55 | 
|  | 56   // pp::Instance implementation. | 
|  | 57   virtual void DidChangeView(const pp::Rect& position, | 
|  | 58                              const pp::Rect& clip_ignored); | 
|  | 59 | 
|  | 60   // pp::Graphics3DClient implementation. | 
|  | 61   virtual void Graphics3DContextLost() { | 
|  | 62     // TODO(vrk/fischman): Properly reset after a lost graphics context.  In | 
|  | 63     // particular need to delete context_ and re-create textures. | 
|  | 64     // Probably have to recreate the decoder from scratch, because old textures | 
|  | 65     // can still be outstanding in the decoder! | 
|  | 66     assert(false && "Unexpectedly lost graphics context"); | 
|  | 67   } | 
|  | 68 | 
|  | 69   void PaintPicture(Decoder* decoder, const PP_VideoPicture& picture); | 
|  | 70 | 
|  | 71  private: | 
|  | 72   // Log an error to the developer console and stderr by creating a temporary | 
|  | 73   // object of this type and streaming to it.  Example usage: | 
|  | 74   // LogError(this).s() << "Hello world: " << 42; | 
|  | 75   class LogError { | 
|  | 76    public: | 
|  | 77     LogError(MyInstance* instance) : instance_(instance) {} | 
|  | 78     ~LogError() { | 
|  | 79       const std::string& msg = stream_.str(); | 
|  | 80       instance_->console_if_->Log( | 
|  | 81           instance_->pp_instance(), PP_LOGLEVEL_ERROR, pp::Var(msg).pp_var()); | 
|  | 82       std::cerr << msg << std::endl; | 
|  | 83     } | 
|  | 84     // Impl note: it would have been nicer to have LogError derive from | 
|  | 85     // std::ostringstream so that it can be streamed to directly, but lookup | 
|  | 86     // rules turn streamed string literals to hex pointers on output. | 
|  | 87     std::ostringstream& s() { return stream_; } | 
|  | 88 | 
|  | 89    private: | 
|  | 90     MyInstance* instance_; | 
|  | 91     std::ostringstream stream_; | 
|  | 92   }; | 
|  | 93 | 
|  | 94   void InitializeDecoders(); | 
|  | 95 | 
|  | 96   // GL-related functions. | 
|  | 97   void InitGL(); | 
|  | 98   void CreateGLObjects(); | 
|  | 99   void Create2DProgramOnce(); | 
|  | 100   void CreateRectangleARBProgramOnce(); | 
|  | 101   Shader CreateProgram(const char* vertex_shader, const char* fragment_shader); | 
|  | 102   void CreateShader(GLuint program, GLenum type, const char* source, int size); | 
|  | 103   void PaintFinished(int32_t result, Decoder* decoder, PP_VideoPicture picture); | 
|  | 104 | 
|  | 105   pp::Size plugin_size_; | 
|  | 106   bool is_painting_; | 
|  | 107   // When decode outpaces render, we queue up decoded pictures for later | 
|  | 108   // painting.  Elements are <decoder,picture>. | 
|  | 109   typedef std::queue<std::pair<Decoder*, PP_VideoPicture> > PictureQueue; | 
|  | 110   PictureQueue pictures_pending_paint_; | 
|  | 111 | 
|  | 112   int num_frames_rendered_; | 
|  | 113   PP_TimeTicks first_frame_delivered_ticks_; | 
|  | 114   PP_TimeTicks last_swap_request_ticks_; | 
|  | 115   PP_TimeTicks swap_ticks_; | 
|  | 116   pp::CompletionCallbackFactory<MyInstance> callback_factory_; | 
|  | 117 | 
|  | 118   // Unowned pointers. | 
|  | 119   const PPB_Console* console_if_; | 
|  | 120   const PPB_Core* core_if_; | 
|  | 121   const PPB_OpenGLES2* gles2_if_; | 
|  | 122 | 
|  | 123   // Owned data. | 
|  | 124   pp::Graphics3D* context_; | 
|  | 125   typedef std::vector<Decoder*> DecoderList; | 
|  | 126   DecoderList video_decoders_; | 
|  | 127 | 
|  | 128   // Shader program to draw GL_TEXTURE_2D target. | 
|  | 129   Shader shader_2d_; | 
|  | 130   // Shader program to draw GL_TEXTURE_RECTANGLE_ARB target. | 
|  | 131   Shader shader_rectangle_arb_; | 
|  | 132 }; | 
|  | 133 | 
|  | 134 class Decoder { | 
|  | 135  public: | 
|  | 136   Decoder(MyInstance* instance, int id, const pp::Graphics3D& graphics_3d); | 
|  | 137   ~Decoder(); | 
|  | 138 | 
|  | 139   int id() const { return id_; } | 
|  | 140   bool ready() const { return !flushing_ && !resetting_; } | 
|  | 141 | 
|  | 142   void Seek(int frame); | 
|  | 143   void RecyclePicture(const PP_VideoPicture& picture); | 
|  | 144 | 
|  | 145  private: | 
|  | 146   void InitializeDone(int32_t result); | 
|  | 147   void Start(int frame); | 
|  | 148   void DecodeNextFrames(); | 
|  | 149   void DecodeDone(int32_t result); | 
|  | 150   void PictureReady(int32_t result, PP_VideoPicture picture); | 
|  | 151   void FlushDone(int32_t result); | 
|  | 152   void ResetDone(int32_t result); | 
|  | 153 | 
|  | 154   MyInstance* instance_; | 
|  | 155   int id_; | 
|  | 156 | 
|  | 157   pp::VideoDecoder* decoder_; | 
|  | 158   pp::CompletionCallbackFactory<Decoder> callback_factory_; | 
|  | 159 | 
|  | 160   size_t encoded_data_next_pos_to_decode_; | 
|  | 161   int next_picture_id_; | 
|  | 162   int seek_frame_; | 
|  | 163   bool flushing_; | 
|  | 164   bool resetting_; | 
|  | 165 }; | 
|  | 166 | 
|  | 167 // Returns true if the current position is at the start of a NAL unit. | 
|  | 168 static bool LookingAtNAL(const unsigned char* encoded, size_t pos) { | 
|  | 169   // H264 frames start with 0, 0, 0, 1 in our test data. | 
|  | 170   return pos + 3 < kDataLen && encoded[pos] == 0 && encoded[pos + 1] == 0 && | 
|  | 171          encoded[pos + 2] == 0 && encoded[pos + 3] == 1; | 
|  | 172 } | 
|  | 173 | 
|  | 174 // Find the start and end of the next frame. | 
|  | 175 static void GetNextFrame(size_t* start_pos, size_t* end_pos) { | 
|  | 176   assert(LookingAtNAL(kData, *start_pos)); | 
|  | 177   *end_pos = *start_pos; | 
|  | 178   *end_pos += 4; | 
|  | 179   while (*end_pos < kDataLen && !LookingAtNAL(kData, *end_pos)) { | 
|  | 180     ++*end_pos; | 
|  | 181   } | 
|  | 182 } | 
|  | 183 | 
|  | 184 Decoder::Decoder(MyInstance* instance, | 
|  | 185                  int id, | 
|  | 186                  const pp::Graphics3D& graphics_3d) | 
|  | 187     : instance_(instance), | 
|  | 188       id_(id), | 
|  | 189       decoder_(new pp::VideoDecoder(instance)), | 
|  | 190       callback_factory_(this), | 
|  | 191       encoded_data_next_pos_to_decode_(0), | 
|  | 192       next_picture_id_(0), | 
|  | 193       seek_frame_(0), | 
|  | 194       flushing_(false), | 
|  | 195       resetting_(false) { | 
|  | 196   assert(!decoder_->is_null()); | 
|  | 197   const PP_VideoProfile profile = PP_VIDEOPROFILE_H264MAIN; | 
|  | 198   decoder_->Initialize(graphics_3d, | 
|  | 199                        profile, | 
|  | 200                        PP_FALSE /* allow_software_fallback */, | 
|  | 201                        callback_factory_.NewCallback(&Decoder::InitializeDone)); | 
|  | 202 } | 
|  | 203 | 
|  | 204 Decoder::~Decoder() { | 
|  | 205   delete decoder_; | 
|  | 206 } | 
|  | 207 | 
|  | 208 void Decoder::InitializeDone(int32_t result) { | 
|  | 209   assert(decoder_); | 
|  | 210   assert(result == PP_OK); | 
|  | 211   assert(ready()); | 
|  | 212   Start(0); | 
|  | 213 } | 
|  | 214 | 
|  | 215 void Decoder::Start(int frame) { | 
|  | 216   assert(decoder_); | 
|  | 217 | 
|  | 218   // Skip to |frame|. | 
|  | 219   size_t start_pos = 0; | 
|  | 220   size_t end_pos = 0; | 
|  | 221   for (int i = frame; i > 0; i--) | 
|  | 222     GetNextFrame(&start_pos, &end_pos); | 
|  | 223   encoded_data_next_pos_to_decode_ = end_pos; | 
|  | 224 | 
|  | 225   DecodeNextFrames(); | 
|  | 226   // Register callback to get the first picture. We call GetPicture | 
|  | 227   // again in PictureReady to keep getting pictures. | 
|  | 228   decoder_->GetPicture( | 
|  | 229       callback_factory_.NewCallbackWithOutput(&Decoder::PictureReady)); | 
|  | 230 } | 
|  | 231 | 
|  | 232 void Decoder::Seek(int frame) { | 
|  | 233   assert(decoder_); | 
|  | 234   seek_frame_ = frame; | 
|  | 235   resetting_ = true; | 
|  | 236   decoder_->Reset(callback_factory_.NewCallback(&Decoder::ResetDone)); | 
|  | 237 } | 
|  | 238 | 
|  | 239 void Decoder::RecyclePicture(const PP_VideoPicture& picture) { | 
|  | 240   assert(decoder_); | 
|  | 241   decoder_->RecyclePicture(picture); | 
|  | 242 } | 
|  | 243 | 
|  | 244 void Decoder::DecodeNextFrames() { | 
|  | 245   assert(decoder_); | 
|  | 246   while (encoded_data_next_pos_to_decode_ <= kDataLen) { | 
|  | 247     // If we've just reached the end of the bitstream, flush and wait. | 
|  | 248     if (!flushing_ && encoded_data_next_pos_to_decode_ == kDataLen) { | 
|  | 249       flushing_ = true; | 
|  | 250       decoder_->Flush(callback_factory_.NewCallback(&Decoder::FlushDone)); | 
|  | 251       return; | 
|  | 252     } | 
|  | 253 | 
|  | 254     // Find the start of the next NALU. | 
|  | 255     size_t start_pos = encoded_data_next_pos_to_decode_; | 
|  | 256     size_t end_pos; | 
|  | 257     GetNextFrame(&start_pos, &end_pos); | 
|  | 258     encoded_data_next_pos_to_decode_ = end_pos; | 
|  | 259     // Decode the NALU. | 
|  | 260     uint32_t size = static_cast<uint32_t>(end_pos - start_pos); | 
|  | 261     int32_t result = | 
|  | 262         decoder_->Decode(next_picture_id_++, | 
|  | 263                          size, | 
|  | 264                          kData + start_pos, | 
|  | 265                          callback_factory_.NewCallback(&Decoder::DecodeDone)); | 
|  | 266     if (result != PP_OK) { | 
|  | 267       assert(result == PP_OK_COMPLETIONPENDING); | 
|  | 268       break; | 
|  | 269     } | 
|  | 270   } | 
|  | 271 } | 
|  | 272 | 
|  | 273 void Decoder::DecodeDone(int32_t result) { | 
|  | 274   assert(decoder_); | 
|  | 275   assert(result == PP_OK || result == PP_ERROR_ABORTED); | 
|  | 276   if (result == PP_OK && ready()) | 
|  | 277     DecodeNextFrames(); | 
|  | 278 } | 
|  | 279 | 
|  | 280 void Decoder::PictureReady(int32_t result, PP_VideoPicture picture) { | 
|  | 281   assert(decoder_); | 
|  | 282   assert(result == PP_OK || result == PP_ERROR_ABORTED); | 
|  | 283   if (result == PP_OK) { | 
|  | 284     decoder_->GetPicture( | 
|  | 285         callback_factory_.NewCallbackWithOutput(&Decoder::PictureReady)); | 
|  | 286     instance_->PaintPicture(this, picture); | 
|  | 287   } | 
|  | 288 } | 
|  | 289 | 
|  | 290 void Decoder::FlushDone(int32_t result) { | 
|  | 291   assert(decoder_); | 
|  | 292   assert(result == PP_OK || result == PP_ERROR_ABORTED); | 
|  | 293   flushing_ = false; | 
|  | 294 } | 
|  | 295 | 
|  | 296 void Decoder::ResetDone(int32_t result) { | 
|  | 297   assert(decoder_); | 
|  | 298   assert(result == PP_OK); | 
|  | 299   resetting_ = false; | 
|  | 300 } | 
|  | 301 | 
|  | 302 MyInstance::MyInstance(PP_Instance instance, pp::Module* module) | 
|  | 303     : pp::Instance(instance), | 
|  | 304       pp::Graphics3DClient(this), | 
|  | 305       is_painting_(false), | 
|  | 306       num_frames_rendered_(0), | 
|  | 307       first_frame_delivered_ticks_(-1), | 
|  | 308       last_swap_request_ticks_(-1), | 
|  | 309       swap_ticks_(0), | 
|  | 310       callback_factory_(this), | 
|  | 311       context_(NULL) { | 
|  | 312   assert((console_if_ = static_cast<const PPB_Console*>( | 
|  | 313               module->GetBrowserInterface(PPB_CONSOLE_INTERFACE)))); | 
|  | 314   assert((core_if_ = static_cast<const PPB_Core*>( | 
|  | 315               module->GetBrowserInterface(PPB_CORE_INTERFACE)))); | 
|  | 316   assert((gles2_if_ = static_cast<const PPB_OpenGLES2*>( | 
|  | 317               module->GetBrowserInterface(PPB_OPENGLES2_INTERFACE)))); | 
|  | 318   RequestInputEvents(PP_INPUTEVENT_CLASS_MOUSE); | 
|  | 319 } | 
|  | 320 | 
|  | 321 MyInstance::~MyInstance() { | 
|  | 322   if (!context_) | 
|  | 323     return; | 
|  | 324 | 
|  | 325   PP_Resource graphics_3d = context_->pp_resource(); | 
|  | 326   if (shader_2d_.program) | 
|  | 327     gles2_if_->DeleteProgram(graphics_3d, shader_2d_.program); | 
|  | 328   if (shader_rectangle_arb_.program) | 
|  | 329     gles2_if_->DeleteProgram(graphics_3d, shader_rectangle_arb_.program); | 
|  | 330 | 
|  | 331   for (DecoderList::iterator it = video_decoders_.begin(); | 
|  | 332        it != video_decoders_.end(); | 
|  | 333        ++it) | 
|  | 334     delete *it; | 
|  | 335 | 
|  | 336   delete context_; | 
|  | 337 } | 
|  | 338 | 
|  | 339 void MyInstance::DidChangeView(const pp::Rect& position, | 
|  | 340                                const pp::Rect& clip_ignored) { | 
|  | 341   if (position.width() == 0 || position.height() == 0) | 
|  | 342     return; | 
|  | 343   if (plugin_size_.width()) { | 
|  | 344     assert(position.size() == plugin_size_); | 
|  | 345     return; | 
|  | 346   } | 
|  | 347   plugin_size_ = position.size(); | 
|  | 348 | 
|  | 349   // Initialize graphics. | 
|  | 350   InitGL(); | 
|  | 351   InitializeDecoders(); | 
|  | 352 } | 
|  | 353 | 
|  | 354 void MyInstance::InitializeDecoders() { | 
|  | 355   assert(video_decoders_.empty()); | 
|  | 356   // Create two decoders with ids 0 and 1. | 
|  | 357   video_decoders_.push_back(new Decoder(this, 0, *context_)); | 
|  | 358   video_decoders_.push_back(new Decoder(this, 1, *context_)); | 
|  | 359 } | 
|  | 360 | 
|  | 361 void MyInstance::PaintPicture(Decoder* decoder, | 
|  | 362                               const PP_VideoPicture& picture) { | 
|  | 363   if (first_frame_delivered_ticks_ == -1) | 
|  | 364     assert((first_frame_delivered_ticks_ = core_if_->GetTimeTicks()) != -1); | 
|  | 365   if (is_painting_) { | 
|  | 366     pictures_pending_paint_.push(std::make_pair(decoder, picture)); | 
|  | 367     return; | 
|  | 368   } | 
|  | 369 | 
|  | 370   assert(!is_painting_); | 
|  | 371   is_painting_ = true; | 
|  | 372   int x = 0; | 
|  | 373   int y = 0; | 
|  | 374   int half_width = plugin_size_.width() / 2; | 
|  | 375   int half_height = plugin_size_.height() / 2; | 
|  | 376   if (decoder->id() != 0) { | 
|  | 377     x = half_width; | 
|  | 378     y = half_height; | 
|  | 379   } | 
|  | 380 | 
|  | 381   PP_Resource graphics_3d = context_->pp_resource(); | 
|  | 382   if (picture.texture_target == GL_TEXTURE_2D) { | 
|  | 383     Create2DProgramOnce(); | 
|  | 384     gles2_if_->UseProgram(graphics_3d, shader_2d_.program); | 
|  | 385     gles2_if_->Uniform2f( | 
|  | 386         graphics_3d, shader_2d_.texcoord_scale_location, 1.0, 1.0); | 
|  | 387   } else { | 
|  | 388     assert(picture.texture_target == GL_TEXTURE_RECTANGLE_ARB); | 
|  | 389     CreateRectangleARBProgramOnce(); | 
|  | 390     gles2_if_->UseProgram(graphics_3d, shader_rectangle_arb_.program); | 
|  | 391     gles2_if_->Uniform2f(graphics_3d, | 
|  | 392                          shader_rectangle_arb_.texcoord_scale_location, | 
|  | 393                          picture.texture_size.width, | 
|  | 394                          picture.texture_size.height); | 
|  | 395   } | 
|  | 396 | 
|  | 397   gles2_if_->Viewport(graphics_3d, x, y, half_width, half_height); | 
|  | 398   gles2_if_->ActiveTexture(graphics_3d, GL_TEXTURE0); | 
|  | 399   gles2_if_->BindTexture( | 
|  | 400       graphics_3d, picture.texture_target, picture.texture_id); | 
|  | 401   gles2_if_->DrawArrays(graphics_3d, GL_TRIANGLE_STRIP, 0, 4); | 
|  | 402 | 
|  | 403   gles2_if_->UseProgram(graphics_3d, 0); | 
|  | 404 | 
|  | 405   last_swap_request_ticks_ = core_if_->GetTimeTicks(); | 
|  | 406   assert(PP_OK_COMPLETIONPENDING == | 
|  | 407          context_->SwapBuffers(callback_factory_.NewCallback( | 
|  | 408              &MyInstance::PaintFinished, decoder, picture))); | 
|  | 409 } | 
|  | 410 | 
|  | 411 void MyInstance::PaintFinished(int32_t result, | 
|  | 412                                Decoder* decoder, | 
|  | 413                                PP_VideoPicture picture) { | 
|  | 414   assert(result == PP_OK); | 
|  | 415   swap_ticks_ += core_if_->GetTimeTicks() - last_swap_request_ticks_; | 
|  | 416   is_painting_ = false; | 
|  | 417   ++num_frames_rendered_; | 
|  | 418   if (num_frames_rendered_ % 50 == 0) { | 
|  | 419     double elapsed = core_if_->GetTimeTicks() - first_frame_delivered_ticks_; | 
|  | 420     double fps = (elapsed > 0) ? num_frames_rendered_ / elapsed : 1000; | 
|  | 421     double ms_per_swap = (swap_ticks_ * 1e3) / num_frames_rendered_; | 
|  | 422     LogError(this).s() << "Rendered frames: " << num_frames_rendered_ | 
|  | 423                        << ", fps: " << fps | 
|  | 424                        << ", with average ms/swap of: " << ms_per_swap; | 
|  | 425   } | 
|  | 426   decoder->RecyclePicture(picture); | 
|  | 427   // Keep painting as long as we have pictures. | 
|  | 428   if (!pictures_pending_paint_.empty()) { | 
|  | 429     std::pair<Decoder*, PP_VideoPicture> pending = | 
|  | 430         pictures_pending_paint_.front(); | 
|  | 431     pictures_pending_paint_.pop(); | 
|  | 432     PaintPicture(pending.first, pending.second); | 
|  | 433   } | 
|  | 434 } | 
|  | 435 | 
|  | 436 void MyInstance::InitGL() { | 
|  | 437   assert(plugin_size_.width() && plugin_size_.height()); | 
|  | 438   is_painting_ = false; | 
|  | 439 | 
|  | 440   assert(!context_); | 
|  | 441   int32_t context_attributes[] = { | 
|  | 442       PP_GRAPHICS3DATTRIB_ALPHA_SIZE,     8, | 
|  | 443       PP_GRAPHICS3DATTRIB_BLUE_SIZE,      8, | 
|  | 444       PP_GRAPHICS3DATTRIB_GREEN_SIZE,     8, | 
|  | 445       PP_GRAPHICS3DATTRIB_RED_SIZE,       8, | 
|  | 446       PP_GRAPHICS3DATTRIB_DEPTH_SIZE,     0, | 
|  | 447       PP_GRAPHICS3DATTRIB_STENCIL_SIZE,   0, | 
|  | 448       PP_GRAPHICS3DATTRIB_SAMPLES,        0, | 
|  | 449       PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0, | 
|  | 450       PP_GRAPHICS3DATTRIB_WIDTH,          plugin_size_.width(), | 
|  | 451       PP_GRAPHICS3DATTRIB_HEIGHT,         plugin_size_.height(), | 
|  | 452       PP_GRAPHICS3DATTRIB_NONE, | 
|  | 453   }; | 
|  | 454   context_ = new pp::Graphics3D(this, context_attributes); | 
|  | 455   assert(!context_->is_null()); | 
|  | 456   assert(BindGraphics(*context_)); | 
|  | 457 | 
|  | 458   // Clear color bit. | 
|  | 459   gles2_if_->ClearColor(context_->pp_resource(), 1, 0, 0, 1); | 
|  | 460   gles2_if_->Clear(context_->pp_resource(), GL_COLOR_BUFFER_BIT); | 
|  | 461 | 
|  | 462   assertNoGLError(); | 
|  | 463 | 
|  | 464   CreateGLObjects(); | 
|  | 465 } | 
|  | 466 | 
|  | 467 void MyInstance::CreateGLObjects() { | 
|  | 468   // Assign vertex positions and texture coordinates to buffers for use in | 
|  | 469   // shader program. | 
|  | 470   static const float kVertices[] = { | 
|  | 471       -1, 1, -1, -1, 1, 1, 1, -1,  // Position coordinates. | 
|  | 472       0,  1, 0,  0,  1, 1, 1, 0,   // Texture coordinates. | 
|  | 473   }; | 
|  | 474 | 
|  | 475   GLuint buffer; | 
|  | 476   gles2_if_->GenBuffers(context_->pp_resource(), 1, &buffer); | 
|  | 477   gles2_if_->BindBuffer(context_->pp_resource(), GL_ARRAY_BUFFER, buffer); | 
|  | 478 | 
|  | 479   gles2_if_->BufferData(context_->pp_resource(), | 
|  | 480                         GL_ARRAY_BUFFER, | 
|  | 481                         sizeof(kVertices), | 
|  | 482                         kVertices, | 
|  | 483                         GL_STATIC_DRAW); | 
|  | 484   assertNoGLError(); | 
|  | 485 } | 
|  | 486 | 
|  | 487 static const char kVertexShader[] = | 
|  | 488     "varying vec2 v_texCoord;            \n" | 
|  | 489     "attribute vec4 a_position;          \n" | 
|  | 490     "attribute vec2 a_texCoord;          \n" | 
|  | 491     "uniform vec2 v_scale;               \n" | 
|  | 492     "void main()                         \n" | 
|  | 493     "{                                   \n" | 
|  | 494     "    v_texCoord = v_scale * a_texCoord; \n" | 
|  | 495     "    gl_Position = a_position;       \n" | 
|  | 496     "}"; | 
|  | 497 | 
|  | 498 void MyInstance::Create2DProgramOnce() { | 
|  | 499   if (shader_2d_.program) | 
|  | 500     return; | 
|  | 501   static const char kFragmentShader2D[] = | 
|  | 502       "precision mediump float;            \n" | 
|  | 503       "varying vec2 v_texCoord;            \n" | 
|  | 504       "uniform sampler2D s_texture;        \n" | 
|  | 505       "void main()                         \n" | 
|  | 506       "{" | 
|  | 507       "    gl_FragColor = texture2D(s_texture, v_texCoord); \n" | 
|  | 508       "}"; | 
|  | 509   shader_2d_ = CreateProgram(kVertexShader, kFragmentShader2D); | 
|  | 510   assertNoGLError(); | 
|  | 511 } | 
|  | 512 | 
|  | 513 void MyInstance::CreateRectangleARBProgramOnce() { | 
|  | 514   if (shader_rectangle_arb_.program) | 
|  | 515     return; | 
|  | 516   static const char kFragmentShaderRectangle[] = | 
|  | 517       "#extension GL_ARB_texture_rectangle : require\n" | 
|  | 518       "precision mediump float;            \n" | 
|  | 519       "varying vec2 v_texCoord;            \n" | 
|  | 520       "uniform sampler2DRect s_texture;    \n" | 
|  | 521       "void main()                         \n" | 
|  | 522       "{" | 
|  | 523       "    gl_FragColor = texture2DRect(s_texture, v_texCoord).rgba; \n" | 
|  | 524       "}"; | 
|  | 525   shader_rectangle_arb_ = | 
|  | 526       CreateProgram(kVertexShader, kFragmentShaderRectangle); | 
|  | 527 } | 
|  | 528 | 
|  | 529 Shader MyInstance::CreateProgram(const char* vertex_shader, | 
|  | 530                                  const char* fragment_shader) { | 
|  | 531   Shader shader; | 
|  | 532 | 
|  | 533   // Create shader program. | 
|  | 534   shader.program = gles2_if_->CreateProgram(context_->pp_resource()); | 
|  | 535   CreateShader( | 
|  | 536       shader.program, GL_VERTEX_SHADER, vertex_shader, strlen(vertex_shader)); | 
|  | 537   CreateShader(shader.program, | 
|  | 538                GL_FRAGMENT_SHADER, | 
|  | 539                fragment_shader, | 
|  | 540                strlen(fragment_shader)); | 
|  | 541   gles2_if_->LinkProgram(context_->pp_resource(), shader.program); | 
|  | 542   gles2_if_->UseProgram(context_->pp_resource(), shader.program); | 
|  | 543   gles2_if_->Uniform1i( | 
|  | 544       context_->pp_resource(), | 
|  | 545       gles2_if_->GetUniformLocation( | 
|  | 546           context_->pp_resource(), shader.program, "s_texture"), | 
|  | 547       0); | 
|  | 548   assertNoGLError(); | 
|  | 549 | 
|  | 550   shader.texcoord_scale_location = gles2_if_->GetUniformLocation( | 
|  | 551       context_->pp_resource(), shader.program, "v_scale"); | 
|  | 552 | 
|  | 553   GLint pos_location = gles2_if_->GetAttribLocation( | 
|  | 554       context_->pp_resource(), shader.program, "a_position"); | 
|  | 555   GLint tc_location = gles2_if_->GetAttribLocation( | 
|  | 556       context_->pp_resource(), shader.program, "a_texCoord"); | 
|  | 557   assertNoGLError(); | 
|  | 558 | 
|  | 559   gles2_if_->EnableVertexAttribArray(context_->pp_resource(), pos_location); | 
|  | 560   gles2_if_->VertexAttribPointer( | 
|  | 561       context_->pp_resource(), pos_location, 2, GL_FLOAT, GL_FALSE, 0, 0); | 
|  | 562   gles2_if_->EnableVertexAttribArray(context_->pp_resource(), tc_location); | 
|  | 563   gles2_if_->VertexAttribPointer( | 
|  | 564       context_->pp_resource(), | 
|  | 565       tc_location, | 
|  | 566       2, | 
|  | 567       GL_FLOAT, | 
|  | 568       GL_FALSE, | 
|  | 569       0, | 
|  | 570       static_cast<float*>(0) + 8);  // Skip position coordinates. | 
|  | 571 | 
|  | 572   gles2_if_->UseProgram(context_->pp_resource(), 0); | 
|  | 573   assertNoGLError(); | 
|  | 574   return shader; | 
|  | 575 } | 
|  | 576 | 
|  | 577 void MyInstance::CreateShader(GLuint program, | 
|  | 578                               GLenum type, | 
|  | 579                               const char* source, | 
|  | 580                               int size) { | 
|  | 581   GLuint shader = gles2_if_->CreateShader(context_->pp_resource(), type); | 
|  | 582   gles2_if_->ShaderSource(context_->pp_resource(), shader, 1, &source, &size); | 
|  | 583   gles2_if_->CompileShader(context_->pp_resource(), shader); | 
|  | 584   gles2_if_->AttachShader(context_->pp_resource(), program, shader); | 
|  | 585   gles2_if_->DeleteShader(context_->pp_resource(), shader); | 
|  | 586 } | 
|  | 587 | 
|  | 588 // This object is the global object representing this plugin library as long | 
|  | 589 // as it is loaded. | 
|  | 590 class MyModule : public pp::Module { | 
|  | 591  public: | 
|  | 592   MyModule() : pp::Module() {} | 
|  | 593   virtual ~MyModule() {} | 
|  | 594 | 
|  | 595   virtual pp::Instance* CreateInstance(PP_Instance instance) { | 
|  | 596     return new MyInstance(instance, this); | 
|  | 597   } | 
|  | 598 }; | 
|  | 599 | 
|  | 600 }  // anonymous namespace | 
|  | 601 | 
|  | 602 namespace pp { | 
|  | 603 // Factory function for your specialization of the Module object. | 
|  | 604 Module* CreateModule() { | 
|  | 605   return new MyModule(); | 
|  | 606 } | 
|  | 607 }  // namespace pp | 
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