Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(2264)

Unified Diff: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py

Issue 2701523005: Test WebGL2 on ANGLE's GL backed on Windows/NVIDIA. (Closed)
Patch Set: Run on FYI only Created 3 years, 10 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View side-by-side diff with in-line comments
Download patch
« no previous file with comments | « content/test/gpu/generate_buildbot_json.py ('k') | testing/buildbot/chromium.gpu.fyi.json » ('j') | no next file with comments »
Expand Comments ('e') | Collapse Comments ('c') | Show Comments Hide Comments ('s')
Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
index 05a6ce8125c82bba11c1350f9b4ea8f54a0d6ab3..f727e8fe8b4a31359c7238e9db0ea4a995c318f5 100644
--- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
+++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
@@ -52,64 +52,70 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
'integer-cubemap-specification-order-bug.html',
bug=483282) # owner:cwallez, test might be buggy
- # Win and Mac
- self.Fail('deqp/functional/gles3/sync.html', ['win', 'mac'], bug=676848)
-
# Windows only.
self.Fail('conformance2/rendering/blitframebuffer-outside-readbuffer.html',
- ['win'], bug=644740)
+ ['win', 'd3d11'], bug=644740)
+ self.Fail('deqp/functional/gles3/sync.html', ['win', 'd3d11'], bug=676848)
# Win / NVidia
self.Flaky('deqp/functional/gles3/fbomultisample*',
- ['win', 'nvidia'], bug=631317)
+ ['win', 'nvidia', 'd3d11'], bug=631317)
self.Fail('conformance2/rendering/' +
'draw-with-integer-texture-base-level.html',
- ['win', 'nvidia'], bug=679639)
+ ['win', 'nvidia', 'd3d11'], bug=679639)
# Win10 / NVIDIA Quadro M2000 failures
self.Fail('deqp/functional/gles3/transformfeedback/' +
'basic_types_interleaved_lines.html',
- ['win10', ('nvidia', 0x1430)], bug=680754)
+ ['win10', ('nvidia', 0x1430), 'd3d11'], bug=680754)
self.Fail('deqp/functional/gles3/transformfeedback/' +
'basic_types_interleaved_triangles.html',
- ['win10', ('nvidia', 0x1430)], bug=680754)
+ ['win10', ('nvidia', 0x1430), 'd3d11'], bug=680754)
self.Fail('deqp/functional/gles3/transformfeedback/' +
'basic_types_separate_lines.html',
- ['win10', ('nvidia', 0x1430)], bug=680754)
+ ['win10', ('nvidia', 0x1430), 'd3d11'], bug=680754)
self.Fail('deqp/functional/gles3/transformfeedback/' +
'basic_types_separate_triangles.html',
- ['win10', ('nvidia', 0x1430)], bug=680754)
+ ['win10', ('nvidia', 0x1430), 'd3d11'], bug=680754)
self.Fail('deqp/functional/gles3/transformfeedback/' +
'random_interleaved_lines.html',
- ['win10', ('nvidia', 0x1430)], bug=680754)
+ ['win10', ('nvidia', 0x1430), 'd3d11'], bug=680754)
self.Fail('deqp/functional/gles3/transformfeedback/' +
'random_interleaved_triangles.html',
- ['win10', ('nvidia', 0x1430)], bug=680754)
+ ['win10', ('nvidia', 0x1430), 'd3d11'], bug=680754)
self.Fail('deqp/functional/gles3/transformfeedback/' +
'random_separate_lines.html',
- ['win10', ('nvidia', 0x1430)], bug=680754)
+ ['win10', ('nvidia', 0x1430), 'd3d11'], bug=680754)
self.Fail('deqp/functional/gles3/transformfeedback/' +
'random_separate_triangles.html',
- ['win10', ('nvidia', 0x1430)], bug=680754)
+ ['win10', ('nvidia', 0x1430), 'd3d11'], bug=680754)
self.Fail('deqp/functional/gles3/transformfeedback/interpolation_flat.html',
- ['win10', ('nvidia', 0x1430)], bug=680754)
+ ['win10', ('nvidia', 0x1430), 'd3d11'], bug=680754)
+
+ # Win / NVIDIA / OpenGL
+ self.Fail('conformance2/rendering/framebuffer-texture-level1.html',
+ ['win', 'nvidia', 'opengl'], bug=693090)
+ self.Fail('conformance2/glsl3/vector-dynamic-indexing-nv-driver-bug.html',
+ ['win', 'nvidia', 'opengl'], bug=693090)
+ self.Fail('conformance2/textures/misc/tex-srgb-mipmap.html',
+ ['win', 'nvidia', 'opengl'], bug=693090)
# Win / AMD
self.Fail('conformance2/rendering/blitframebuffer-stencil-only.html',
- ['win', 'amd'], bug=483282) # owner:jmadill
+ ['win', 'amd', 'd3d11'], bug=483282) # owner:jmadill
# Failing on old R5 230 configuration.
self.Fail('deqp/functional/gles3/shadertexturefunction/' +
'texelfetchoffset.html',
- ['win', ('amd', 0x6779)], bug=483282)
+ ['win', ('amd', 0x6779), 'd3d11'], bug=483282)
self.Fail('deqp/functional/gles3/transformfeedback/*',
- ['win', ('amd', 0x6779)], bug=626068)
+ ['win', ('amd', 0x6779, 'd3d11')], bug=626068)
self.Fail('deqp/functional/gles3/shadercommonfunction.html',
- ['win', ('amd', 0x6779)], bug=483282)
+ ['win', ('amd', 0x6779), 'd3d11'], bug=483282)
self.Fail('deqp/functional/gles3/multisample.html',
- ['win', ('amd', 0x6779)], bug=617290)
+ ['win', ('amd', 0x6779), 'd3d11'], bug=617290)
# Keep a separate set of failures for the R7 240, since it can use a new
# and updated driver. The older drivers won't ever get fixes from AMD.
@@ -118,72 +124,72 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
# It's unfortunate that these suppressions need to be so broad, but
# basically any test that uses readPixels is potentially flaky, and
# it's infeasible to suppress individual failures one by one.
- self.Flaky('conformance/*', ['win', ('amd', 0x6779)], bug=491419)
- self.Flaky('conformance2/*', ['win', ('amd', 0x6779)], bug=491419)
- self.Flaky('deqp/*', ['win', ('amd', 0x6779)], bug=491419)
+ self.Flaky('conformance/*', ['win', ('amd', 0x6779), 'd3d11'], bug=491419)
+ self.Flaky('conformance2/*', ['win', ('amd', 0x6779), 'd3d11'], bug=491419)
+ self.Flaky('deqp/*', ['win', ('amd', 0x6779), 'd3d11'], bug=491419)
# Win / Intel
self.Fail('conformance2/glsl3/' +
'texture-offset-uniform-texture-coordinate.html',
- ['win', 'intel'], bug=662644) # WebGL 2.0.1
+ ['win', 'intel', 'd3d11'], bug=662644) # WebGL 2.0.1
self.Fail('conformance2/glsl3/unary-minus-operator-in-dynamic-loop.html',
- ['win', 'intel'], bug=662644) # WebGL 2.0.1
+ ['win', 'intel', 'd3d11'], bug=662644) # WebGL 2.0.1
self.Skip('conformance2/textures/misc/copy-texture-image.html',
- ['win', 'intel'], bug=617449)
+ ['win', 'intel', 'd3d11'], bug=617449)
# Seems to cause the harness to fail immediately afterward
self.Skip('conformance2/textures/video/tex-2d-rgba16f-rgba-half_float.html',
- ['win', 'intel'], bug=648337)
+ ['win', 'intel', 'd3d11'], bug=648337)
self.Flaky('deqp/functional/gles3/lifetime.html',
- ['win', 'intel'], bug=620379)
+ ['win', 'intel', 'd3d11'], bug=620379)
self.Skip('deqp/functional/gles3/texturespecification/' +
'teximage3d_depth_pbo.html',
- ['win', 'intel'], bug=617449)
+ ['win', 'intel', 'd3d11'], bug=617449)
self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_00.html',
- ['win', 'intel'], bug=614418)
+ ['win', 'intel', 'd3d11'], bug=614418)
self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_01.html',
- ['win', 'intel'], bug=614418)
+ ['win', 'intel', 'd3d11'], bug=614418)
self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_02.html',
- ['win', 'intel'], bug=614418)
+ ['win', 'intel', 'd3d11'], bug=614418)
self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_03.html',
- ['win', 'intel'], bug=614418)
+ ['win', 'intel', 'd3d11'], bug=614418)
self.Fail('deqp/functional/gles3/textureformat/sized_depth_stencil.html',
- ['win', 'intel'], bug=614418)
+ ['win', 'intel', 'd3d11'], bug=614418)
self.Flaky('deqp/functional/gles3/textureformat/unsized_3d.html',
- ['win', 'intel'], bug=614418)
+ ['win', 'intel', 'd3d11'], bug=614418)
self.Fail('deqp/functional/gles3/fbomultisample*',
- ['win', 'intel'], bug=483282)
+ ['win', 'intel', 'd3d11'], bug=483282)
# These tests seem to crash flakily. It's best to leave them as skip
# until we can run them without GPU hangs and crashes.
self.Skip('deqp/functional/gles3/textureshadow/2d_array_*.html',
- ['win', 'intel'], bug=666392)
+ ['win', 'intel', 'd3d11'], bug=666392)
# Intel HD 530
self.Fail('conformance2/textures/misc/angle-stuck-depth-textures.html',
- ['win', 'intel'], bug=680797)
+ ['win', 'intel', 'd3d11'], bug=680797)
self.Fail('deqp/functional/gles3/fboinvalidate/format_00.html',
- ['win', 'intel'], bug=680797)
+ ['win', 'intel', 'd3d11'], bug=680797)
self.Fail('deqp/functional/gles3/fboinvalidate/format_01.html',
- ['win', 'intel'], bug=680797)
+ ['win', 'intel', 'd3d11'], bug=680797)
self.Fail('deqp/functional/gles3/fboinvalidate/format_02.html',
- ['win', 'intel'], bug=680797)
+ ['win', 'intel', 'd3d11'], bug=680797)
self.Fail('deqp/functional/gles3/framebufferblit/' +
'default_framebuffer_03.html',
- ['win', 'intel'], bug=680797)
+ ['win', 'intel', 'd3d11'], bug=680797)
self.Fail('deqp/functional/gles3/framebufferblit/' +
'default_framebuffer_04.html',
- ['win', 'intel'], bug=680797)
+ ['win', 'intel', 'd3d11'], bug=680797)
self.Fail('deqp/functional/gles3/framebufferblit/' +
'default_framebuffer_06.html',
- ['win', 'intel'], bug=680797)
+ ['win', 'intel', 'd3d11'], bug=680797)
# It's unfortunate that these suppressions need to be so broad, but it
# looks like the D3D11 device can be lost spontaneously on this
# configuration while running basically any test.
- self.Flaky('conformance/*', ['win', 'intel'], bug=628395)
- self.Flaky('conformance2/*', ['win', 'intel'], bug=628395)
- self.Flaky('deqp/*', ['win', 'intel'], bug=628395)
+ self.Flaky('conformance/*', ['win', 'intel', 'd3d11'], bug=628395)
+ self.Flaky('conformance2/*', ['win', 'intel', 'd3d11'], bug=628395)
+ self.Flaky('deqp/*', ['win', 'intel', 'd3d11'], bug=628395)
# Mac only.
@@ -192,6 +198,7 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
['mac'], bug=630800)
self.Fail('deqp/functional/gles3/fbocompleteness.html',
['mac'], bug=630800)
+ self.Fail('deqp/functional/gles3/sync.html', ['mac'], bug=676848)
# self.Fail('deqp/functional/gles3/fbocompleteness.html',
# ['mac', ('nvidia', 0xfe9)], bug=616562)
« no previous file with comments | « content/test/gpu/generate_buildbot_json.py ('k') | testing/buildbot/chromium.gpu.fyi.json » ('j') | no next file with comments »

Powered by Google App Engine
This is Rietveld 408576698