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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
| 9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
| 10 * disclaimer. | 10 * disclaimer. |
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| 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| 23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | 23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
| 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, | 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
| 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
| 27 * OF THE POSSIBILITY OF SUCH DAMAGE. | 27 * OF THE POSSIBILITY OF SUCH DAMAGE. |
| 28 */ | 28 */ |
| 29 | 29 |
| 30 #include "platform/geometry/FloatRoundedRect.h" | 30 #include "platform/geometry/FloatRoundedRect.h" |
| 31 | 31 |
| 32 #include <algorithm> |
| 32 #include "platform/geometry/FloatQuad.h" | 33 #include "platform/geometry/FloatQuad.h" |
| 33 #include "wtf/text/WTFString.h" | 34 #include "wtf/text/WTFString.h" |
| 34 #include <algorithm> | |
| 35 | 35 |
| 36 namespace blink { | 36 namespace blink { |
| 37 | 37 |
| 38 FloatRoundedRect::FloatRoundedRect(float x, float y, float width, float height) | 38 FloatRoundedRect::FloatRoundedRect(float x, float y, float width, float height) |
| 39 : m_rect(x, y, width, height) {} | 39 : m_rect(x, y, width, height) {} |
| 40 | 40 |
| 41 FloatRoundedRect::FloatRoundedRect(const FloatRect& rect, const Radii& radii) | 41 FloatRoundedRect::FloatRoundedRect(const FloatRect& rect, const Radii& radii) |
| 42 : m_rect(rect), m_radii(radii) {} | 42 : m_rect(rect), m_radii(radii) {} |
| 43 | 43 |
| 44 FloatRoundedRect::FloatRoundedRect(const FloatRect& rect, | 44 FloatRoundedRect::FloatRoundedRect(const FloatRect& rect, |
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| 372 bottomLeft().toString().ascii().data(), | 372 bottomLeft().toString().ascii().data(), |
| 373 bottomRight().toString().ascii().data()); | 373 bottomRight().toString().ascii().data()); |
| 374 } | 374 } |
| 375 | 375 |
| 376 String FloatRoundedRect::toString() const { | 376 String FloatRoundedRect::toString() const { |
| 377 return String::format("%s radii:(%s)", rect().toString().ascii().data(), | 377 return String::format("%s radii:(%s)", rect().toString().ascii().data(), |
| 378 getRadii().toString().ascii().data()); | 378 getRadii().toString().ascii().data()); |
| 379 } | 379 } |
| 380 | 380 |
| 381 } // namespace blink | 381 } // namespace blink |
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