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Side by Side Diff: ash/common/wm/window_resizer.cc

Issue 2700523004: Remove docked windows entirely in M59. (Closed)
Patch Set: Rebase Created 3 years, 10 months ago
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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ash/common/wm/window_resizer.h" 5 #include "ash/common/wm/window_resizer.h"
6 6
7 #include "ash/common/wm/dock/docked_window_layout_manager.h"
8 #include "ash/common/wm/root_window_finder.h" 7 #include "ash/common/wm/root_window_finder.h"
9 #include "ash/common/wm/window_positioning_utils.h" 8 #include "ash/common/wm/window_positioning_utils.h"
10 #include "ash/common/wm/window_state.h" 9 #include "ash/common/wm/window_state.h"
11 #include "ash/common/wm_window.h" 10 #include "ash/common/wm_window.h"
12 #include "ui/base/hit_test.h" 11 #include "ui/base/hit_test.h"
13 #include "ui/base/ui_base_types.h" 12 #include "ui/base/ui_base_types.h"
14 #include "ui/display/display.h" 13 #include "ui/display/display.h"
15 #include "ui/display/screen.h" 14 #include "ui/display/screen.h"
16 #include "ui/gfx/geometry/rect.h" 15 #include "ui/gfx/geometry/rect.h"
17 16
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120 // repositioning the window when the minimize size is reached. 119 // repositioning the window when the minimize size is reached.
121 gfx::Size size = GetSizeForDrag(&delta_x, &delta_y); 120 gfx::Size size = GetSizeForDrag(&delta_x, &delta_y);
122 gfx::Point origin = GetOriginForDrag(delta_x, delta_y); 121 gfx::Point origin = GetOriginForDrag(delta_x, delta_y);
123 gfx::Rect new_bounds(origin, size); 122 gfx::Rect new_bounds(origin, size);
124 123
125 // Sizing has to keep the result on the screen. Note that this correction 124 // Sizing has to keep the result on the screen. Note that this correction
126 // has to come first since it might have an impact on the origin as well as 125 // has to come first since it might have an impact on the origin as well as
127 // on the size. 126 // on the size.
128 if (details().bounds_change & kBoundsChange_Resizes) { 127 if (details().bounds_change & kBoundsChange_Resizes) {
129 gfx::Rect work_area = GetTarget()->GetDisplayNearestWindow().work_area(); 128 gfx::Rect work_area = GetTarget()->GetDisplayNearestWindow().work_area();
130 DockedWindowLayoutManager* dock_layout =
131 DockedWindowLayoutManager::Get(GetTarget());
132
133 work_area.Union(dock_layout->docked_bounds());
134 work_area = GetTarget()->GetParent()->ConvertRectFromScreen(work_area); 129 work_area = GetTarget()->GetParent()->ConvertRectFromScreen(work_area);
135 if (details().size_change_direction & kBoundsChangeDirection_Horizontal) { 130 if (details().size_change_direction & kBoundsChangeDirection_Horizontal) {
136 if (IsRightEdge(details().window_component) && 131 if (IsRightEdge(details().window_component) &&
137 new_bounds.right() < work_area.x() + wm::kMinimumOnScreenArea) { 132 new_bounds.right() < work_area.x() + wm::kMinimumOnScreenArea) {
138 int delta = 133 int delta =
139 work_area.x() + wm::kMinimumOnScreenArea - new_bounds.right(); 134 work_area.x() + wm::kMinimumOnScreenArea - new_bounds.right();
140 new_bounds.set_width(new_bounds.width() + delta); 135 new_bounds.set_width(new_bounds.width() + delta);
141 } else if (new_bounds.x() > 136 } else if (new_bounds.x() >
142 work_area.right() - wm::kMinimumOnScreenArea) { 137 work_area.right() - wm::kMinimumOnScreenArea) {
143 int width = 138 int width =
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186 // the |work_area| above isn't good for this check since it is the work area 181 // the |work_area| above isn't good for this check since it is the work area
187 // for the current display but the window can move to a different one. 182 // for the current display but the window can move to a different one.
188 WmWindow* parent = GetTarget()->GetParent(); 183 WmWindow* parent = GetTarget()->GetParent();
189 gfx::Point passed_location_in_screen( 184 gfx::Point passed_location_in_screen(
190 parent->ConvertPointToScreen(passed_location)); 185 parent->ConvertPointToScreen(passed_location));
191 gfx::Rect near_passed_location(passed_location_in_screen, gfx::Size()); 186 gfx::Rect near_passed_location(passed_location_in_screen, gfx::Size());
192 // Use a pointer location (matching the logic in DragWindowResizer) to 187 // Use a pointer location (matching the logic in DragWindowResizer) to
193 // calculate the target display after the drag. 188 // calculate the target display after the drag.
194 const display::Display& display = 189 const display::Display& display =
195 display::Screen::GetScreen()->GetDisplayMatching(near_passed_location); 190 display::Screen::GetScreen()->GetDisplayMatching(near_passed_location);
196 DockedWindowLayoutManager* dock_layout = DockedWindowLayoutManager::Get(
197 wm::GetRootWindowMatching(near_passed_location));
198
199 gfx::Rect screen_work_area = display.work_area(); 191 gfx::Rect screen_work_area = display.work_area();
200 screen_work_area.Union(dock_layout->docked_bounds());
201 screen_work_area.Inset(wm::kMinimumOnScreenArea, 0); 192 screen_work_area.Inset(wm::kMinimumOnScreenArea, 0);
202 gfx::Rect new_bounds_in_screen = parent->ConvertRectToScreen(new_bounds); 193 gfx::Rect new_bounds_in_screen = parent->ConvertRectToScreen(new_bounds);
203 if (!screen_work_area.Intersects(new_bounds_in_screen)) { 194 if (!screen_work_area.Intersects(new_bounds_in_screen)) {
204 // Make sure that the x origin does not leave the current display. 195 // Make sure that the x origin does not leave the current display.
205 new_bounds_in_screen.set_x(std::max( 196 new_bounds_in_screen.set_x(std::max(
206 screen_work_area.x() - new_bounds.width(), 197 screen_work_area.x() - new_bounds.width(),
207 std::min(screen_work_area.right(), new_bounds_in_screen.x()))); 198 std::min(screen_work_area.right(), new_bounds_in_screen.x())));
208 new_bounds = parent->ConvertRectFromScreen(new_bounds_in_screen); 199 new_bounds = parent->ConvertRectFromScreen(new_bounds_in_screen);
209 } 200 }
210 } 201 }
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320 if (height > max_height) { 311 if (height > max_height) {
321 height = max_height; 312 height = max_height;
322 *delta_y = -y_multiplier * 313 *delta_y = -y_multiplier *
323 (details().initial_bounds_in_parent.height() - max_height); 314 (details().initial_bounds_in_parent.height() - max_height);
324 } 315 }
325 } 316 }
326 return height; 317 return height;
327 } 318 }
328 319
329 } // namespace ash 320 } // namespace ash
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