OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
(...skipping 12 matching lines...) Expand all Loading... |
23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | 23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, | 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
27 * OF THE POSSIBILITY OF SUCH DAMAGE. | 27 * OF THE POSSIBILITY OF SUCH DAMAGE. |
28 */ | 28 */ |
29 | 29 |
30 #ifndef FloatRoundedRect_h | 30 #ifndef FloatRoundedRect_h |
31 #define FloatRoundedRect_h | 31 #define FloatRoundedRect_h |
32 | 32 |
| 33 #include <iosfwd> |
33 #include "platform/geometry/FloatRect.h" | 34 #include "platform/geometry/FloatRect.h" |
34 #include "platform/geometry/FloatSize.h" | 35 #include "platform/geometry/FloatSize.h" |
35 #include "third_party/skia/include/core/SkRRect.h" | 36 #include "third_party/skia/include/core/SkRRect.h" |
36 #include "wtf/Allocator.h" | 37 #include "wtf/Allocator.h" |
37 #include <iosfwd> | |
38 | 38 |
39 namespace blink { | 39 namespace blink { |
40 | 40 |
41 class FloatQuad; | 41 class FloatQuad; |
42 | 42 |
43 class PLATFORM_EXPORT FloatRoundedRect { | 43 class PLATFORM_EXPORT FloatRoundedRect { |
44 DISALLOW_NEW_EXCEPT_PLACEMENT_NEW(); | 44 DISALLOW_NEW_EXCEPT_PLACEMENT_NEW(); |
45 | 45 |
46 public: | 46 public: |
47 class PLATFORM_EXPORT Radii { | 47 class PLATFORM_EXPORT Radii { |
(...skipping 181 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
229 } | 229 } |
230 | 230 |
231 // Redeclared here to avoid ODR issues. | 231 // Redeclared here to avoid ODR issues. |
232 // See platform/testing/GeometryPrinters.h. | 232 // See platform/testing/GeometryPrinters.h. |
233 void PrintTo(const FloatRoundedRect&, std::ostream*); | 233 void PrintTo(const FloatRoundedRect&, std::ostream*); |
234 void PrintTo(const FloatRoundedRect::Radii&, std::ostream*); | 234 void PrintTo(const FloatRoundedRect::Radii&, std::ostream*); |
235 | 235 |
236 } // namespace blink | 236 } // namespace blink |
237 | 237 |
238 #endif // FloatRoundedRect_h | 238 #endif // FloatRoundedRect_h |
OLD | NEW |