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Side by Side Diff: third_party/WebKit/Source/platform/geometry/FloatPolygon.cpp

Issue 2701993002: DO NOT COMMIT: Results of running new (proposed) clang-format on Blink (Closed)
Patch Set: Created 3 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 7 *
8 * 1. Redistributions of source code must retain the above 8 * 1. Redistributions of source code must retain the above
9 * copyright notice, this list of conditions and the following 9 * copyright notice, this list of conditions and the following
10 * disclaimer. 10 * disclaimer.
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63 return ((clockwise) ? vertexIndex + 1 : vertexIndex - 1 + nVertices) % 63 return ((clockwise) ? vertexIndex + 1 : vertexIndex - 1 + nVertices) %
64 nVertices; 64 nVertices;
65 } 65 }
66 66
67 static unsigned findNextEdgeVertexIndex(const FloatPolygon& polygon, 67 static unsigned findNextEdgeVertexIndex(const FloatPolygon& polygon,
68 unsigned vertexIndex1, 68 unsigned vertexIndex1,
69 bool clockwise) { 69 bool clockwise) {
70 unsigned nVertices = polygon.numberOfVertices(); 70 unsigned nVertices = polygon.numberOfVertices();
71 unsigned vertexIndex2 = nextVertexIndex(vertexIndex1, nVertices, clockwise); 71 unsigned vertexIndex2 = nextVertexIndex(vertexIndex1, nVertices, clockwise);
72 72
73 while (vertexIndex2 && areCoincidentPoints(polygon.vertexAt(vertexIndex1), 73 while (vertexIndex2 &&
74 polygon.vertexAt(vertexIndex2))) 74 areCoincidentPoints(polygon.vertexAt(vertexIndex1),
75 polygon.vertexAt(vertexIndex2)))
75 vertexIndex2 = nextVertexIndex(vertexIndex2, nVertices, clockwise); 76 vertexIndex2 = nextVertexIndex(vertexIndex2, nVertices, clockwise);
76 77
77 while (vertexIndex2) { 78 while (vertexIndex2) {
78 unsigned vertexIndex3 = nextVertexIndex(vertexIndex2, nVertices, clockwise); 79 unsigned vertexIndex3 = nextVertexIndex(vertexIndex2, nVertices, clockwise);
79 if (!areCollinearPoints(polygon.vertexAt(vertexIndex1), 80 if (!areCollinearPoints(polygon.vertexAt(vertexIndex1),
80 polygon.vertexAt(vertexIndex2), 81 polygon.vertexAt(vertexIndex2),
81 polygon.vertexAt(vertexIndex3))) 82 polygon.vertexAt(vertexIndex3)))
82 break; 83 break;
83 vertexIndex2 = vertexIndex3; 84 vertexIndex2 = vertexIndex3;
84 } 85 }
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237 float uOtherLine = determinant(thisDelta, vertex1Delta) / denominator; 238 float uOtherLine = determinant(thisDelta, vertex1Delta) / denominator;
238 239
239 if (uThisLine < 0 || uOtherLine < 0 || uThisLine > 1 || uOtherLine > 1) 240 if (uThisLine < 0 || uOtherLine < 0 || uThisLine > 1 || uOtherLine > 1)
240 return false; 241 return false;
241 242
242 point = vertex1() + uThisLine * thisDelta; 243 point = vertex1() + uThisLine * thisDelta;
243 return true; 244 return true;
244 } 245 }
245 246
246 } // namespace blink 247 } // namespace blink
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