Index: third_party/WebKit/Source/core/layout/ImageQualityControllerTest.cpp |
diff --git a/third_party/WebKit/Source/core/layout/ImageQualityControllerTest.cpp b/third_party/WebKit/Source/core/layout/ImageQualityControllerTest.cpp |
index 01eeadfb7042bfa38a03e8257892d97c5bca4246..acbc01047c4214ac882442ad61b9e3212d299a30 100644 |
--- a/third_party/WebKit/Source/core/layout/ImageQualityControllerTest.cpp |
+++ b/third_party/WebKit/Source/core/layout/ImageQualityControllerTest.cpp |
@@ -32,8 +32,9 @@ TEST_F(ImageQualityControllerTest, RegularImage) { |
setBodyInnerHTML("<img src='myimage'></img>"); |
LayoutObject* obj = document().body()->firstChild()->layoutObject(); |
- EXPECT_EQ(InterpolationDefault, controller()->chooseInterpolationQuality( |
- *obj, nullptr, nullptr, LayoutSize())); |
+ EXPECT_EQ(InterpolationDefault, |
+ controller()->chooseInterpolationQuality(*obj, nullptr, nullptr, |
+ LayoutSize())); |
} |
TEST_F(ImageQualityControllerTest, ImageRenderingPixelated) { |
@@ -41,8 +42,9 @@ TEST_F(ImageQualityControllerTest, ImageRenderingPixelated) { |
"<img src='myimage' style='image-rendering: pixelated'></img>"); |
LayoutObject* obj = document().body()->firstChild()->layoutObject(); |
- EXPECT_EQ(InterpolationNone, controller()->chooseInterpolationQuality( |
- *obj, nullptr, nullptr, LayoutSize())); |
+ EXPECT_EQ(InterpolationNone, |
+ controller()->chooseInterpolationQuality(*obj, nullptr, nullptr, |
+ LayoutSize())); |
} |
#if !USE(LOW_QUALITY_IMAGE_INTERPOLATION) |
@@ -236,36 +238,42 @@ TEST_F(ImageQualityControllerTest, |
// Paint once. This will kick off a timer to see if we resize it during that |
// timer's execution. |
- EXPECT_EQ(InterpolationMedium, controller()->chooseInterpolationQuality( |
- *animatingImage, testImage.get(), |
- testImage.get(), LayoutSize(2, 2))); |
+ EXPECT_EQ( |
+ InterpolationMedium, |
+ controller()->chooseInterpolationQuality( |
+ *animatingImage, testImage.get(), testImage.get(), LayoutSize(2, 2))); |
// Go into low-quality mode now that the size changed. |
- EXPECT_EQ(InterpolationLow, controller()->chooseInterpolationQuality( |
- *animatingImage, testImage.get(), |
- testImage.get(), LayoutSize(3, 3))); |
+ EXPECT_EQ( |
+ InterpolationLow, |
+ controller()->chooseInterpolationQuality( |
+ *animatingImage, testImage.get(), testImage.get(), LayoutSize(3, 3))); |
// The non-animating image receives a medium-quality filter, even though the |
// other one is animating. |
- EXPECT_EQ(InterpolationMedium, controller()->chooseInterpolationQuality( |
- *nonAnimatingImage, testImage.get(), |
- testImage.get(), LayoutSize(4, 4))); |
+ EXPECT_EQ(InterpolationMedium, |
+ controller()->chooseInterpolationQuality( |
+ *nonAnimatingImage, testImage.get(), testImage.get(), |
+ LayoutSize(4, 4))); |
// Now the second image has animated, so it also gets painted with a |
// low-quality filter. |
- EXPECT_EQ(InterpolationLow, controller()->chooseInterpolationQuality( |
- *nonAnimatingImage, testImage.get(), |
- testImage.get(), LayoutSize(3, 3))); |
+ EXPECT_EQ(InterpolationLow, |
+ controller()->chooseInterpolationQuality( |
+ *nonAnimatingImage, testImage.get(), testImage.get(), |
+ LayoutSize(3, 3))); |
mockTimer->fire(); |
// The timer fired before painting at another size, so this doesn't count as |
// animation. Therefore not painting at low quality for any image. |
- EXPECT_EQ(InterpolationMedium, controller()->chooseInterpolationQuality( |
- *animatingImage, testImage.get(), |
- testImage.get(), LayoutSize(4, 4))); |
- EXPECT_EQ(InterpolationMedium, controller()->chooseInterpolationQuality( |
- *nonAnimatingImage, testImage.get(), |
- testImage.get(), LayoutSize(4, 4))); |
+ EXPECT_EQ( |
+ InterpolationMedium, |
+ controller()->chooseInterpolationQuality( |
+ *animatingImage, testImage.get(), testImage.get(), LayoutSize(4, 4))); |
+ EXPECT_EQ(InterpolationMedium, |
+ controller()->chooseInterpolationQuality( |
+ *nonAnimatingImage, testImage.get(), testImage.get(), |
+ LayoutSize(4, 4))); |
} |
TEST_F(ImageQualityControllerTest, |
@@ -332,9 +340,10 @@ TEST_F(ImageQualityControllerTest, DontRestartTimerUnlessAdvanced) { |
// Go into low-quality mode now that the size changed. |
double nextTime = 0.1 + ImageQualityController::cTimerRestartThreshold / 2.0; |
mockTimer->setTime(nextTime); |
- EXPECT_EQ(true, controller()->shouldPaintAtLowQuality( |
- *img, testImage.get(), testImage.get(), LayoutSize(3, 3), |
- nextTime)); |
+ EXPECT_EQ( |
+ true, |
+ controller()->shouldPaintAtLowQuality( |
+ *img, testImage.get(), testImage.get(), LayoutSize(3, 3), nextTime)); |
// The fire interval has decreased, because we have not restarted the timer. |
EXPECT_EQ(ImageQualityController::cLowQualityTimeThreshold - |
ImageQualityController::cTimerRestartThreshold / 2.0, |
@@ -343,9 +352,10 @@ TEST_F(ImageQualityControllerTest, DontRestartTimerUnlessAdvanced) { |
// This animation is far enough in the future to make the timer restart, since |
// it is half over. |
nextTime = 0.1 + ImageQualityController::cTimerRestartThreshold + 0.01; |
- EXPECT_EQ(true, controller()->shouldPaintAtLowQuality( |
- *img, testImage.get(), testImage.get(), LayoutSize(4, 4), |
- nextTime)); |
+ EXPECT_EQ( |
+ true, |
+ controller()->shouldPaintAtLowQuality( |
+ *img, testImage.get(), testImage.get(), LayoutSize(4, 4), nextTime)); |
// Now the timer has restarted, leading to a larger fire interval. |
EXPECT_EQ(ImageQualityController::cLowQualityTimeThreshold, |
mockTimer->nextFireInterval()); |