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1 /* | 1 /* |
2 * Copyright 2006 The Android Open Source Project | 2 * Copyright 2006 The Android Open Source Project |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkDraw.h" | 8 #include "SkDraw.h" |
9 #include "SkBlitter.h" | 9 #include "SkBlitter.h" |
10 #include "SkBounder.h" | 10 #include "SkBounder.h" |
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2425 SkTriColorShader::TriColorShaderContext::TriColorShaderContext(const SkTriColorS hader& shader, | 2425 SkTriColorShader::TriColorShaderContext::TriColorShaderContext(const SkTriColorS hader& shader, |
2426 const ContextRec& rec) | 2426 const ContextRec& rec) |
2427 : INHERITED(shader, rec) {} | 2427 : INHERITED(shader, rec) {} |
2428 | 2428 |
2429 SkTriColorShader::TriColorShaderContext::~TriColorShaderContext() {} | 2429 SkTriColorShader::TriColorShaderContext::~TriColorShaderContext() {} |
2430 | 2430 |
2431 size_t SkTriColorShader::contextSize() const { | 2431 size_t SkTriColorShader::contextSize() const { |
2432 return sizeof(TriColorShaderContext); | 2432 return sizeof(TriColorShaderContext); |
2433 } | 2433 } |
2434 void SkTriColorShader::TriColorShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { | 2434 void SkTriColorShader::TriColorShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) { |
2435 const unsigned alpha = this->getPaintAlpha(); | |
2436 const int alphaScale = alpha + (alpha >> 7); | |
scroggo
2014/05/05 21:15:02
From the comments in SkColorPriv, it looks like th
reed1
2014/05/05 21:25:15
Done.
| |
2437 | |
2435 SkPoint src; | 2438 SkPoint src; |
2436 | 2439 |
2437 for (int i = 0; i < count; i++) { | 2440 for (int i = 0; i < count; i++) { |
2438 fDstToUnit.mapXY(SkIntToScalar(x), SkIntToScalar(y), &src); | 2441 fDstToUnit.mapXY(SkIntToScalar(x), SkIntToScalar(y), &src); |
2439 x += 1; | 2442 x += 1; |
2440 | 2443 |
2441 int scale1 = ScalarTo256(src.fX); | 2444 int scale1 = ScalarTo256(src.fX); |
2442 int scale2 = ScalarTo256(src.fY); | 2445 int scale2 = ScalarTo256(src.fY); |
2443 int scale0 = 256 - scale1 - scale2; | 2446 int scale0 = 256 - scale1 - scale2; |
2444 if (scale0 < 0) { | 2447 if (scale0 < 0) { |
2445 if (scale1 > scale2) { | 2448 if (scale1 > scale2) { |
2446 scale2 = 256 - scale1; | 2449 scale2 = 256 - scale1; |
2447 } else { | 2450 } else { |
2448 scale1 = 256 - scale2; | 2451 scale1 = 256 - scale2; |
2449 } | 2452 } |
2450 scale0 = 0; | 2453 scale0 = 0; |
2451 } | 2454 } |
2452 | 2455 |
2456 if (256 != alphaScale) { | |
2457 scale0 = (scale0 * alphaScale) >> 8; | |
scroggo
2014/05/05 21:15:02
Why not use SkAlphaMul?
reed1
2014/05/05 21:25:15
Done.
| |
2458 scale1 = (scale1 * alphaScale) >> 8; | |
2459 scale2 = (scale2 * alphaScale) >> 8; | |
2460 } | |
2461 | |
2453 dstC[i] = SkAlphaMulQ(fColors[0], scale0) + | 2462 dstC[i] = SkAlphaMulQ(fColors[0], scale0) + |
2454 SkAlphaMulQ(fColors[1], scale1) + | 2463 SkAlphaMulQ(fColors[1], scale1) + |
2455 SkAlphaMulQ(fColors[2], scale2); | 2464 SkAlphaMulQ(fColors[2], scale2); |
2456 } | 2465 } |
2457 } | 2466 } |
2458 | 2467 |
2459 #ifndef SK_IGNORE_TO_STRING | 2468 #ifndef SK_IGNORE_TO_STRING |
2460 void SkTriColorShader::toString(SkString* str) const { | 2469 void SkTriColorShader::toString(SkString* str) const { |
2461 str->append("SkTriColorShader: ("); | 2470 str->append("SkTriColorShader: ("); |
2462 | 2471 |
2463 this->INHERITED::toString(str); | 2472 this->INHERITED::toString(str); |
2464 | 2473 |
2465 str->append(")"); | 2474 str->append(")"); |
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2824 mask->fImage = SkMask::AllocImage(size); | 2833 mask->fImage = SkMask::AllocImage(size); |
2825 memset(mask->fImage, 0, mask->computeImageSize()); | 2834 memset(mask->fImage, 0, mask->computeImageSize()); |
2826 } | 2835 } |
2827 | 2836 |
2828 if (SkMask::kJustComputeBounds_CreateMode != mode) { | 2837 if (SkMask::kJustComputeBounds_CreateMode != mode) { |
2829 draw_into_mask(*mask, devPath, style); | 2838 draw_into_mask(*mask, devPath, style); |
2830 } | 2839 } |
2831 | 2840 |
2832 return true; | 2841 return true; |
2833 } | 2842 } |
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