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1 // Copyright (C) 2013 Google Inc. All rights reserved. | 1 // Copyright (C) 2013 Google Inc. All rights reserved. |
2 // | 2 // |
3 // Redistribution and use in source and binary forms, with or without | 3 // Redistribution and use in source and binary forms, with or without |
4 // modification, are permitted provided that the following conditions are | 4 // modification, are permitted provided that the following conditions are |
5 // met: | 5 // met: |
6 // | 6 // |
7 // * Redistributions of source code must retain the above copyright | 7 // * Redistributions of source code must retain the above copyright |
8 // notice, this list of conditions and the following disclaimer. | 8 // notice, this list of conditions and the following disclaimer. |
9 // * Redistributions in binary form must reproduce the above | 9 // * Redistributions in binary form must reproduce the above |
10 // copyright notice, this list of conditions and the following disclaimer | 10 // copyright notice, this list of conditions and the following disclaimer |
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22 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 22 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
23 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 23 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
24 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 24 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
25 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 25 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
26 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 26 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
27 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 27 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
28 | 28 |
29 #ifndef GraphicsContextState_h | 29 #ifndef GraphicsContextState_h |
30 #define GraphicsContextState_h | 30 #define GraphicsContextState_h |
31 | 31 |
| 32 #include <memory> |
32 #include "platform/graphics/DrawLooperBuilder.h" | 33 #include "platform/graphics/DrawLooperBuilder.h" |
33 #include "platform/graphics/GraphicsTypes.h" | 34 #include "platform/graphics/GraphicsTypes.h" |
34 #include "platform/graphics/StrokeData.h" | 35 #include "platform/graphics/StrokeData.h" |
35 #include "platform/graphics/paint/PaintFlags.h" | 36 #include "platform/graphics/paint/PaintFlags.h" |
36 #include "third_party/skia/include/core/SkColorFilter.h" | 37 #include "third_party/skia/include/core/SkColorFilter.h" |
37 #include "third_party/skia/include/core/SkRefCnt.h" | 38 #include "third_party/skia/include/core/SkRefCnt.h" |
38 #include "wtf/Allocator.h" | 39 #include "wtf/Allocator.h" |
39 #include "wtf/Noncopyable.h" | 40 #include "wtf/Noncopyable.h" |
40 #include "wtf/PtrUtil.h" | 41 #include "wtf/PtrUtil.h" |
41 #include <memory> | |
42 | 42 |
43 namespace blink { | 43 namespace blink { |
44 | 44 |
45 // Encapsulates the state information we store for each pushed graphics state. | 45 // Encapsulates the state information we store for each pushed graphics state. |
46 // Only GraphicsContext can use this class. | 46 // Only GraphicsContext can use this class. |
47 class PLATFORM_EXPORT GraphicsContextState final { | 47 class PLATFORM_EXPORT GraphicsContextState final { |
48 USING_FAST_MALLOC(GraphicsContextState); | 48 USING_FAST_MALLOC(GraphicsContextState); |
49 | 49 |
50 public: | 50 public: |
51 static std::unique_ptr<GraphicsContextState> create() { | 51 static std::unique_ptr<GraphicsContextState> create() { |
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129 InterpolationQuality m_interpolationQuality; | 129 InterpolationQuality m_interpolationQuality; |
130 | 130 |
131 uint16_t m_saveCount; | 131 uint16_t m_saveCount; |
132 | 132 |
133 bool m_shouldAntialias : 1; | 133 bool m_shouldAntialias : 1; |
134 }; | 134 }; |
135 | 135 |
136 } // namespace blink | 136 } // namespace blink |
137 | 137 |
138 #endif // GraphicsContextState_h | 138 #endif // GraphicsContextState_h |
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