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Unified Diff: third_party/WebKit/Source/core/layout/ImageQualityControllerTest.cpp

Issue 2701993002: DO NOT COMMIT: Results of running new (proposed) clang-format on Blink (Closed)
Patch Set: Created 3 years, 10 months ago
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Index: third_party/WebKit/Source/core/layout/ImageQualityControllerTest.cpp
diff --git a/third_party/WebKit/Source/core/layout/ImageQualityControllerTest.cpp b/third_party/WebKit/Source/core/layout/ImageQualityControllerTest.cpp
index 01eeadfb7042bfa38a03e8257892d97c5bca4246..acbc01047c4214ac882442ad61b9e3212d299a30 100644
--- a/third_party/WebKit/Source/core/layout/ImageQualityControllerTest.cpp
+++ b/third_party/WebKit/Source/core/layout/ImageQualityControllerTest.cpp
@@ -32,8 +32,9 @@ TEST_F(ImageQualityControllerTest, RegularImage) {
setBodyInnerHTML("<img src='myimage'></img>");
LayoutObject* obj = document().body()->firstChild()->layoutObject();
- EXPECT_EQ(InterpolationDefault, controller()->chooseInterpolationQuality(
- *obj, nullptr, nullptr, LayoutSize()));
+ EXPECT_EQ(InterpolationDefault,
+ controller()->chooseInterpolationQuality(*obj, nullptr, nullptr,
+ LayoutSize()));
}
TEST_F(ImageQualityControllerTest, ImageRenderingPixelated) {
@@ -41,8 +42,9 @@ TEST_F(ImageQualityControllerTest, ImageRenderingPixelated) {
"<img src='myimage' style='image-rendering: pixelated'></img>");
LayoutObject* obj = document().body()->firstChild()->layoutObject();
- EXPECT_EQ(InterpolationNone, controller()->chooseInterpolationQuality(
- *obj, nullptr, nullptr, LayoutSize()));
+ EXPECT_EQ(InterpolationNone,
+ controller()->chooseInterpolationQuality(*obj, nullptr, nullptr,
+ LayoutSize()));
}
#if !USE(LOW_QUALITY_IMAGE_INTERPOLATION)
@@ -236,36 +238,42 @@ TEST_F(ImageQualityControllerTest,
// Paint once. This will kick off a timer to see if we resize it during that
// timer's execution.
- EXPECT_EQ(InterpolationMedium, controller()->chooseInterpolationQuality(
- *animatingImage, testImage.get(),
- testImage.get(), LayoutSize(2, 2)));
+ EXPECT_EQ(
+ InterpolationMedium,
+ controller()->chooseInterpolationQuality(
+ *animatingImage, testImage.get(), testImage.get(), LayoutSize(2, 2)));
// Go into low-quality mode now that the size changed.
- EXPECT_EQ(InterpolationLow, controller()->chooseInterpolationQuality(
- *animatingImage, testImage.get(),
- testImage.get(), LayoutSize(3, 3)));
+ EXPECT_EQ(
+ InterpolationLow,
+ controller()->chooseInterpolationQuality(
+ *animatingImage, testImage.get(), testImage.get(), LayoutSize(3, 3)));
// The non-animating image receives a medium-quality filter, even though the
// other one is animating.
- EXPECT_EQ(InterpolationMedium, controller()->chooseInterpolationQuality(
- *nonAnimatingImage, testImage.get(),
- testImage.get(), LayoutSize(4, 4)));
+ EXPECT_EQ(InterpolationMedium,
+ controller()->chooseInterpolationQuality(
+ *nonAnimatingImage, testImage.get(), testImage.get(),
+ LayoutSize(4, 4)));
// Now the second image has animated, so it also gets painted with a
// low-quality filter.
- EXPECT_EQ(InterpolationLow, controller()->chooseInterpolationQuality(
- *nonAnimatingImage, testImage.get(),
- testImage.get(), LayoutSize(3, 3)));
+ EXPECT_EQ(InterpolationLow,
+ controller()->chooseInterpolationQuality(
+ *nonAnimatingImage, testImage.get(), testImage.get(),
+ LayoutSize(3, 3)));
mockTimer->fire();
// The timer fired before painting at another size, so this doesn't count as
// animation. Therefore not painting at low quality for any image.
- EXPECT_EQ(InterpolationMedium, controller()->chooseInterpolationQuality(
- *animatingImage, testImage.get(),
- testImage.get(), LayoutSize(4, 4)));
- EXPECT_EQ(InterpolationMedium, controller()->chooseInterpolationQuality(
- *nonAnimatingImage, testImage.get(),
- testImage.get(), LayoutSize(4, 4)));
+ EXPECT_EQ(
+ InterpolationMedium,
+ controller()->chooseInterpolationQuality(
+ *animatingImage, testImage.get(), testImage.get(), LayoutSize(4, 4)));
+ EXPECT_EQ(InterpolationMedium,
+ controller()->chooseInterpolationQuality(
+ *nonAnimatingImage, testImage.get(), testImage.get(),
+ LayoutSize(4, 4)));
}
TEST_F(ImageQualityControllerTest,
@@ -332,9 +340,10 @@ TEST_F(ImageQualityControllerTest, DontRestartTimerUnlessAdvanced) {
// Go into low-quality mode now that the size changed.
double nextTime = 0.1 + ImageQualityController::cTimerRestartThreshold / 2.0;
mockTimer->setTime(nextTime);
- EXPECT_EQ(true, controller()->shouldPaintAtLowQuality(
- *img, testImage.get(), testImage.get(), LayoutSize(3, 3),
- nextTime));
+ EXPECT_EQ(
+ true,
+ controller()->shouldPaintAtLowQuality(
+ *img, testImage.get(), testImage.get(), LayoutSize(3, 3), nextTime));
// The fire interval has decreased, because we have not restarted the timer.
EXPECT_EQ(ImageQualityController::cLowQualityTimeThreshold -
ImageQualityController::cTimerRestartThreshold / 2.0,
@@ -343,9 +352,10 @@ TEST_F(ImageQualityControllerTest, DontRestartTimerUnlessAdvanced) {
// This animation is far enough in the future to make the timer restart, since
// it is half over.
nextTime = 0.1 + ImageQualityController::cTimerRestartThreshold + 0.01;
- EXPECT_EQ(true, controller()->shouldPaintAtLowQuality(
- *img, testImage.get(), testImage.get(), LayoutSize(4, 4),
- nextTime));
+ EXPECT_EQ(
+ true,
+ controller()->shouldPaintAtLowQuality(
+ *img, testImage.get(), testImage.get(), LayoutSize(4, 4), nextTime));
// Now the timer has restarted, leading to a larger fire interval.
EXPECT_EQ(ImageQualityController::cLowQualityTimeThreshold,
mockTimer->nextFireInterval());

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