Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
index 05a6ce8125c82bba11c1350f9b4ea8f54a0d6ab3..f727e8fe8b4a31359c7238e9db0ea4a995c318f5 100644 |
--- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
+++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py |
@@ -52,64 +52,70 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
'integer-cubemap-specification-order-bug.html', |
bug=483282) # owner:cwallez, test might be buggy |
- # Win and Mac |
- self.Fail('deqp/functional/gles3/sync.html', ['win', 'mac'], bug=676848) |
- |
# Windows only. |
self.Fail('conformance2/rendering/blitframebuffer-outside-readbuffer.html', |
- ['win'], bug=644740) |
+ ['win', 'd3d11'], bug=644740) |
+ self.Fail('deqp/functional/gles3/sync.html', ['win', 'd3d11'], bug=676848) |
# Win / NVidia |
self.Flaky('deqp/functional/gles3/fbomultisample*', |
- ['win', 'nvidia'], bug=631317) |
+ ['win', 'nvidia', 'd3d11'], bug=631317) |
self.Fail('conformance2/rendering/' + |
'draw-with-integer-texture-base-level.html', |
- ['win', 'nvidia'], bug=679639) |
+ ['win', 'nvidia', 'd3d11'], bug=679639) |
# Win10 / NVIDIA Quadro M2000 failures |
self.Fail('deqp/functional/gles3/transformfeedback/' + |
'basic_types_interleaved_lines.html', |
- ['win10', ('nvidia', 0x1430)], bug=680754) |
+ ['win10', ('nvidia', 0x1430), 'd3d11'], bug=680754) |
self.Fail('deqp/functional/gles3/transformfeedback/' + |
'basic_types_interleaved_triangles.html', |
- ['win10', ('nvidia', 0x1430)], bug=680754) |
+ ['win10', ('nvidia', 0x1430), 'd3d11'], bug=680754) |
self.Fail('deqp/functional/gles3/transformfeedback/' + |
'basic_types_separate_lines.html', |
- ['win10', ('nvidia', 0x1430)], bug=680754) |
+ ['win10', ('nvidia', 0x1430), 'd3d11'], bug=680754) |
self.Fail('deqp/functional/gles3/transformfeedback/' + |
'basic_types_separate_triangles.html', |
- ['win10', ('nvidia', 0x1430)], bug=680754) |
+ ['win10', ('nvidia', 0x1430), 'd3d11'], bug=680754) |
self.Fail('deqp/functional/gles3/transformfeedback/' + |
'random_interleaved_lines.html', |
- ['win10', ('nvidia', 0x1430)], bug=680754) |
+ ['win10', ('nvidia', 0x1430), 'd3d11'], bug=680754) |
self.Fail('deqp/functional/gles3/transformfeedback/' + |
'random_interleaved_triangles.html', |
- ['win10', ('nvidia', 0x1430)], bug=680754) |
+ ['win10', ('nvidia', 0x1430), 'd3d11'], bug=680754) |
self.Fail('deqp/functional/gles3/transformfeedback/' + |
'random_separate_lines.html', |
- ['win10', ('nvidia', 0x1430)], bug=680754) |
+ ['win10', ('nvidia', 0x1430), 'd3d11'], bug=680754) |
self.Fail('deqp/functional/gles3/transformfeedback/' + |
'random_separate_triangles.html', |
- ['win10', ('nvidia', 0x1430)], bug=680754) |
+ ['win10', ('nvidia', 0x1430), 'd3d11'], bug=680754) |
self.Fail('deqp/functional/gles3/transformfeedback/interpolation_flat.html', |
- ['win10', ('nvidia', 0x1430)], bug=680754) |
+ ['win10', ('nvidia', 0x1430), 'd3d11'], bug=680754) |
+ |
+ # Win / NVIDIA / OpenGL |
+ self.Fail('conformance2/rendering/framebuffer-texture-level1.html', |
+ ['win', 'nvidia', 'opengl'], bug=693090) |
+ self.Fail('conformance2/glsl3/vector-dynamic-indexing-nv-driver-bug.html', |
+ ['win', 'nvidia', 'opengl'], bug=693090) |
+ self.Fail('conformance2/textures/misc/tex-srgb-mipmap.html', |
+ ['win', 'nvidia', 'opengl'], bug=693090) |
# Win / AMD |
self.Fail('conformance2/rendering/blitframebuffer-stencil-only.html', |
- ['win', 'amd'], bug=483282) # owner:jmadill |
+ ['win', 'amd', 'd3d11'], bug=483282) # owner:jmadill |
# Failing on old R5 230 configuration. |
self.Fail('deqp/functional/gles3/shadertexturefunction/' + |
'texelfetchoffset.html', |
- ['win', ('amd', 0x6779)], bug=483282) |
+ ['win', ('amd', 0x6779), 'd3d11'], bug=483282) |
self.Fail('deqp/functional/gles3/transformfeedback/*', |
- ['win', ('amd', 0x6779)], bug=626068) |
+ ['win', ('amd', 0x6779, 'd3d11')], bug=626068) |
self.Fail('deqp/functional/gles3/shadercommonfunction.html', |
- ['win', ('amd', 0x6779)], bug=483282) |
+ ['win', ('amd', 0x6779), 'd3d11'], bug=483282) |
self.Fail('deqp/functional/gles3/multisample.html', |
- ['win', ('amd', 0x6779)], bug=617290) |
+ ['win', ('amd', 0x6779), 'd3d11'], bug=617290) |
# Keep a separate set of failures for the R7 240, since it can use a new |
# and updated driver. The older drivers won't ever get fixes from AMD. |
@@ -118,72 +124,72 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
# It's unfortunate that these suppressions need to be so broad, but |
# basically any test that uses readPixels is potentially flaky, and |
# it's infeasible to suppress individual failures one by one. |
- self.Flaky('conformance/*', ['win', ('amd', 0x6779)], bug=491419) |
- self.Flaky('conformance2/*', ['win', ('amd', 0x6779)], bug=491419) |
- self.Flaky('deqp/*', ['win', ('amd', 0x6779)], bug=491419) |
+ self.Flaky('conformance/*', ['win', ('amd', 0x6779), 'd3d11'], bug=491419) |
+ self.Flaky('conformance2/*', ['win', ('amd', 0x6779), 'd3d11'], bug=491419) |
+ self.Flaky('deqp/*', ['win', ('amd', 0x6779), 'd3d11'], bug=491419) |
# Win / Intel |
self.Fail('conformance2/glsl3/' + |
'texture-offset-uniform-texture-coordinate.html', |
- ['win', 'intel'], bug=662644) # WebGL 2.0.1 |
+ ['win', 'intel', 'd3d11'], bug=662644) # WebGL 2.0.1 |
self.Fail('conformance2/glsl3/unary-minus-operator-in-dynamic-loop.html', |
- ['win', 'intel'], bug=662644) # WebGL 2.0.1 |
+ ['win', 'intel', 'd3d11'], bug=662644) # WebGL 2.0.1 |
self.Skip('conformance2/textures/misc/copy-texture-image.html', |
- ['win', 'intel'], bug=617449) |
+ ['win', 'intel', 'd3d11'], bug=617449) |
# Seems to cause the harness to fail immediately afterward |
self.Skip('conformance2/textures/video/tex-2d-rgba16f-rgba-half_float.html', |
- ['win', 'intel'], bug=648337) |
+ ['win', 'intel', 'd3d11'], bug=648337) |
self.Flaky('deqp/functional/gles3/lifetime.html', |
- ['win', 'intel'], bug=620379) |
+ ['win', 'intel', 'd3d11'], bug=620379) |
self.Skip('deqp/functional/gles3/texturespecification/' + |
'teximage3d_depth_pbo.html', |
- ['win', 'intel'], bug=617449) |
+ ['win', 'intel', 'd3d11'], bug=617449) |
self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_00.html', |
- ['win', 'intel'], bug=614418) |
+ ['win', 'intel', 'd3d11'], bug=614418) |
self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_01.html', |
- ['win', 'intel'], bug=614418) |
+ ['win', 'intel', 'd3d11'], bug=614418) |
self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_02.html', |
- ['win', 'intel'], bug=614418) |
+ ['win', 'intel', 'd3d11'], bug=614418) |
self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_03.html', |
- ['win', 'intel'], bug=614418) |
+ ['win', 'intel', 'd3d11'], bug=614418) |
self.Fail('deqp/functional/gles3/textureformat/sized_depth_stencil.html', |
- ['win', 'intel'], bug=614418) |
+ ['win', 'intel', 'd3d11'], bug=614418) |
self.Flaky('deqp/functional/gles3/textureformat/unsized_3d.html', |
- ['win', 'intel'], bug=614418) |
+ ['win', 'intel', 'd3d11'], bug=614418) |
self.Fail('deqp/functional/gles3/fbomultisample*', |
- ['win', 'intel'], bug=483282) |
+ ['win', 'intel', 'd3d11'], bug=483282) |
# These tests seem to crash flakily. It's best to leave them as skip |
# until we can run them without GPU hangs and crashes. |
self.Skip('deqp/functional/gles3/textureshadow/2d_array_*.html', |
- ['win', 'intel'], bug=666392) |
+ ['win', 'intel', 'd3d11'], bug=666392) |
# Intel HD 530 |
self.Fail('conformance2/textures/misc/angle-stuck-depth-textures.html', |
- ['win', 'intel'], bug=680797) |
+ ['win', 'intel', 'd3d11'], bug=680797) |
self.Fail('deqp/functional/gles3/fboinvalidate/format_00.html', |
- ['win', 'intel'], bug=680797) |
+ ['win', 'intel', 'd3d11'], bug=680797) |
self.Fail('deqp/functional/gles3/fboinvalidate/format_01.html', |
- ['win', 'intel'], bug=680797) |
+ ['win', 'intel', 'd3d11'], bug=680797) |
self.Fail('deqp/functional/gles3/fboinvalidate/format_02.html', |
- ['win', 'intel'], bug=680797) |
+ ['win', 'intel', 'd3d11'], bug=680797) |
self.Fail('deqp/functional/gles3/framebufferblit/' + |
'default_framebuffer_03.html', |
- ['win', 'intel'], bug=680797) |
+ ['win', 'intel', 'd3d11'], bug=680797) |
self.Fail('deqp/functional/gles3/framebufferblit/' + |
'default_framebuffer_04.html', |
- ['win', 'intel'], bug=680797) |
+ ['win', 'intel', 'd3d11'], bug=680797) |
self.Fail('deqp/functional/gles3/framebufferblit/' + |
'default_framebuffer_06.html', |
- ['win', 'intel'], bug=680797) |
+ ['win', 'intel', 'd3d11'], bug=680797) |
# It's unfortunate that these suppressions need to be so broad, but it |
# looks like the D3D11 device can be lost spontaneously on this |
# configuration while running basically any test. |
- self.Flaky('conformance/*', ['win', 'intel'], bug=628395) |
- self.Flaky('conformance2/*', ['win', 'intel'], bug=628395) |
- self.Flaky('deqp/*', ['win', 'intel'], bug=628395) |
+ self.Flaky('conformance/*', ['win', 'intel', 'd3d11'], bug=628395) |
+ self.Flaky('conformance2/*', ['win', 'intel', 'd3d11'], bug=628395) |
+ self.Flaky('deqp/*', ['win', 'intel', 'd3d11'], bug=628395) |
# Mac only. |
@@ -192,6 +198,7 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations): |
['mac'], bug=630800) |
self.Fail('deqp/functional/gles3/fbocompleteness.html', |
['mac'], bug=630800) |
+ self.Fail('deqp/functional/gles3/sync.html', ['mac'], bug=676848) |
# self.Fail('deqp/functional/gles3/fbocompleteness.html', |
# ['mac', ('nvidia', 0xfe9)], bug=616562) |