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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "ash/common/wm/window_resizer.h" | 5 #include "ash/common/wm/window_resizer.h" |
6 | 6 |
7 #include "ash/common/wm/dock/docked_window_layout_manager.h" | |
8 #include "ash/common/wm/root_window_finder.h" | 7 #include "ash/common/wm/root_window_finder.h" |
9 #include "ash/common/wm/window_positioning_utils.h" | 8 #include "ash/common/wm/window_positioning_utils.h" |
10 #include "ash/common/wm/window_state.h" | 9 #include "ash/common/wm/window_state.h" |
11 #include "ash/common/wm_window.h" | 10 #include "ash/common/wm_window.h" |
12 #include "ui/base/hit_test.h" | 11 #include "ui/base/hit_test.h" |
13 #include "ui/base/ui_base_types.h" | 12 #include "ui/base/ui_base_types.h" |
14 #include "ui/display/display.h" | 13 #include "ui/display/display.h" |
15 #include "ui/display/screen.h" | 14 #include "ui/display/screen.h" |
16 #include "ui/gfx/geometry/rect.h" | 15 #include "ui/gfx/geometry/rect.h" |
17 | 16 |
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120 // repositioning the window when the minimize size is reached. | 119 // repositioning the window when the minimize size is reached. |
121 gfx::Size size = GetSizeForDrag(&delta_x, &delta_y); | 120 gfx::Size size = GetSizeForDrag(&delta_x, &delta_y); |
122 gfx::Point origin = GetOriginForDrag(delta_x, delta_y); | 121 gfx::Point origin = GetOriginForDrag(delta_x, delta_y); |
123 gfx::Rect new_bounds(origin, size); | 122 gfx::Rect new_bounds(origin, size); |
124 | 123 |
125 // Sizing has to keep the result on the screen. Note that this correction | 124 // Sizing has to keep the result on the screen. Note that this correction |
126 // has to come first since it might have an impact on the origin as well as | 125 // has to come first since it might have an impact on the origin as well as |
127 // on the size. | 126 // on the size. |
128 if (details().bounds_change & kBoundsChange_Resizes) { | 127 if (details().bounds_change & kBoundsChange_Resizes) { |
129 gfx::Rect work_area = GetTarget()->GetDisplayNearestWindow().work_area(); | 128 gfx::Rect work_area = GetTarget()->GetDisplayNearestWindow().work_area(); |
130 DockedWindowLayoutManager* dock_layout = | |
131 DockedWindowLayoutManager::Get(GetTarget()); | |
132 | |
133 work_area.Union(dock_layout->docked_bounds()); | |
134 work_area = GetTarget()->GetParent()->ConvertRectFromScreen(work_area); | 129 work_area = GetTarget()->GetParent()->ConvertRectFromScreen(work_area); |
135 if (details().size_change_direction & kBoundsChangeDirection_Horizontal) { | 130 if (details().size_change_direction & kBoundsChangeDirection_Horizontal) { |
136 if (IsRightEdge(details().window_component) && | 131 if (IsRightEdge(details().window_component) && |
137 new_bounds.right() < work_area.x() + wm::kMinimumOnScreenArea) { | 132 new_bounds.right() < work_area.x() + wm::kMinimumOnScreenArea) { |
138 int delta = | 133 int delta = |
139 work_area.x() + wm::kMinimumOnScreenArea - new_bounds.right(); | 134 work_area.x() + wm::kMinimumOnScreenArea - new_bounds.right(); |
140 new_bounds.set_width(new_bounds.width() + delta); | 135 new_bounds.set_width(new_bounds.width() + delta); |
141 } else if (new_bounds.x() > | 136 } else if (new_bounds.x() > |
142 work_area.right() - wm::kMinimumOnScreenArea) { | 137 work_area.right() - wm::kMinimumOnScreenArea) { |
143 int width = | 138 int width = |
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186 // the |work_area| above isn't good for this check since it is the work area | 181 // the |work_area| above isn't good for this check since it is the work area |
187 // for the current display but the window can move to a different one. | 182 // for the current display but the window can move to a different one. |
188 WmWindow* parent = GetTarget()->GetParent(); | 183 WmWindow* parent = GetTarget()->GetParent(); |
189 gfx::Point passed_location_in_screen( | 184 gfx::Point passed_location_in_screen( |
190 parent->ConvertPointToScreen(passed_location)); | 185 parent->ConvertPointToScreen(passed_location)); |
191 gfx::Rect near_passed_location(passed_location_in_screen, gfx::Size()); | 186 gfx::Rect near_passed_location(passed_location_in_screen, gfx::Size()); |
192 // Use a pointer location (matching the logic in DragWindowResizer) to | 187 // Use a pointer location (matching the logic in DragWindowResizer) to |
193 // calculate the target display after the drag. | 188 // calculate the target display after the drag. |
194 const display::Display& display = | 189 const display::Display& display = |
195 display::Screen::GetScreen()->GetDisplayMatching(near_passed_location); | 190 display::Screen::GetScreen()->GetDisplayMatching(near_passed_location); |
196 DockedWindowLayoutManager* dock_layout = DockedWindowLayoutManager::Get( | |
197 wm::GetRootWindowMatching(near_passed_location)); | |
198 | |
199 gfx::Rect screen_work_area = display.work_area(); | 191 gfx::Rect screen_work_area = display.work_area(); |
200 screen_work_area.Union(dock_layout->docked_bounds()); | |
201 screen_work_area.Inset(wm::kMinimumOnScreenArea, 0); | 192 screen_work_area.Inset(wm::kMinimumOnScreenArea, 0); |
202 gfx::Rect new_bounds_in_screen = parent->ConvertRectToScreen(new_bounds); | 193 gfx::Rect new_bounds_in_screen = parent->ConvertRectToScreen(new_bounds); |
203 if (!screen_work_area.Intersects(new_bounds_in_screen)) { | 194 if (!screen_work_area.Intersects(new_bounds_in_screen)) { |
204 // Make sure that the x origin does not leave the current display. | 195 // Make sure that the x origin does not leave the current display. |
205 new_bounds_in_screen.set_x(std::max( | 196 new_bounds_in_screen.set_x(std::max( |
206 screen_work_area.x() - new_bounds.width(), | 197 screen_work_area.x() - new_bounds.width(), |
207 std::min(screen_work_area.right(), new_bounds_in_screen.x()))); | 198 std::min(screen_work_area.right(), new_bounds_in_screen.x()))); |
208 new_bounds = parent->ConvertRectFromScreen(new_bounds_in_screen); | 199 new_bounds = parent->ConvertRectFromScreen(new_bounds_in_screen); |
209 } | 200 } |
210 } | 201 } |
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320 if (height > max_height) { | 311 if (height > max_height) { |
321 height = max_height; | 312 height = max_height; |
322 *delta_y = -y_multiplier * | 313 *delta_y = -y_multiplier * |
323 (details().initial_bounds_in_parent.height() - max_height); | 314 (details().initial_bounds_in_parent.height() - max_height); |
324 } | 315 } |
325 } | 316 } |
326 return height; | 317 return height; |
327 } | 318 } |
328 | 319 |
329 } // namespace ash | 320 } // namespace ash |
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