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1 // Copyright 2016 The Chromium Authors. All rights reserved. | 1 // Copyright 2016 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "core/paint/PaintInvalidator.h" | 5 #include "core/paint/PaintInvalidator.h" |
6 | 6 |
7 #include "core/editing/FrameSelection.h" | 7 #include "core/editing/FrameSelection.h" |
8 #include "core/frame/FrameView.h" | 8 #include "core/frame/FrameView.h" |
9 #include "core/frame/LocalFrame.h" | 9 #include "core/frame/LocalFrame.h" |
10 #include "core/frame/Settings.h" | 10 #include "core/frame/Settings.h" |
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211 context.paintingLayer->setNeedsPaintPhaseFloat(); | 211 context.paintingLayer->setNeedsPaintPhaseFloat(); |
212 | 212 |
213 if (object == context.paintingLayer->layoutObject()) | 213 if (object == context.paintingLayer->layoutObject()) |
214 return; | 214 return; |
215 | 215 |
216 if (object.styleRef().hasOutline()) | 216 if (object.styleRef().hasOutline()) |
217 context.paintingLayer->setNeedsPaintPhaseDescendantOutlines(); | 217 context.paintingLayer->setNeedsPaintPhaseDescendantOutlines(); |
218 | 218 |
219 if (object.hasBoxDecorationBackground() | 219 if (object.hasBoxDecorationBackground() |
220 // We also paint overflow controls in background phase. | 220 // We also paint overflow controls in background phase. |
221 || (object.hasOverflowClip() && | 221 || |
222 toLayoutBox(object).getScrollableArea()->hasOverflowControls())) { | 222 (object.hasOverflowClip() && |
| 223 toLayoutBox(object).getScrollableArea()->hasOverflowControls())) { |
223 context.paintingLayer->setNeedsPaintPhaseDescendantBlockBackgrounds(); | 224 context.paintingLayer->setNeedsPaintPhaseDescendantBlockBackgrounds(); |
224 } | 225 } |
225 | 226 |
226 if (object.isTable()) { | 227 if (object.isTable()) { |
227 const LayoutTable& table = toLayoutTable(object); | 228 const LayoutTable& table = toLayoutTable(object); |
228 if (table.collapseBorders() && !table.collapsedBorders().isEmpty()) | 229 if (table.collapseBorders() && !table.collapsedBorders().isEmpty()) |
229 context.paintingLayer->setNeedsPaintPhaseDescendantBlockBackgrounds(); | 230 context.paintingLayer->setNeedsPaintPhaseDescendantBlockBackgrounds(); |
230 } | 231 } |
231 } | 232 } |
232 | 233 |
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447 PaintInvalidatorContext::ForcedSubtreeInvalidationRectUpdate; | 448 PaintInvalidatorContext::ForcedSubtreeInvalidationRectUpdate; |
448 } | 449 } |
449 | 450 |
450 void PaintInvalidator::processPendingDelayedPaintInvalidations() { | 451 void PaintInvalidator::processPendingDelayedPaintInvalidations() { |
451 for (auto target : m_pendingDelayedPaintInvalidations) | 452 for (auto target : m_pendingDelayedPaintInvalidations) |
452 target->getMutableForPainting().setShouldDoFullPaintInvalidation( | 453 target->getMutableForPainting().setShouldDoFullPaintInvalidation( |
453 PaintInvalidationDelayedFull); | 454 PaintInvalidationDelayedFull); |
454 } | 455 } |
455 | 456 |
456 } // namespace blink | 457 } // namespace blink |
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