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Unified Diff: ash/common/wm/dock/docked_window_layout_manager.cc

Issue 2700523004: Remove docked windows entirely in M59. (Closed)
Patch Set: Rebase Created 3 years, 9 months ago
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Index: ash/common/wm/dock/docked_window_layout_manager.cc
diff --git a/ash/common/wm/dock/docked_window_layout_manager.cc b/ash/common/wm/dock/docked_window_layout_manager.cc
deleted file mode 100644
index 0cbfc483d9eef6d44dea3a556fd7c1f1ce113b6d..0000000000000000000000000000000000000000
--- a/ash/common/wm/dock/docked_window_layout_manager.cc
+++ /dev/null
@@ -1,1355 +0,0 @@
-// Copyright (c) 2013 The Chromium Authors. All rights reserved.
-// Use of this source code is governed by a BSD-style license that can be
-// found in the LICENSE file.
-
-#include "ash/common/wm/dock/docked_window_layout_manager.h"
-
-#include "ash/animation/animation_change_type.h"
-#include "ash/common/keyboard/keyboard_observer_register.h"
-#include "ash/common/shelf/shelf_background_animator.h"
-#include "ash/common/shelf/shelf_background_animator_observer.h"
-#include "ash/common/shelf/shelf_constants.h"
-#include "ash/common/shelf/wm_shelf.h"
-#include "ash/common/shelf/wm_shelf_observer.h"
-#include "ash/common/wm/overview/window_selector_controller.h"
-#include "ash/common/wm/window_animation_types.h"
-#include "ash/common/wm/window_parenting_utils.h"
-#include "ash/common/wm/window_resizer.h"
-#include "ash/common/wm/window_state.h"
-#include "ash/common/wm_shell.h"
-#include "ash/common/wm_window.h"
-#include "ash/public/cpp/shell_window_ids.h"
-#include "ash/resources/grit/ash_resources.h"
-#include "ash/root_window_controller.h"
-#include "ash/shell.h"
-#include "ash/wm/window_state_aura.h"
-#include "base/auto_reset.h"
-#include "base/metrics/histogram_macros.h"
-#include "third_party/skia/include/core/SkColor.h"
-#include "ui/aura/window.h"
-#include "ui/base/resource/resource_bundle.h"
-#include "ui/compositor/scoped_layer_animation_settings.h"
-#include "ui/display/display.h"
-#include "ui/display/screen.h"
-#include "ui/keyboard/keyboard_controller.h"
-#include "ui/views/background.h"
-#include "ui/wm/core/coordinate_conversion.h"
-#include "ui/wm/core/window_animations.h"
-#include "ui/wm/public/activation_client.h"
-
-namespace ash {
-
-// Minimum, maximum width of the dock area and a width of the gap
-// static
-const int DockedWindowLayoutManager::kMaxDockWidth = 360;
-// static
-const int DockedWindowLayoutManager::kMinDockWidth = 200;
-// static
-const int DockedWindowLayoutManager::kMinDockGap = 2;
-// static
-const int DockedWindowLayoutManager::kIdealWidth = 250;
-const int kMinimumHeight = 250;
-const int kSlideDurationMs = 120;
-const int kFadeDurationMs = 60;
-const int kMinimizeDurationMs = 720;
-
-class DockedBackgroundWidget : public views::Widget,
- public WmShelfObserver,
- public ShelfBackgroundAnimatorObserver {
- public:
- explicit DockedBackgroundWidget(DockedWindowLayoutManager* manager)
- : manager_(manager),
- alignment_(DOCKED_ALIGNMENT_NONE),
- background_animator_(SHELF_BACKGROUND_DEFAULT,
- nullptr,
- Shell::GetInstance()->wallpaper_controller()),
- opaque_background_(ui::LAYER_SOLID_COLOR),
- visible_background_type_(manager_->shelf()->GetBackgroundType()),
- visible_background_change_type_(AnimationChangeType::IMMEDIATE) {
- manager_->shelf()->AddObserver(this);
- InitWidget(manager_->dock_container());
-
- background_animator_.AddObserver(this);
- }
-
- ~DockedBackgroundWidget() override {
- background_animator_.RemoveObserver(this);
- manager_->shelf()->RemoveObserver(this);
- }
-
- // Sets widget bounds and sizes opaque background layer to fill the widget.
- void SetBackgroundBounds(const gfx::Rect& bounds, DockedAlignment alignment) {
- SetBounds(bounds);
- opaque_background_.SetBounds(gfx::Rect(bounds.size()));
- alignment_ = alignment;
- }
-
- private:
- // views::Widget:
- void OnNativeWidgetVisibilityChanged(bool visible) override {
- views::Widget::OnNativeWidgetVisibilityChanged(visible);
- UpdateBackground();
- }
-
- // ShelfBackgroundAnimatorObserver:
- void UpdateShelfBackground(SkColor color) override {
- opaque_background_.SetColor(color);
- }
-
- // WmShelfObserver:
- void OnBackgroundTypeChanged(ShelfBackgroundType background_type,
- AnimationChangeType change_type) override {
- // Sets the background type. Starts an animation to transition to
- // |background_type| if the widget is visible. If the widget is not visible,
- // the animation is postponed till the widget becomes visible.
- visible_background_type_ = background_type;
- visible_background_change_type_ = change_type;
- if (IsVisible())
- UpdateBackground();
- }
-
- void InitWidget(WmWindow* parent) {
- views::Widget::InitParams params;
- params.type = views::Widget::InitParams::TYPE_POPUP;
- params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW;
- params.keep_on_top = false;
- params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET;
- params.accept_events = false;
- set_focus_on_creation(false);
- parent->GetRootWindowController()->ConfigureWidgetInitParamsForContainer(
- this, parent->GetShellWindowId(), &params);
- Init(params);
- SetVisibilityChangedAnimationsEnabled(false);
- WmWindow* wm_window = WmWindow::Get(this->GetNativeWindow());
- wm_window->SetLockedToRoot(true);
- opaque_background_.SetColor(SK_ColorBLACK);
- opaque_background_.SetBounds(gfx::Rect(GetWindowBoundsInScreen().size()));
- opaque_background_.SetOpacity(0.0f);
- wm_window->GetLayer()->Add(&opaque_background_);
-
- // This background should be explicitly stacked below any windows already in
- // the dock, otherwise the z-order is set by the order in which windows were
- // added to the container, and UpdateStacking only manages user windows, not
- // the background widget.
- parent->StackChildAtBottom(wm_window);
- }
-
- // Transitions to |visible_background_type_| if the widget is visible and to
- // SHELF_BACKGROUND_DEFAULT if it is not.
- void UpdateBackground() {
- ShelfBackgroundType background_type =
- IsVisible() ? visible_background_type_ : SHELF_BACKGROUND_DEFAULT;
- AnimationChangeType change_type = IsVisible()
- ? visible_background_change_type_
- : AnimationChangeType::IMMEDIATE;
- background_animator_.PaintBackground(background_type, change_type);
- SchedulePaintInRect(gfx::Rect(GetWindowBoundsInScreen().size()));
- }
-
- DockedWindowLayoutManager* manager_;
-
- DockedAlignment alignment_;
-
- // The animator for the background transitions.
- ShelfBackgroundAnimator background_animator_;
-
- // TODO(bruthig): Remove opaque_background_ (see https://crbug.com/621551).
- // Solid black background that can be made fully opaque.
- ui::Layer opaque_background_;
-
- // The background type to use when the widget is visible. When not visible,
- // the widget uses SHELF_BACKGROUND_DEFAULT.
- ShelfBackgroundType visible_background_type_;
-
- // Whether the widget should animate to |visible_background_type_|.
- AnimationChangeType visible_background_change_type_;
-
- DISALLOW_COPY_AND_ASSIGN(DockedBackgroundWidget);
-};
-
-namespace {
-
-// Returns true if a window is a popup or a transient child.
-bool IsPopupOrTransient(const WmWindow* window) {
- return (window->GetType() == ui::wm::WINDOW_TYPE_POPUP ||
- window->GetTransientParent());
-}
-
-// Certain windows (minimized, hidden or popups) are not docked and are ignored
-// by layout logic even when they are children of a docked container.
-bool IsWindowDocked(const WmWindow* window) {
- return (window->IsVisible() && !window->GetWindowState()->IsMinimized() &&
- !IsPopupOrTransient(window));
-}
-
-void UndockWindow(WmWindow* window) {
- gfx::Rect previous_bounds = window->GetBounds();
- aura::Window* old_parent = window->aura_window()->parent();
- window->SetParentUsingContext(window, gfx::Rect());
- if (window->aura_window()->parent() != old_parent) {
- wm::ReparentTransientChildrenOfChild(window->aura_window(), old_parent,
- window->aura_window()->parent());
- }
- // Start maximize or fullscreen (affecting packaged apps) animation from
- // previous window bounds.
- window->GetLayer()->SetBounds(previous_bounds);
-}
-
-// Returns width that is as close as possible to |target_width| while being
-// consistent with docked min and max restrictions and respects the |window|'s
-// minimum and maximum size.
-int GetWindowWidthCloseTo(const WmWindow* window, int target_width) {
- if (!window->GetWindowState()->CanResize()) {
- DCHECK_LE(window->GetBounds().width(),
- DockedWindowLayoutManager::kMaxDockWidth);
- return window->GetBounds().width();
- }
- int width = std::max(
- DockedWindowLayoutManager::kMinDockWidth,
- std::min(target_width, DockedWindowLayoutManager::kMaxDockWidth));
- width = std::max(width, window->GetMinimumSize().width());
- if (window->GetMaximumSize().width() != 0)
- width = std::min(width, window->GetMaximumSize().width());
- DCHECK_LE(width, DockedWindowLayoutManager::kMaxDockWidth);
- return width;
-}
-
-// Returns height that is as close as possible to |target_height| while
-// respecting the |window|'s minimum and maximum size.
-int GetWindowHeightCloseTo(const WmWindow* window, int target_height) {
- if (!window->GetWindowState()->CanResize())
- return window->GetBounds().height();
- int minimum_height =
- std::max(kMinimumHeight, window->GetMinimumSize().height());
- int maximum_height = window->GetMaximumSize().height();
- if (minimum_height)
- target_height = std::max(target_height, minimum_height);
- if (maximum_height)
- target_height = std::min(target_height, maximum_height);
- return target_height;
-}
-
-} // namespace
-
-struct DockedWindowLayoutManager::WindowWithHeight {
- explicit WindowWithHeight(WmWindow* window)
- : window(window), height(window->GetBounds().height()) {}
- WmWindow* window;
- int height;
-};
-
-// A functor used to sort the windows in order of their minimum height.
-struct DockedWindowLayoutManager::CompareMinimumHeight {
- bool operator()(const WindowWithHeight& win1, const WindowWithHeight& win2) {
- return GetWindowHeightCloseTo(win1.window, 0) <
- GetWindowHeightCloseTo(win2.window, 0);
- }
-};
-
-// A functor used to sort the windows in order of their center Y position.
-// |delta| is a pre-calculated distance from the bottom of one window to the top
-// of the next. Its value can be positive (gap) or negative (overlap).
-// Half of |delta| is used as a transition point at which windows could ideally
-// swap positions.
-struct DockedWindowLayoutManager::CompareWindowPos {
- CompareWindowPos(WmWindow* dragged_window,
- WmWindow* docked_container,
- float delta)
- : dragged_window_(dragged_window),
- docked_container_(docked_container),
- delta_(delta / 2) {}
-
- bool operator()(const WindowWithHeight& window_with_height1,
- const WindowWithHeight& window_with_height2) {
- // Use target coordinates since animations may be active when windows are
- // reordered.
- WmWindow* win1(window_with_height1.window);
- WmWindow* win2(window_with_height2.window);
- gfx::Rect win1_bounds =
- docked_container_->ConvertRectToScreen(win1->GetTargetBounds());
- gfx::Rect win2_bounds =
- docked_container_->ConvertRectToScreen(win2->GetTargetBounds());
- win1_bounds.set_height(window_with_height1.height);
- win2_bounds.set_height(window_with_height2.height);
- // If one of the windows is the |dragged_window_| attempt to make an
- // earlier swap between the windows than just based on their centers.
- // This is possible if the dragged window is at least as tall as the other
- // window.
- if (win1 == dragged_window_)
- return compare_two_windows(win1_bounds, win2_bounds);
- if (win2 == dragged_window_)
- return !compare_two_windows(win2_bounds, win1_bounds);
- // Otherwise just compare the centers.
- return win1_bounds.CenterPoint().y() < win2_bounds.CenterPoint().y();
- }
-
- // Based on center point tries to deduce where the drag is coming from.
- // When dragging from below up the transition point is lower.
- // When dragging from above down the transition point is higher.
- bool compare_bounds(const gfx::Rect& dragged, const gfx::Rect& other) {
- if (dragged.CenterPoint().y() < other.CenterPoint().y())
- return dragged.CenterPoint().y() < other.y() - delta_;
- return dragged.CenterPoint().y() < other.bottom() + delta_;
- }
-
- // Performs comparison both ways and selects stable result.
- bool compare_two_windows(const gfx::Rect& bounds1, const gfx::Rect& bounds2) {
- // Try comparing windows in both possible orders and see if the comparison
- // is stable.
- bool result1 = compare_bounds(bounds1, bounds2);
- bool result2 = compare_bounds(bounds2, bounds1);
- if (result1 != result2)
- return result1;
-
- // Otherwise it is not possible to be sure that the windows will not bounce.
- // In this case just compare the centers.
- return bounds1.CenterPoint().y() < bounds2.CenterPoint().y();
- }
-
- private:
- WmWindow* dragged_window_;
- WmWindow* docked_container_;
- float delta_;
-};
-
-////////////////////////////////////////////////////////////////////////////////
-// A class that observes shelf for bounds changes.
-class DockedWindowLayoutManager::ShelfWindowObserver
- : public aura::WindowObserver {
- public:
- explicit ShelfWindowObserver(DockedWindowLayoutManager* docked_layout_manager)
- : docked_layout_manager_(docked_layout_manager) {
- DCHECK(docked_layout_manager_->shelf()->GetWindow());
- docked_layout_manager_->shelf()->GetWindow()->aura_window()->AddObserver(
- this);
- }
-
- ~ShelfWindowObserver() override {
- if (docked_layout_manager_->shelf() &&
- docked_layout_manager_->shelf()->GetWindow()) {
- docked_layout_manager_->shelf()
- ->GetWindow()
- ->aura_window()
- ->RemoveObserver(this);
- }
- }
-
- // aura::WindowObserver:
- void OnWindowBoundsChanged(aura::Window* window,
- const gfx::Rect& old_bounds,
- const gfx::Rect& new_bounds) override {
- shelf_bounds_in_screen_ = new_bounds;
- ::wm::ConvertRectToScreen(window->parent(), &shelf_bounds_in_screen_);
-
- // When the shelf is auto-hidden, it has an invisible height of 3px used
- // as a hit region which is specific to Chrome OS MD (for non-MD, the 3
- // pixels are visible). In computing the work area we should consider a
- // hidden shelf as having a height of 0 (for non-MD, shelf height is 3).
- if (docked_layout_manager_->shelf()->GetAutoHideState() ==
- ShelfAutoHideState::SHELF_AUTO_HIDE_HIDDEN) {
- shelf_bounds_in_screen_.set_height(
- GetShelfConstant(SHELF_INSETS_FOR_AUTO_HIDE));
- }
- docked_layout_manager_->OnShelfBoundsChanged();
- }
-
- const gfx::Rect& shelf_bounds_in_screen() const {
- return shelf_bounds_in_screen_;
- }
-
- private:
- DockedWindowLayoutManager* docked_layout_manager_;
- gfx::Rect shelf_bounds_in_screen_;
-
- DISALLOW_COPY_AND_ASSIGN(ShelfWindowObserver);
-};
-
-////////////////////////////////////////////////////////////////////////////////
-// DockedWindowLayoutManager public implementation:
-DockedWindowLayoutManager::DockedWindowLayoutManager(WmWindow* dock_container)
- : dock_container_(dock_container),
- root_window_controller_(dock_container->GetRootWindowController()),
- in_layout_(false),
- dragged_window_(nullptr),
- is_dragged_window_docked_(false),
- is_dragged_from_dock_(false),
- shelf_(nullptr),
- in_fullscreen_(root_window_controller_->GetWorkspaceWindowState() ==
- wm::WORKSPACE_WINDOW_STATE_FULL_SCREEN),
- docked_width_(0),
- in_overview_(false),
- alignment_(DOCKED_ALIGNMENT_NONE),
- preferred_alignment_(DOCKED_ALIGNMENT_NONE),
- event_source_(DOCKED_ACTION_SOURCE_UNKNOWN),
- last_active_window_(nullptr),
- last_action_time_(base::Time::Now()),
- background_widget_(nullptr),
- keyboard_observer_(this) {
- DCHECK(dock_container);
- Shell::GetInstance()->AddShellObserver(this);
- Shell::GetInstance()->activation_client()->AddObserver(this);
- display::Screen::GetScreen()->AddObserver(this);
-}
-
-DockedWindowLayoutManager::~DockedWindowLayoutManager() {
- Shutdown();
-}
-
-// static
-DockedWindowLayoutManager* DockedWindowLayoutManager::Get(WmWindow* window) {
- if (!window)
- return nullptr;
-
- WmWindow* root = window->GetRootWindow();
- return static_cast<DockedWindowLayoutManager*>(
- root->GetChildByShellWindowId(kShellWindowId_DockedContainer)
- ->GetLayoutManager());
-}
-
-void DockedWindowLayoutManager::Shutdown() {
- background_widget_.reset();
- shelf_observer_.reset();
- shelf_ = nullptr;
- for (WmWindow* child : dock_container_->GetChildren()) {
- child->aura_window()->RemoveObserver(this);
- child->GetWindowState()->RemoveObserver(this);
- }
- Shell::GetInstance()->activation_client()->RemoveObserver(this);
- Shell::GetInstance()->RemoveShellObserver(this);
- display::Screen::GetScreen()->RemoveObserver(this);
-}
-
-void DockedWindowLayoutManager::AddObserver(
- DockedWindowLayoutManagerObserver* observer) {
- observer_list_.AddObserver(observer);
-}
-
-void DockedWindowLayoutManager::RemoveObserver(
- DockedWindowLayoutManagerObserver* observer) {
- observer_list_.RemoveObserver(observer);
-}
-
-void DockedWindowLayoutManager::StartDragging(WmWindow* window) {
- DCHECK(!dragged_window_);
- dragged_window_ = window;
- DCHECK(!IsPopupOrTransient(window));
- // Start observing a window unless it is docked container's child in which
- // case it is already observed.
- wm::WindowState* dragged_state = dragged_window_->GetWindowState();
- if (dragged_window_->GetParent() != dock_container_) {
- dragged_window_->aura_window()->AddObserver(this);
- dragged_state->AddObserver(this);
- } else if (!IsAnyWindowDocked() && dragged_state->drag_details() &&
- !(dragged_state->drag_details()->bounds_change &
- WindowResizer::kBoundsChange_Resizes)) {
- // If there are no other docked windows clear alignment when a docked window
- // is moved (but not when it is resized or the window could get undocked
- // when resized away from the edge while docked).
- alignment_ = DOCKED_ALIGNMENT_NONE;
- }
- is_dragged_from_dock_ = window->GetParent() == dock_container_;
- DCHECK(!is_dragged_window_docked_);
-
- // Resize all windows that are flush with the dock edge together if one of
- // them gets resized.
- if (dragged_window_->GetBounds().width() == docked_width_ &&
- (dragged_state->drag_details()->bounds_change &
- WindowResizer::kBoundsChange_Resizes) &&
- (dragged_state->drag_details()->size_change_direction &
- WindowResizer::kBoundsChangeDirection_Horizontal)) {
- for (WmWindow* window1 : dock_container_->GetChildren()) {
- if (IsWindowDocked(window1) && window1 != dragged_window_ &&
- window1->GetBounds().width() == docked_width_) {
- window1->GetWindowState()->set_bounds_changed_by_user(false);
- }
- }
- }
-}
-
-void DockedWindowLayoutManager::DockDraggedWindow(WmWindow* window) {
- DCHECK(!IsPopupOrTransient(window));
- OnDraggedWindowDocked(window);
- Relayout();
-}
-
-void DockedWindowLayoutManager::UndockDraggedWindow() {
- DCHECK(!IsPopupOrTransient(dragged_window_));
- OnDraggedWindowUndocked();
- Relayout();
- UpdateDockBounds(DockedWindowLayoutManagerObserver::CHILD_CHANGED);
- is_dragged_from_dock_ = false;
-}
-
-void DockedWindowLayoutManager::FinishDragging(DockedAction action,
- DockedActionSource source) {
- DCHECK(dragged_window_);
- DCHECK(!IsPopupOrTransient(dragged_window_));
- if (is_dragged_window_docked_)
- OnDraggedWindowUndocked();
- DCHECK(!is_dragged_window_docked_);
- // Stop observing a window unless it is docked container's child in which
- // case it needs to keep being observed after the drag completes.
- if (dragged_window_->GetParent() != dock_container_) {
- dragged_window_->aura_window()->RemoveObserver(this);
- dragged_window_->GetWindowState()->RemoveObserver(this);
- if (last_active_window_ == dragged_window_)
- last_active_window_ = nullptr;
- } else {
- // If this is the first window that got docked by a move update alignment.
- if (alignment_ == DOCKED_ALIGNMENT_NONE)
- alignment_ = GetEdgeNearestWindow(dragged_window_);
- // A window is no longer dragged and is a child.
- // When a window becomes a child at drag start this is
- // the only opportunity we will have to enforce a window
- // count limit so do it here.
- MaybeMinimizeChildrenExcept(dragged_window_);
- }
- dragged_window_ = nullptr;
- dragged_bounds_ = gfx::Rect();
- Relayout();
- UpdateDockBounds(DockedWindowLayoutManagerObserver::CHILD_CHANGED);
- RecordUmaAction(action, source);
-}
-
-void DockedWindowLayoutManager::SetShelf(WmShelf* shelf) {
- DCHECK(!shelf_);
- shelf_ = shelf;
- shelf_observer_.reset(new ShelfWindowObserver(this));
-}
-
-DockedAlignment DockedWindowLayoutManager::GetAlignmentOfWindow(
- const WmWindow* window) const {
- const gfx::Rect& bounds(window->GetBoundsInScreen());
-
- // Test overlap with an existing docked area first.
- if (docked_bounds_.Intersects(bounds) &&
- alignment_ != DOCKED_ALIGNMENT_NONE) {
- // A window is being added to other docked windows (on the same side).
- return alignment_;
- }
-
- const gfx::Rect container_bounds = dock_container_->GetBoundsInScreen();
- if (bounds.x() <= container_bounds.x() &&
- bounds.right() > container_bounds.x()) {
- return DOCKED_ALIGNMENT_LEFT;
- } else if (bounds.x() < container_bounds.right() &&
- bounds.right() >= container_bounds.right()) {
- return DOCKED_ALIGNMENT_RIGHT;
- }
- return DOCKED_ALIGNMENT_NONE;
-}
-
-DockedAlignment DockedWindowLayoutManager::CalculateAlignment() const {
- return CalculateAlignmentExcept(dragged_window_);
-}
-
-DockedAlignment DockedWindowLayoutManager::CalculateAlignmentExcept(
- const WmWindow* window) const {
- // Find a child that is not the window being queried and is not a popup.
- // If such exists the current alignment is returned - even if some of the
- // children are hidden or minimized (so they can be restored without losing
- // the docked state).
- for (WmWindow* child : dock_container_->GetChildren()) {
- if (window != child && !IsPopupOrTransient(child))
- return alignment_;
- }
- // No docked windows remain other than possibly the window being queried.
- // Return |NONE| to indicate that windows may get docked on either side.
- return DOCKED_ALIGNMENT_NONE;
-}
-
-bool DockedWindowLayoutManager::CanDockWindow(
- WmWindow* window,
- DockedAlignment desired_alignment) {
- // Don't allow interactive docking of windows with transient parents such as
- // modal browser dialogs. Prevent docking of panels attached to shelf during
- // the drag.
- wm::WindowState* window_state = window->GetWindowState();
- bool should_attach_to_shelf =
- window_state->drag_details() &&
- window_state->drag_details()->should_attach_to_shelf;
- if (IsPopupOrTransient(window) || should_attach_to_shelf)
- return false;
- // If a window is wide and cannot be resized down to maximum width allowed
- // then it cannot be docked.
- // TODO(varkha). Prevent windows from changing size programmatically while
- // they are docked. The size will take effect only once a window is undocked.
- // See http://crbug.com/307792.
- if (window->GetBounds().width() > kMaxDockWidth &&
- (!window_state->CanResize() ||
- (window->GetMinimumSize().width() != 0 &&
- window->GetMinimumSize().width() > kMaxDockWidth))) {
- return false;
- }
- // If a window is tall and cannot be resized down to maximum height allowed
- // then it cannot be docked.
- const gfx::Rect work_area =
- dock_container_->GetDisplayNearestWindow().work_area();
- if (GetWindowHeightCloseTo(window, work_area.height()) > work_area.height())
- return false;
- // Cannot dock on the other size from an existing dock.
- const DockedAlignment alignment = CalculateAlignmentExcept(window);
- if (desired_alignment != DOCKED_ALIGNMENT_NONE &&
- alignment != DOCKED_ALIGNMENT_NONE && alignment != desired_alignment) {
- return false;
- }
- // Do not allow docking on the same side as shelf.
- return IsDockedAlignmentValid(desired_alignment);
-}
-
-bool DockedWindowLayoutManager::IsDockedAlignmentValid(
- DockedAlignment alignment) const {
- ShelfAlignment shelf_alignment =
- shelf_ ? shelf_->GetAlignment() : SHELF_ALIGNMENT_BOTTOM;
- if ((alignment == DOCKED_ALIGNMENT_LEFT &&
- shelf_alignment == SHELF_ALIGNMENT_LEFT) ||
- (alignment == DOCKED_ALIGNMENT_RIGHT &&
- shelf_alignment == SHELF_ALIGNMENT_RIGHT)) {
- return false;
- }
- return true;
-}
-
-void DockedWindowLayoutManager::MaybeSetDesiredDockedAlignment(
- DockedAlignment alignment) {
- // If the requested alignment is |NONE| or there are no
- // docked windows return early as we can't change whether there is a
- // dock or not. If the requested alignment is the same as the current
- // alignment return early as an optimization.
- if (alignment == DOCKED_ALIGNMENT_NONE ||
- alignment_ == DOCKED_ALIGNMENT_NONE || alignment_ == alignment ||
- !IsDockedAlignmentValid(alignment)) {
- return;
- }
- alignment_ = alignment;
-
- Relayout();
- UpdateDockBounds(DockedWindowLayoutManagerObserver::CHILD_CHANGED);
-}
-
-void DockedWindowLayoutManager::OnShelfBoundsChanged() {
- Relayout();
- UpdateDockBounds(DockedWindowLayoutManagerObserver::DISPLAY_INSETS_CHANGED);
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// DockedWindowLayoutManager, aura::LayoutManager implementation:
-void DockedWindowLayoutManager::OnWindowResized() {
- MaybeMinimizeChildrenExcept(dragged_window_);
- Relayout();
- // When screen resizes update the insets even when dock width or alignment
- // does not change.
- UpdateDockBounds(DockedWindowLayoutManagerObserver::DISPLAY_RESIZED);
-}
-
-void DockedWindowLayoutManager::OnWindowAddedToLayout(WmWindow* child) {
- if (IsPopupOrTransient(child))
- return;
- // Dragged windows are already observed by StartDragging and do not change
- // docked alignment during the drag.
- if (child == dragged_window_)
- return;
- // If this is the first window getting docked - update alignment.
- // A window can be added without proper bounds when window is moved to another
- // display via API or due to display configuration change, so the alignment
- // is set based on which edge is closer in the new display.
- if (alignment_ == DOCKED_ALIGNMENT_NONE) {
- alignment_ = preferred_alignment_ != DOCKED_ALIGNMENT_NONE
- ? preferred_alignment_
- : GetEdgeNearestWindow(child);
- }
- MaybeMinimizeChildrenExcept(child);
- child->aura_window()->AddObserver(this);
- child->GetWindowState()->AddObserver(this);
- Relayout();
- UpdateDockBounds(DockedWindowLayoutManagerObserver::CHILD_CHANGED);
-
- // Only keyboard-initiated actions are recorded here. Dragging cases
- // are handled in FinishDragging.
- if (event_source_ != DOCKED_ACTION_SOURCE_UNKNOWN)
- RecordUmaAction(DOCKED_ACTION_DOCK, event_source_);
-}
-
-void DockedWindowLayoutManager::OnWindowRemovedFromLayout(WmWindow* child) {
- if (IsPopupOrTransient(child))
- return;
- // Dragged windows are stopped being observed by FinishDragging and do not
- // change alignment during the drag. They also cannot be set to be the
- // |last_active_window_|.
- if (child == dragged_window_)
- return;
- // If this is the last window, set alignment and maximize the workspace.
- if (!IsAnyWindowDocked()) {
- alignment_ = DOCKED_ALIGNMENT_NONE;
- UpdateDockedWidth(0);
- }
- if (last_active_window_ == child)
- last_active_window_ = nullptr;
- child->aura_window()->RemoveObserver(this);
- child->GetWindowState()->RemoveObserver(this);
- Relayout();
- UpdateDockBounds(DockedWindowLayoutManagerObserver::CHILD_CHANGED);
-}
-
-void DockedWindowLayoutManager::OnChildWindowVisibilityChanged(WmWindow* child,
- bool visible) {
- if (IsPopupOrTransient(child))
- return;
-
- wm::WindowState* window_state = child->GetWindowState();
- if (visible && window_state->IsMinimized())
- window_state->Restore();
- Relayout();
- UpdateDockBounds(DockedWindowLayoutManagerObserver::CHILD_CHANGED);
-}
-
-void DockedWindowLayoutManager::SetChildBounds(
- WmWindow* child,
- const gfx::Rect& requested_bounds) {
- // The minimum constraints have to be applied first by the layout manager.
- gfx::Rect actual_new_bounds(requested_bounds);
- if (child->HasNonClientArea()) {
- const gfx::Size min_size = child->GetMinimumSize();
- actual_new_bounds.set_width(
- std::max(min_size.width(), actual_new_bounds.width()));
- actual_new_bounds.set_height(
- std::max(min_size.height(), actual_new_bounds.height()));
- }
- if (IsWindowDocked(child) && child != dragged_window_)
- return;
- wm::WmSnapToPixelLayoutManager::SetChildBounds(child, actual_new_bounds);
- if (IsPopupOrTransient(child))
- return;
- // Whenever one of our windows is moved or resized enforce layout.
- if (shelf_)
- shelf_->UpdateVisibilityState();
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// DockedWindowLayoutManager, display::DisplayObserver implementation:
-
-void DockedWindowLayoutManager::OnDisplayMetricsChanged(
- const display::Display& display,
- uint32_t changed_metrics) {
- if (dock_container_->GetDisplayNearestWindow().id() != display.id())
- return;
-
- Relayout();
- UpdateDockBounds(DockedWindowLayoutManagerObserver::DISPLAY_INSETS_CHANGED);
- MaybeMinimizeChildrenExcept(dragged_window_);
-}
-
-/////////////////////////////////////////////////////////////////////////////
-// DockedWindowLayoutManager, WindowStateObserver implementation:
-
-void DockedWindowLayoutManager::OnPreWindowStateTypeChange(
- wm::WindowState* window_state,
- wm::WindowStateType old_type) {
- WmWindow* window = window_state->window();
- if (IsPopupOrTransient(window))
- return;
- // The window property will still be set, but no actual change will occur
- // until OnFullscreenStateChange is called when exiting fullscreen.
- if (in_fullscreen_)
- return;
- if (!window_state->IsDocked()) {
- if (window != dragged_window_) {
- UndockWindow(window);
- if (window_state->IsMaximizedOrFullscreenOrPinned())
- RecordUmaAction(DOCKED_ACTION_MAXIMIZE, event_source_);
- else
- RecordUmaAction(DOCKED_ACTION_UNDOCK, event_source_);
- }
- } else if (window_state->IsMinimized()) {
- MinimizeDockedWindow(window_state);
- } else if (old_type == wm::WINDOW_STATE_TYPE_DOCKED_MINIMIZED) {
- RestoreDockedWindow(window_state);
- } else if (old_type == wm::WINDOW_STATE_TYPE_MINIMIZED) {
- NOTREACHED() << "Minimized window in docked layout manager";
- }
-}
-
-/////////////////////////////////////////////////////////////////////////////
-// DockedWindowLayoutManager, WindowObserver implementation:
-
-void DockedWindowLayoutManager::OnWindowBoundsChanged(
- aura::Window* window,
- const gfx::Rect& old_bounds,
- const gfx::Rect& new_bounds) {
- // Only relayout if the dragged window would get docked.
- if (WmWindow::Get(window) == dragged_window_ && is_dragged_window_docked_)
- Relayout();
-}
-
-void DockedWindowLayoutManager::OnWindowVisibilityChanging(aura::Window* window,
- bool visible) {
- if (IsPopupOrTransient(WmWindow::Get(window)))
- return;
- int animation_type = ::wm::WINDOW_VISIBILITY_ANIMATION_TYPE_DEFAULT;
- if (visible) {
- animation_type = ::wm::WINDOW_VISIBILITY_ANIMATION_TYPE_DROP;
- ::wm::SetWindowVisibilityAnimationDuration(
- window, base::TimeDelta::FromMilliseconds(kFadeDurationMs));
- } else if (wm::GetWindowState(window)->IsMinimized()) {
- animation_type = wm::WINDOW_VISIBILITY_ANIMATION_TYPE_MINIMIZE;
- }
- ::wm::SetWindowVisibilityAnimationType(window, animation_type);
-}
-
-void DockedWindowLayoutManager::OnWindowDestroying(aura::Window* window) {
- if (dragged_window_ == WmWindow::Get(window)) {
- FinishDragging(DOCKED_ACTION_NONE, DOCKED_ACTION_SOURCE_UNKNOWN);
- DCHECK(!dragged_window_);
- DCHECK(!is_dragged_window_docked_);
- }
- if (WmWindow::Get(window) == last_active_window_)
- last_active_window_ = nullptr;
- RecordUmaAction(DOCKED_ACTION_CLOSE, event_source_);
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// DockedWindowLayoutManager, ActivationChangeObserver implementation:
-
-void DockedWindowLayoutManager::OnWindowActivated(ActivationReason reason,
- aura::Window* gained_active,
- aura::Window* lost_active) {
- WmWindow* wm_gained_active = WmWindow::Get(gained_active);
- if (wm_gained_active && IsPopupOrTransient(wm_gained_active))
- return;
- // Ignore if the window that is not managed by this was activated.
- WmWindow* ancestor = nullptr;
- for (WmWindow* parent = wm_gained_active; parent;
- parent = parent->GetParent()) {
- if (parent->GetParent() == dock_container_) {
- ancestor = parent;
- break;
- }
- }
- if (ancestor) {
- // Window activation from overview mode may unminimize a window and require
- // layout update.
- MaybeMinimizeChildrenExcept(wm_gained_active);
- Relayout();
- UpdateStacking(ancestor);
- }
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// DockedWindowLayoutManager, ShellObserver implementation:
-
-void DockedWindowLayoutManager::OnShelfAlignmentChanged(WmWindow* root_window) {
- if (!shelf_ || alignment_ == DOCKED_ALIGNMENT_NONE ||
- root_window != shelf_->GetWindow()->GetRootWindow()) {
- return;
- }
-
- // Do not allow shelf and dock on the same side. Switch side that
- // the dock is attached to and move all dock windows to that new side.
- ShelfAlignment shelf_alignment = shelf_->GetAlignment();
- if (alignment_ == DOCKED_ALIGNMENT_LEFT &&
- shelf_alignment == SHELF_ALIGNMENT_LEFT) {
- alignment_ = DOCKED_ALIGNMENT_RIGHT;
- } else if (alignment_ == DOCKED_ALIGNMENT_RIGHT &&
- shelf_alignment == SHELF_ALIGNMENT_RIGHT) {
- alignment_ = DOCKED_ALIGNMENT_LEFT;
- }
- Relayout();
- UpdateDockBounds(DockedWindowLayoutManagerObserver::SHELF_ALIGNMENT_CHANGED);
-}
-
-void DockedWindowLayoutManager::OnFullscreenStateChanged(
- bool is_fullscreen,
- WmWindow* root_window) {
- if (root_window != dock_container_->GetRootWindow())
- return;
-
- // Entering fullscreen mode (including immersive) hides docked windows.
- in_fullscreen_ = root_window_controller_->GetWorkspaceWindowState() ==
- wm::WORKSPACE_WINDOW_STATE_FULL_SCREEN;
- {
- // prevent Relayout from getting called multiple times during this
- base::AutoReset<bool> auto_reset_in_layout(&in_layout_, true);
- // Use a copy of children array because a call to MinimizeDockedWindow or
- // RestoreDockedWindow can change order.
- for (WmWindow* window : dock_container_->GetChildren()) {
- if (IsPopupOrTransient(window))
- continue;
- wm::WindowState* window_state = window->GetWindowState();
- if (in_fullscreen_) {
- if (window->IsVisible())
- MinimizeDockedWindow(window_state);
- } else {
- if (!window_state->IsMinimized())
- RestoreDockedWindow(window_state);
- }
- }
- }
- Relayout();
- UpdateDockBounds(DockedWindowLayoutManagerObserver::CHILD_CHANGED);
-}
-
-void DockedWindowLayoutManager::OnOverviewModeStarting() {
- in_overview_ = true;
- UpdateDockBounds(DockedWindowLayoutManagerObserver::CHILD_CHANGED);
-}
-
-void DockedWindowLayoutManager::OnOverviewModeEnded() {
- in_overview_ = false;
- UpdateDockBounds(DockedWindowLayoutManagerObserver::CHILD_CHANGED);
-}
-
-void DockedWindowLayoutManager::OnVirtualKeyboardStateChanged(
- bool activated,
- WmWindow* root_window) {
- UpdateKeyboardObserverFromStateChanged(activated, root_window,
- dock_container_->GetRootWindow(),
- &keyboard_observer_);
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// DockedWindowLayoutManager private implementation:
-
-void DockedWindowLayoutManager::MaybeMinimizeChildrenExcept(WmWindow* child) {
- WindowSelectorController* window_selector_controller =
- WmShell::Get()->window_selector_controller();
- if (window_selector_controller->IsRestoringMinimizedWindows())
- return;
- // Minimize any windows that don't fit without overlap.
- const gfx::Rect work_area =
- dock_container_->GetDisplayNearestWindow().work_area();
- int available_room = work_area.height();
- bool gap_needed = !!child;
- if (child)
- available_room -= GetWindowHeightCloseTo(child, 0);
- // Use a copy of children array because a call to Minimize can change order.
- std::vector<WmWindow*> children(dock_container_->GetChildren());
- for (auto iter = children.rbegin(); iter != children.rend(); ++iter) {
- WmWindow* window(*iter);
- if (window == child || !IsWindowDocked(window))
- continue;
- int room_needed =
- GetWindowHeightCloseTo(window, 0) + (gap_needed ? kMinDockGap : 0);
- gap_needed = true;
- if (available_room > room_needed) {
- available_room -= room_needed;
- } else {
- // Slow down minimizing animations. Lock duration so that it is not
- // overridden by other ScopedLayerAnimationSettings down the stack.
- ui::ScopedLayerAnimationSettings settings(
- window->GetLayer()->GetAnimator());
- settings.SetTransitionDuration(
- base::TimeDelta::FromMilliseconds(kMinimizeDurationMs));
- settings.LockTransitionDuration();
- window->GetWindowState()->Minimize();
- }
- }
-}
-
-void DockedWindowLayoutManager::MinimizeDockedWindow(
- wm::WindowState* window_state) {
- DCHECK(!IsPopupOrTransient(window_state->window()));
- window_state->window()->Hide();
- if (window_state->IsActive())
- window_state->Deactivate();
- RecordUmaAction(DOCKED_ACTION_MINIMIZE, event_source_);
-}
-
-void DockedWindowLayoutManager::RestoreDockedWindow(
- wm::WindowState* window_state) {
- WmWindow* window = window_state->window();
- DCHECK(!IsPopupOrTransient(window));
-
- // Evict the window if it can no longer be docked because of its height.
- if (!CanDockWindow(window, DOCKED_ALIGNMENT_NONE)) {
- window_state->Restore();
- RecordUmaAction(DOCKED_ACTION_EVICT, event_source_);
- return;
- }
-
- // Always place restored window at the bottom shuffling the other windows up.
- // TODO(varkha): add a separate container for docked windows to keep track
- // of ordering.
- const gfx::Rect work_area =
- dock_container_->GetDisplayNearestWindow().work_area();
- gfx::Rect bounds(window->GetBounds());
- bounds.set_y(work_area.bottom());
- window->SetBounds(bounds);
- window->Show();
- MaybeMinimizeChildrenExcept(window);
- RecordUmaAction(DOCKED_ACTION_RESTORE, event_source_);
-}
-
-void DockedWindowLayoutManager::RecordUmaAction(DockedAction action,
- DockedActionSource source) {
- if (action == DOCKED_ACTION_NONE)
- return;
- UMA_HISTOGRAM_ENUMERATION("Ash.Dock.Action", action, DOCKED_ACTION_COUNT);
- UMA_HISTOGRAM_ENUMERATION("Ash.Dock.ActionSource", source,
- DOCKED_ACTION_SOURCE_COUNT);
- base::Time time_now = base::Time::Now();
- base::TimeDelta time_between_use = time_now - last_action_time_;
- UMA_HISTOGRAM_CUSTOM_COUNTS("Ash.Dock.TimeBetweenUse",
- time_between_use.InSeconds(), 1,
- base::TimeDelta::FromHours(10).InSeconds(), 100);
- last_action_time_ = time_now;
- int docked_all_count = 0;
- int docked_visible_count = 0;
- int docked_panels_count = 0;
- int large_windows_count = 0;
- for (WmWindow* window : dock_container_->GetChildren()) {
- if (IsPopupOrTransient(window))
- continue;
- docked_all_count++;
- if (!IsWindowDocked(window))
- continue;
- docked_visible_count++;
- if (window->GetType() == ui::wm::WINDOW_TYPE_PANEL)
- docked_panels_count++;
- const wm::WindowState* window_state = window->GetWindowState();
- if (window_state->HasRestoreBounds()) {
- const gfx::Rect restore_bounds = window_state->GetRestoreBoundsInScreen();
- if (restore_bounds.width() > kMaxDockWidth)
- large_windows_count++;
- }
- }
- UMA_HISTOGRAM_COUNTS_100("Ash.Dock.ItemsAll", docked_all_count);
- UMA_HISTOGRAM_COUNTS_100("Ash.Dock.ItemsLarge", large_windows_count);
- UMA_HISTOGRAM_COUNTS_100("Ash.Dock.ItemsPanels", docked_panels_count);
- UMA_HISTOGRAM_COUNTS_100("Ash.Dock.ItemsVisible", docked_visible_count);
-}
-
-void DockedWindowLayoutManager::UpdateDockedWidth(int width) {
- if (docked_width_ == width)
- return;
- docked_width_ = width;
- UMA_HISTOGRAM_COUNTS_10000("Ash.Dock.Width", docked_width_);
-}
-
-void DockedWindowLayoutManager::OnDraggedWindowDocked(WmWindow* window) {
- DCHECK(!is_dragged_window_docked_);
- is_dragged_window_docked_ = true;
-}
-
-void DockedWindowLayoutManager::OnDraggedWindowUndocked() {
- DCHECK(is_dragged_window_docked_);
- is_dragged_window_docked_ = false;
-}
-
-bool DockedWindowLayoutManager::IsAnyWindowDocked() {
- return CalculateAlignment() != DOCKED_ALIGNMENT_NONE;
-}
-
-DockedAlignment DockedWindowLayoutManager::GetEdgeNearestWindow(
- const WmWindow* window) const {
- const gfx::Rect bounds(window->GetBoundsInScreen());
- const gfx::Rect container_bounds = dock_container_->GetBoundsInScreen();
- // Give one pixel preference for docking on the right side to a window that
- // has odd width and is centered in a screen that has even width (or vice
- // versa). This only matters to the tests but could be a source of flakiness.
- return (abs(bounds.x() - container_bounds.x()) + 1 <
- abs(bounds.right() - container_bounds.right()))
- ? DOCKED_ALIGNMENT_LEFT
- : DOCKED_ALIGNMENT_RIGHT;
-}
-
-void DockedWindowLayoutManager::Relayout() {
- // Suppress layouts during overview mode while restoring minimized windows so
- // that docked animations are not interfering with the overview mode.
- WindowSelectorController* window_selector_controller =
- WmShell::Get()->window_selector_controller();
- if (in_layout_ || (window_selector_controller->IsRestoringMinimizedWindows()))
- return;
- if (alignment_ == DOCKED_ALIGNMENT_NONE && !is_dragged_window_docked_)
- return;
- base::AutoReset<bool> auto_reset_in_layout(&in_layout_, true);
-
- WmWindow* active_window = nullptr;
- std::vector<WindowWithHeight> visible_windows;
- for (WmWindow* window : dock_container_->GetChildren()) {
- if (!IsWindowDocked(window) || window == dragged_window_)
- continue;
-
- // If the shelf is currently hidden (full-screen mode), hide window until
- // full-screen mode is exited.
- if (in_fullscreen_) {
- // The call to Hide does not set the minimize property, so the window will
- // be restored when the shelf becomes visible again.
- window->Hide();
- continue;
- }
- if (window->IsFocused() ||
- window->Contains(window->GetShell()->GetFocusedWindow())) {
- DCHECK(!active_window);
- active_window = window;
- }
- visible_windows.push_back(WindowWithHeight(window));
- }
- // Consider docked dragged_window_ when fanning out other child windows.
- if (is_dragged_window_docked_) {
- visible_windows.push_back(WindowWithHeight(dragged_window_));
- DCHECK(!active_window);
- active_window = dragged_window_;
- }
-
- // Position docked windows as well as the window being dragged.
- gfx::Rect work_area = dock_container_->GetDisplayNearestWindow().work_area();
- if (shelf_observer_)
- work_area.Subtract(shelf_observer_->shelf_bounds_in_screen());
- int available_room =
- CalculateWindowHeightsAndRemainingRoom(work_area, &visible_windows);
- FanOutChildren(work_area, CalculateIdealWidth(visible_windows),
- available_room, &visible_windows);
-
- // After the first Relayout allow the windows to change their order easier
- // since we know they are docked.
- is_dragged_from_dock_ = true;
- UpdateStacking(active_window);
-}
-
-int DockedWindowLayoutManager::CalculateWindowHeightsAndRemainingRoom(
- const gfx::Rect& work_area,
- std::vector<WindowWithHeight>* visible_windows) {
- int available_room = work_area.height();
- int remaining_windows = visible_windows->size();
- int gap_height = remaining_windows > 1 ? kMinDockGap : 0;
-
- // Sort windows by their minimum heights and calculate target heights.
- std::sort(visible_windows->begin(), visible_windows->end(),
- CompareMinimumHeight());
- // Distribute the free space among the docked windows. Since the windows are
- // sorted (tall windows first) we can now assume that any window which
- // required more space than the current window will have already been
- // accounted for previously in this loop, so we can safely give that window
- // its proportional share of the remaining space.
- for (std::vector<WindowWithHeight>::reverse_iterator iter =
- visible_windows->rbegin();
- iter != visible_windows->rend(); ++iter) {
- iter->height = GetWindowHeightCloseTo(
- iter->window,
- (available_room + gap_height) / remaining_windows - gap_height);
- available_room -= (iter->height + gap_height);
- remaining_windows--;
- }
- return available_room + gap_height;
-}
-
-int DockedWindowLayoutManager::CalculateIdealWidth(
- const std::vector<WindowWithHeight>& visible_windows) {
- int smallest_max_width = kMaxDockWidth;
- int largest_min_width = kMinDockWidth;
- // Ideal width of the docked area is as close to kIdealWidth as possible
- // while still respecting the minimum and maximum width restrictions on the
- // individual docked windows as well as the width that was possibly set by a
- // user (which needs to be preserved when dragging and rearranging windows).
- for (std::vector<WindowWithHeight>::const_iterator iter =
- visible_windows.begin();
- iter != visible_windows.end(); ++iter) {
- const WmWindow* window = iter->window;
- int min_window_width = window->GetBounds().width();
- int max_window_width = min_window_width;
- if (!window->GetWindowState()->bounds_changed_by_user()) {
- min_window_width = GetWindowWidthCloseTo(window, kMinDockWidth);
- max_window_width = GetWindowWidthCloseTo(window, kMaxDockWidth);
- }
- largest_min_width = std::max(largest_min_width, min_window_width);
- smallest_max_width = std::min(smallest_max_width, max_window_width);
- }
- int ideal_width =
- std::max(largest_min_width, std::min(smallest_max_width, kIdealWidth));
- // Restrict docked area width regardless of window restrictions.
- ideal_width = std::max(std::min(ideal_width, kMaxDockWidth), kMinDockWidth);
- return ideal_width;
-}
-
-void DockedWindowLayoutManager::FanOutChildren(
- const gfx::Rect& work_area,
- int ideal_docked_width,
- int available_room,
- std::vector<WindowWithHeight>* visible_windows) {
- gfx::Rect dock_bounds = dock_container_->GetBoundsInScreen();
-
- // Calculate initial vertical offset and the gap or overlap between windows.
- const int num_windows = visible_windows->size();
- const float delta =
- static_cast<float>(available_room) /
- ((available_room > 0 || num_windows <= 1) ? num_windows + 1
- : num_windows - 1);
- float y_pos = work_area.y() + ((delta > 0) ? delta : 0);
-
- // Docked area is shown only if there is at least one non-dragged visible
- // docked window.
- int new_width = ideal_docked_width;
- if (visible_windows->empty() ||
- (visible_windows->size() == 1 &&
- (*visible_windows)[0].window == dragged_window_)) {
- new_width = 0;
- }
- UpdateDockedWidth(new_width);
- // Sort windows by their center positions and fan out overlapping
- // windows.
- std::sort(visible_windows->begin(), visible_windows->end(),
- CompareWindowPos(is_dragged_from_dock_ ? dragged_window_ : nullptr,
- dock_container_, delta));
- for (std::vector<WindowWithHeight>::iterator iter = visible_windows->begin();
- iter != visible_windows->end(); ++iter) {
- WmWindow* window = iter->window;
- gfx::Rect bounds =
- dock_container_->ConvertRectToScreen(window->GetTargetBounds());
- // A window is extended or shrunk to be as close as possible to the ideal
- // docked area width. Windows that were resized by a user are kept at their
- // existing size.
- // This also enforces the min / max restrictions on the docked area width.
- bounds.set_width(GetWindowWidthCloseTo(
- window, window->GetWindowState()->bounds_changed_by_user()
- ? bounds.width()
- : ideal_docked_width));
- DCHECK_LE(bounds.width(), ideal_docked_width);
-
- DockedAlignment alignment = alignment_;
- if (alignment == DOCKED_ALIGNMENT_NONE && window == dragged_window_)
- alignment = GetEdgeNearestWindow(window);
-
- // Fan out windows evenly distributing the overlap or remaining free space.
- bounds.set_height(iter->height);
- bounds.set_y(
- std::max(work_area.y(), std::min(work_area.bottom() - bounds.height(),
- static_cast<int>(y_pos + 0.5))));
- y_pos += bounds.height() + delta + kMinDockGap;
-
- // All docked windows other than the one currently dragged remain stuck
- // to the screen edge (flush with the edge or centered in the dock area).
- switch (alignment) {
- case DOCKED_ALIGNMENT_LEFT:
- bounds.set_x(dock_bounds.x() +
- (ideal_docked_width - bounds.width()) / 2);
- break;
- case DOCKED_ALIGNMENT_RIGHT:
- bounds.set_x(dock_bounds.right() -
- (ideal_docked_width + bounds.width()) / 2);
- break;
- case DOCKED_ALIGNMENT_NONE:
- break;
- }
- if (window == dragged_window_) {
- dragged_bounds_ = bounds;
- continue;
- }
- // If the following asserts it is probably because not all the children
- // have been removed when dock was closed.
- DCHECK_NE(alignment_, DOCKED_ALIGNMENT_NONE);
- bounds = dock_container_->ConvertRectFromScreen(bounds);
- if (bounds != window->GetTargetBounds()) {
- ui::Layer* layer = window->GetLayer();
- ui::ScopedLayerAnimationSettings slide_settings(layer->GetAnimator());
- slide_settings.SetPreemptionStrategy(
- ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET);
- slide_settings.SetTransitionDuration(
- base::TimeDelta::FromMilliseconds(kSlideDurationMs));
- window->SetBoundsDirect(bounds);
- }
- }
-}
-
-void DockedWindowLayoutManager::UpdateDockBounds(
- DockedWindowLayoutManagerObserver::Reason reason) {
- int docked_width = in_overview_ ? 0 : docked_width_;
- int dock_inset = docked_width + (docked_width > 0 ? kMinDockGap : 0);
- const gfx::Rect work_area =
- dock_container_->GetDisplayNearestWindow().work_area();
- gfx::Rect bounds = gfx::Rect(
- alignment_ == DOCKED_ALIGNMENT_RIGHT && dock_inset > 0
- ? dock_container_->GetBounds().right() - dock_inset
- : dock_container_->GetBounds().x(),
- dock_container_->GetBounds().y(), dock_inset, work_area.height());
- docked_bounds_ =
- bounds + dock_container_->GetBoundsInScreen().OffsetFromOrigin();
- for (auto& observer : observer_list_)
- observer.OnDockBoundsChanging(bounds, reason);
- // Show or hide background for docked area.
- gfx::Rect background_bounds(docked_bounds_);
- if (shelf_observer_)
- background_bounds.Subtract(shelf_observer_->shelf_bounds_in_screen());
- if (docked_width > 0) {
- // TODO: |shelf_| should not be null by the time we get here, but it may
- // be in mash as startup sequence doesn't yet match that of ash. Once
- // |shelf_| is created at same time as ash we can remove conditional.
- // http://crbug.com/632099
- if (shelf_) {
- if (!background_widget_)
- background_widget_.reset(new DockedBackgroundWidget(this));
- background_widget_->SetBackgroundBounds(background_bounds, alignment_);
- background_widget_->Show();
- }
- } else if (background_widget_) {
- background_widget_->Hide();
- }
-}
-
-void DockedWindowLayoutManager::UpdateStacking(WmWindow* active_window) {
- if (!active_window) {
- if (!last_active_window_)
- return;
- active_window = last_active_window_;
- }
-
- // Windows are stacked like a deck of cards:
- // ,------.
- // |,------.|
- // |,------.|
- // | active |
- // | window |
- // |`------'|
- // |`------'|
- // `------'
- // Use the middle of each window to figure out how to stack the window.
- // This allows us to update the stacking when a window is being dragged around
- // by the titlebar.
- std::map<int, WmWindow*> window_ordering;
- for (WmWindow* child : dock_container_->GetChildren()) {
- if (!IsWindowDocked(child) ||
- (child == dragged_window_ && !is_dragged_window_docked_)) {
- continue;
- }
- gfx::Rect bounds = child->GetBounds();
- window_ordering.insert(
- std::make_pair(bounds.y() + bounds.height() / 2, child));
- }
- int active_center_y = active_window->GetBounds().CenterPoint().y();
-
- WmWindow* previous_window = nullptr;
- for (std::map<int, WmWindow*>::const_iterator it = window_ordering.begin();
- it != window_ordering.end() && it->first < active_center_y; ++it) {
- if (previous_window)
- dock_container_->StackChildAbove(it->second, previous_window);
- previous_window = it->second;
- }
- for (std::map<int, WmWindow*>::const_reverse_iterator it =
- window_ordering.rbegin();
- it != window_ordering.rend() && it->first > active_center_y; ++it) {
- if (previous_window)
- dock_container_->StackChildAbove(it->second, previous_window);
- previous_window = it->second;
- }
-
- if (previous_window && active_window->GetParent() == dock_container_)
- dock_container_->StackChildAbove(active_window, previous_window);
- if (active_window != dragged_window_)
- last_active_window_ = active_window;
-}
-
-////////////////////////////////////////////////////////////////////////////////
-// keyboard::KeyboardControllerObserver implementation:
-
-void DockedWindowLayoutManager::OnKeyboardBoundsChanging(
- const gfx::Rect& keyboard_bounds) {
- // This bounds change will have caused a change to the Shelf which does not
- // propagate automatically to this class, so manually recalculate bounds.
- Relayout();
- UpdateDockBounds(DockedWindowLayoutManagerObserver::KEYBOARD_BOUNDS_CHANGING);
-}
-
-void DockedWindowLayoutManager::OnKeyboardClosed() {
- keyboard_observer_.RemoveAll();
-}
-
-} // namespace ash
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