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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "platform/testing/PaintPrinters.h" | 5 #include "platform/testing/PaintPrinters.h" |
6 | 6 |
| 7 #include <iomanip> // NOLINT |
| 8 #include <ostream> // NOLINT |
7 #include "platform/graphics/paint/PaintChunk.h" | 9 #include "platform/graphics/paint/PaintChunk.h" |
8 #include "platform/graphics/paint/PaintChunkProperties.h" | 10 #include "platform/graphics/paint/PaintChunkProperties.h" |
9 #include <iomanip> // NOLINT | |
10 #include <ostream> // NOLINT | |
11 | 11 |
12 namespace { | 12 namespace { |
13 class StreamStateSaver : private std::ios { | 13 class StreamStateSaver : private std::ios { |
14 WTF_MAKE_NONCOPYABLE(StreamStateSaver); | 14 WTF_MAKE_NONCOPYABLE(StreamStateSaver); |
15 | 15 |
16 public: | 16 public: |
17 StreamStateSaver(std::ios& other) : std::ios(nullptr), m_other(other) { | 17 StreamStateSaver(std::ios& other) : std::ios(nullptr), m_other(other) { |
18 copyfmt(other); | 18 copyfmt(other); |
19 } | 19 } |
20 ~StreamStateSaver() { m_other.copyfmt(*this); } | 20 ~StreamStateSaver() { m_other.copyfmt(*this); } |
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99 | 99 |
100 void PrintTo(const EffectPaintPropertyNode& node, std::ostream* os) { | 100 void PrintTo(const EffectPaintPropertyNode& node, std::ostream* os) { |
101 *os << "EffectPaintPropertyNode(" << node.toString().ascii().data() << ")"; | 101 *os << "EffectPaintPropertyNode(" << node.toString().ascii().data() << ")"; |
102 } | 102 } |
103 | 103 |
104 void PrintTo(const ScrollPaintPropertyNode& node, std::ostream* os) { | 104 void PrintTo(const ScrollPaintPropertyNode& node, std::ostream* os) { |
105 *os << "ScrollPaintPropertyNode(" << node.toString().ascii().data() << ")"; | 105 *os << "ScrollPaintPropertyNode(" << node.toString().ascii().data() << ")"; |
106 } | 106 } |
107 | 107 |
108 } // namespace blink | 108 } // namespace blink |
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