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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
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| 23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | 23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
| 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, | 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
| 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
| 27 * OF THE POSSIBILITY OF SUCH DAMAGE. | 27 * OF THE POSSIBILITY OF SUCH DAMAGE. |
| 28 */ | 28 */ |
| 29 | 29 |
| 30 #ifndef FloatRoundedRect_h | 30 #ifndef FloatRoundedRect_h |
| 31 #define FloatRoundedRect_h | 31 #define FloatRoundedRect_h |
| 32 | 32 |
| 33 #include <iosfwd> |
| 33 #include "platform/geometry/FloatRect.h" | 34 #include "platform/geometry/FloatRect.h" |
| 34 #include "platform/geometry/FloatSize.h" | 35 #include "platform/geometry/FloatSize.h" |
| 35 #include "third_party/skia/include/core/SkRRect.h" | 36 #include "third_party/skia/include/core/SkRRect.h" |
| 36 #include "wtf/Allocator.h" | 37 #include "wtf/Allocator.h" |
| 37 #include <iosfwd> | |
| 38 | 38 |
| 39 namespace blink { | 39 namespace blink { |
| 40 | 40 |
| 41 class FloatQuad; | 41 class FloatQuad; |
| 42 | 42 |
| 43 class PLATFORM_EXPORT FloatRoundedRect { | 43 class PLATFORM_EXPORT FloatRoundedRect { |
| 44 DISALLOW_NEW_EXCEPT_PLACEMENT_NEW(); | 44 DISALLOW_NEW_EXCEPT_PLACEMENT_NEW(); |
| 45 | 45 |
| 46 public: | 46 public: |
| 47 class PLATFORM_EXPORT Radii { | 47 class PLATFORM_EXPORT Radii { |
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| 229 } | 229 } |
| 230 | 230 |
| 231 // Redeclared here to avoid ODR issues. | 231 // Redeclared here to avoid ODR issues. |
| 232 // See platform/testing/GeometryPrinters.h. | 232 // See platform/testing/GeometryPrinters.h. |
| 233 void PrintTo(const FloatRoundedRect&, std::ostream*); | 233 void PrintTo(const FloatRoundedRect&, std::ostream*); |
| 234 void PrintTo(const FloatRoundedRect::Radii&, std::ostream*); | 234 void PrintTo(const FloatRoundedRect::Radii&, std::ostream*); |
| 235 | 235 |
| 236 } // namespace blink | 236 } // namespace blink |
| 237 | 237 |
| 238 #endif // FloatRoundedRect_h | 238 #endif // FloatRoundedRect_h |
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