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| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "modules/webgl/WebGLTimerQueryEXT.h" | 5 #include "modules/webgl/WebGLTimerQueryEXT.h" |
| 6 | 6 |
| 7 #include "core/dom/TaskRunnerHelper.h" | 7 #include "core/dom/TaskRunnerHelper.h" |
| 8 #include "gpu/command_buffer/client/gles2_interface.h" | 8 #include "gpu/command_buffer/client/gles2_interface.h" |
| 9 #include "modules/webgl/WebGLRenderingContextBase.h" | 9 #include "modules/webgl/WebGLRenderingContextBase.h" |
| 10 #include "public/platform/Platform.h" | 10 #include "public/platform/Platform.h" |
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| 85 | 85 |
| 86 void WebGLTimerQueryEXT::deleteObjectImpl(gpu::gles2::GLES2Interface* gl) { | 86 void WebGLTimerQueryEXT::deleteObjectImpl(gpu::gles2::GLES2Interface* gl) { |
| 87 gl->DeleteQueriesEXT(1, &m_queryId); | 87 gl->DeleteQueriesEXT(1, &m_queryId); |
| 88 m_queryId = 0; | 88 m_queryId = 0; |
| 89 } | 89 } |
| 90 | 90 |
| 91 void WebGLTimerQueryEXT::scheduleAllowAvailabilityUpdate() { | 91 void WebGLTimerQueryEXT::scheduleAllowAvailabilityUpdate() { |
| 92 if (m_taskHandle.isActive()) | 92 if (m_taskHandle.isActive()) |
| 93 return; | 93 return; |
| 94 m_taskHandle = m_taskRunner->postCancellableTask( | 94 m_taskHandle = m_taskRunner->postCancellableTask( |
| 95 BLINK_FROM_HERE, WTF::bind(&WebGLTimerQueryEXT::allowAvailabilityUpdate, | 95 BLINK_FROM_HERE, |
| 96 wrapWeakPersistent(this))); | 96 WTF::bind(&WebGLTimerQueryEXT::allowAvailabilityUpdate, |
| 97 wrapWeakPersistent(this))); |
| 97 } | 98 } |
| 98 | 99 |
| 99 void WebGLTimerQueryEXT::allowAvailabilityUpdate() { | 100 void WebGLTimerQueryEXT::allowAvailabilityUpdate() { |
| 100 m_canUpdateAvailability = true; | 101 m_canUpdateAvailability = true; |
| 101 } | 102 } |
| 102 | 103 |
| 103 } // namespace blink | 104 } // namespace blink |
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