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1 /* | 1 /* |
2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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29 */ | 29 */ |
30 | 30 |
31 #ifndef WebFloatRect_h | 31 #ifndef WebFloatRect_h |
32 #define WebFloatRect_h | 32 #define WebFloatRect_h |
33 | 33 |
34 #include "WebCommon.h" | 34 #include "WebCommon.h" |
35 | 35 |
36 #if INSIDE_BLINK | 36 #if INSIDE_BLINK |
37 #include "platform/geometry/FloatRect.h" | 37 #include "platform/geometry/FloatRect.h" |
38 #else | 38 #else |
| 39 #include <ui/gfx/geometry/rect_f.h> |
39 #include <algorithm> | 40 #include <algorithm> |
40 #include <cmath> | 41 #include <cmath> |
41 #include <ui/gfx/geometry/rect_f.h> | |
42 #endif | 42 #endif |
43 | 43 |
44 namespace blink { | 44 namespace blink { |
45 | 45 |
46 struct WebFloatRect { | 46 struct WebFloatRect { |
47 float x; | 47 float x; |
48 float y; | 48 float y; |
49 float width; | 49 float width; |
50 float height; | 50 float height; |
51 | 51 |
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91 return a.x == b.x && a.y == b.y && a.width == b.width && a.height == b.height; | 91 return a.x == b.x && a.y == b.y && a.width == b.width && a.height == b.height; |
92 } | 92 } |
93 | 93 |
94 inline bool operator!=(const WebFloatRect& a, const WebFloatRect& b) { | 94 inline bool operator!=(const WebFloatRect& a, const WebFloatRect& b) { |
95 return !(a == b); | 95 return !(a == b); |
96 } | 96 } |
97 | 97 |
98 } // namespace blink | 98 } // namespace blink |
99 | 99 |
100 #endif | 100 #endif |
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