| Index: content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| diff --git a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| index 05a6ce8125c82bba11c1350f9b4ea8f54a0d6ab3..f727e8fe8b4a31359c7238e9db0ea4a995c318f5 100644
|
| --- a/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| +++ b/content/test/gpu/gpu_tests/webgl2_conformance_expectations.py
|
| @@ -52,64 +52,70 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| 'integer-cubemap-specification-order-bug.html',
|
| bug=483282) # owner:cwallez, test might be buggy
|
|
|
| - # Win and Mac
|
| - self.Fail('deqp/functional/gles3/sync.html', ['win', 'mac'], bug=676848)
|
| -
|
| # Windows only.
|
| self.Fail('conformance2/rendering/blitframebuffer-outside-readbuffer.html',
|
| - ['win'], bug=644740)
|
| + ['win', 'd3d11'], bug=644740)
|
| + self.Fail('deqp/functional/gles3/sync.html', ['win', 'd3d11'], bug=676848)
|
|
|
| # Win / NVidia
|
| self.Flaky('deqp/functional/gles3/fbomultisample*',
|
| - ['win', 'nvidia'], bug=631317)
|
| + ['win', 'nvidia', 'd3d11'], bug=631317)
|
| self.Fail('conformance2/rendering/' +
|
| 'draw-with-integer-texture-base-level.html',
|
| - ['win', 'nvidia'], bug=679639)
|
| + ['win', 'nvidia', 'd3d11'], bug=679639)
|
|
|
| # Win10 / NVIDIA Quadro M2000 failures
|
| self.Fail('deqp/functional/gles3/transformfeedback/' +
|
| 'basic_types_interleaved_lines.html',
|
| - ['win10', ('nvidia', 0x1430)], bug=680754)
|
| + ['win10', ('nvidia', 0x1430), 'd3d11'], bug=680754)
|
| self.Fail('deqp/functional/gles3/transformfeedback/' +
|
| 'basic_types_interleaved_triangles.html',
|
| - ['win10', ('nvidia', 0x1430)], bug=680754)
|
| + ['win10', ('nvidia', 0x1430), 'd3d11'], bug=680754)
|
| self.Fail('deqp/functional/gles3/transformfeedback/' +
|
| 'basic_types_separate_lines.html',
|
| - ['win10', ('nvidia', 0x1430)], bug=680754)
|
| + ['win10', ('nvidia', 0x1430), 'd3d11'], bug=680754)
|
| self.Fail('deqp/functional/gles3/transformfeedback/' +
|
| 'basic_types_separate_triangles.html',
|
| - ['win10', ('nvidia', 0x1430)], bug=680754)
|
| + ['win10', ('nvidia', 0x1430), 'd3d11'], bug=680754)
|
| self.Fail('deqp/functional/gles3/transformfeedback/' +
|
| 'random_interleaved_lines.html',
|
| - ['win10', ('nvidia', 0x1430)], bug=680754)
|
| + ['win10', ('nvidia', 0x1430), 'd3d11'], bug=680754)
|
| self.Fail('deqp/functional/gles3/transformfeedback/' +
|
| 'random_interleaved_triangles.html',
|
| - ['win10', ('nvidia', 0x1430)], bug=680754)
|
| + ['win10', ('nvidia', 0x1430), 'd3d11'], bug=680754)
|
| self.Fail('deqp/functional/gles3/transformfeedback/' +
|
| 'random_separate_lines.html',
|
| - ['win10', ('nvidia', 0x1430)], bug=680754)
|
| + ['win10', ('nvidia', 0x1430), 'd3d11'], bug=680754)
|
| self.Fail('deqp/functional/gles3/transformfeedback/' +
|
| 'random_separate_triangles.html',
|
| - ['win10', ('nvidia', 0x1430)], bug=680754)
|
| + ['win10', ('nvidia', 0x1430), 'd3d11'], bug=680754)
|
| self.Fail('deqp/functional/gles3/transformfeedback/interpolation_flat.html',
|
| - ['win10', ('nvidia', 0x1430)], bug=680754)
|
| + ['win10', ('nvidia', 0x1430), 'd3d11'], bug=680754)
|
| +
|
| + # Win / NVIDIA / OpenGL
|
| + self.Fail('conformance2/rendering/framebuffer-texture-level1.html',
|
| + ['win', 'nvidia', 'opengl'], bug=693090)
|
| + self.Fail('conformance2/glsl3/vector-dynamic-indexing-nv-driver-bug.html',
|
| + ['win', 'nvidia', 'opengl'], bug=693090)
|
| + self.Fail('conformance2/textures/misc/tex-srgb-mipmap.html',
|
| + ['win', 'nvidia', 'opengl'], bug=693090)
|
|
|
| # Win / AMD
|
| self.Fail('conformance2/rendering/blitframebuffer-stencil-only.html',
|
| - ['win', 'amd'], bug=483282) # owner:jmadill
|
| + ['win', 'amd', 'd3d11'], bug=483282) # owner:jmadill
|
|
|
| # Failing on old R5 230 configuration.
|
| self.Fail('deqp/functional/gles3/shadertexturefunction/' +
|
| 'texelfetchoffset.html',
|
| - ['win', ('amd', 0x6779)], bug=483282)
|
| + ['win', ('amd', 0x6779), 'd3d11'], bug=483282)
|
|
|
| self.Fail('deqp/functional/gles3/transformfeedback/*',
|
| - ['win', ('amd', 0x6779)], bug=626068)
|
| + ['win', ('amd', 0x6779, 'd3d11')], bug=626068)
|
|
|
| self.Fail('deqp/functional/gles3/shadercommonfunction.html',
|
| - ['win', ('amd', 0x6779)], bug=483282)
|
| + ['win', ('amd', 0x6779), 'd3d11'], bug=483282)
|
| self.Fail('deqp/functional/gles3/multisample.html',
|
| - ['win', ('amd', 0x6779)], bug=617290)
|
| + ['win', ('amd', 0x6779), 'd3d11'], bug=617290)
|
|
|
| # Keep a separate set of failures for the R7 240, since it can use a new
|
| # and updated driver. The older drivers won't ever get fixes from AMD.
|
| @@ -118,72 +124,72 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| # It's unfortunate that these suppressions need to be so broad, but
|
| # basically any test that uses readPixels is potentially flaky, and
|
| # it's infeasible to suppress individual failures one by one.
|
| - self.Flaky('conformance/*', ['win', ('amd', 0x6779)], bug=491419)
|
| - self.Flaky('conformance2/*', ['win', ('amd', 0x6779)], bug=491419)
|
| - self.Flaky('deqp/*', ['win', ('amd', 0x6779)], bug=491419)
|
| + self.Flaky('conformance/*', ['win', ('amd', 0x6779), 'd3d11'], bug=491419)
|
| + self.Flaky('conformance2/*', ['win', ('amd', 0x6779), 'd3d11'], bug=491419)
|
| + self.Flaky('deqp/*', ['win', ('amd', 0x6779), 'd3d11'], bug=491419)
|
|
|
| # Win / Intel
|
| self.Fail('conformance2/glsl3/' +
|
| 'texture-offset-uniform-texture-coordinate.html',
|
| - ['win', 'intel'], bug=662644) # WebGL 2.0.1
|
| + ['win', 'intel', 'd3d11'], bug=662644) # WebGL 2.0.1
|
| self.Fail('conformance2/glsl3/unary-minus-operator-in-dynamic-loop.html',
|
| - ['win', 'intel'], bug=662644) # WebGL 2.0.1
|
| + ['win', 'intel', 'd3d11'], bug=662644) # WebGL 2.0.1
|
| self.Skip('conformance2/textures/misc/copy-texture-image.html',
|
| - ['win', 'intel'], bug=617449)
|
| + ['win', 'intel', 'd3d11'], bug=617449)
|
| # Seems to cause the harness to fail immediately afterward
|
| self.Skip('conformance2/textures/video/tex-2d-rgba16f-rgba-half_float.html',
|
| - ['win', 'intel'], bug=648337)
|
| + ['win', 'intel', 'd3d11'], bug=648337)
|
| self.Flaky('deqp/functional/gles3/lifetime.html',
|
| - ['win', 'intel'], bug=620379)
|
| + ['win', 'intel', 'd3d11'], bug=620379)
|
| self.Skip('deqp/functional/gles3/texturespecification/' +
|
| 'teximage3d_depth_pbo.html',
|
| - ['win', 'intel'], bug=617449)
|
| + ['win', 'intel', 'd3d11'], bug=617449)
|
| self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_00.html',
|
| - ['win', 'intel'], bug=614418)
|
| + ['win', 'intel', 'd3d11'], bug=614418)
|
| self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_01.html',
|
| - ['win', 'intel'], bug=614418)
|
| + ['win', 'intel', 'd3d11'], bug=614418)
|
| self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_02.html',
|
| - ['win', 'intel'], bug=614418)
|
| + ['win', 'intel', 'd3d11'], bug=614418)
|
| self.Fail('deqp/functional/gles3/textureformat/sized_color_3d_pot_03.html',
|
| - ['win', 'intel'], bug=614418)
|
| + ['win', 'intel', 'd3d11'], bug=614418)
|
| self.Fail('deqp/functional/gles3/textureformat/sized_depth_stencil.html',
|
| - ['win', 'intel'], bug=614418)
|
| + ['win', 'intel', 'd3d11'], bug=614418)
|
| self.Flaky('deqp/functional/gles3/textureformat/unsized_3d.html',
|
| - ['win', 'intel'], bug=614418)
|
| + ['win', 'intel', 'd3d11'], bug=614418)
|
|
|
| self.Fail('deqp/functional/gles3/fbomultisample*',
|
| - ['win', 'intel'], bug=483282)
|
| + ['win', 'intel', 'd3d11'], bug=483282)
|
|
|
| # These tests seem to crash flakily. It's best to leave them as skip
|
| # until we can run them without GPU hangs and crashes.
|
| self.Skip('deqp/functional/gles3/textureshadow/2d_array_*.html',
|
| - ['win', 'intel'], bug=666392)
|
| + ['win', 'intel', 'd3d11'], bug=666392)
|
|
|
| # Intel HD 530
|
| self.Fail('conformance2/textures/misc/angle-stuck-depth-textures.html',
|
| - ['win', 'intel'], bug=680797)
|
| + ['win', 'intel', 'd3d11'], bug=680797)
|
| self.Fail('deqp/functional/gles3/fboinvalidate/format_00.html',
|
| - ['win', 'intel'], bug=680797)
|
| + ['win', 'intel', 'd3d11'], bug=680797)
|
| self.Fail('deqp/functional/gles3/fboinvalidate/format_01.html',
|
| - ['win', 'intel'], bug=680797)
|
| + ['win', 'intel', 'd3d11'], bug=680797)
|
| self.Fail('deqp/functional/gles3/fboinvalidate/format_02.html',
|
| - ['win', 'intel'], bug=680797)
|
| + ['win', 'intel', 'd3d11'], bug=680797)
|
| self.Fail('deqp/functional/gles3/framebufferblit/' +
|
| 'default_framebuffer_03.html',
|
| - ['win', 'intel'], bug=680797)
|
| + ['win', 'intel', 'd3d11'], bug=680797)
|
| self.Fail('deqp/functional/gles3/framebufferblit/' +
|
| 'default_framebuffer_04.html',
|
| - ['win', 'intel'], bug=680797)
|
| + ['win', 'intel', 'd3d11'], bug=680797)
|
| self.Fail('deqp/functional/gles3/framebufferblit/' +
|
| 'default_framebuffer_06.html',
|
| - ['win', 'intel'], bug=680797)
|
| + ['win', 'intel', 'd3d11'], bug=680797)
|
|
|
| # It's unfortunate that these suppressions need to be so broad, but it
|
| # looks like the D3D11 device can be lost spontaneously on this
|
| # configuration while running basically any test.
|
| - self.Flaky('conformance/*', ['win', 'intel'], bug=628395)
|
| - self.Flaky('conformance2/*', ['win', 'intel'], bug=628395)
|
| - self.Flaky('deqp/*', ['win', 'intel'], bug=628395)
|
| + self.Flaky('conformance/*', ['win', 'intel', 'd3d11'], bug=628395)
|
| + self.Flaky('conformance2/*', ['win', 'intel', 'd3d11'], bug=628395)
|
| + self.Flaky('deqp/*', ['win', 'intel', 'd3d11'], bug=628395)
|
|
|
| # Mac only.
|
|
|
| @@ -192,6 +198,7 @@ class WebGL2ConformanceExpectations(WebGLConformanceExpectations):
|
| ['mac'], bug=630800)
|
| self.Fail('deqp/functional/gles3/fbocompleteness.html',
|
| ['mac'], bug=630800)
|
| + self.Fail('deqp/functional/gles3/sync.html', ['mac'], bug=676848)
|
| # self.Fail('deqp/functional/gles3/fbocompleteness.html',
|
| # ['mac', ('nvidia', 0xfe9)], bug=616562)
|
|
|
|
|