OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2013 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
(...skipping 11 matching lines...) Expand all Loading... |
22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR | 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | 23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, | 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
27 * OF THE POSSIBILITY OF SUCH DAMAGE. | 27 * OF THE POSSIBILITY OF SUCH DAMAGE. |
28 */ | 28 */ |
29 | 29 |
30 #include "platform/geometry/FloatRoundedRect.h" | 30 #include "platform/geometry/FloatRoundedRect.h" |
31 | 31 |
| 32 #include <algorithm> |
32 #include "platform/geometry/FloatQuad.h" | 33 #include "platform/geometry/FloatQuad.h" |
33 #include "wtf/text/WTFString.h" | 34 #include "wtf/text/WTFString.h" |
34 #include <algorithm> | |
35 | 35 |
36 namespace blink { | 36 namespace blink { |
37 | 37 |
38 FloatRoundedRect::FloatRoundedRect(float x, float y, float width, float height) | 38 FloatRoundedRect::FloatRoundedRect(float x, float y, float width, float height) |
39 : m_rect(x, y, width, height) {} | 39 : m_rect(x, y, width, height) {} |
40 | 40 |
41 FloatRoundedRect::FloatRoundedRect(const FloatRect& rect, const Radii& radii) | 41 FloatRoundedRect::FloatRoundedRect(const FloatRect& rect, const Radii& radii) |
42 : m_rect(rect), m_radii(radii) {} | 42 : m_rect(rect), m_radii(radii) {} |
43 | 43 |
44 FloatRoundedRect::FloatRoundedRect(const FloatRect& rect, | 44 FloatRoundedRect::FloatRoundedRect(const FloatRect& rect, |
(...skipping 327 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
372 bottomLeft().toString().ascii().data(), | 372 bottomLeft().toString().ascii().data(), |
373 bottomRight().toString().ascii().data()); | 373 bottomRight().toString().ascii().data()); |
374 } | 374 } |
375 | 375 |
376 String FloatRoundedRect::toString() const { | 376 String FloatRoundedRect::toString() const { |
377 return String::format("%s radii:(%s)", rect().toString().ascii().data(), | 377 return String::format("%s radii:(%s)", rect().toString().ascii().data(), |
378 getRadii().toString().ascii().data()); | 378 getRadii().toString().ascii().data()); |
379 } | 379 } |
380 | 380 |
381 } // namespace blink | 381 } // namespace blink |
OLD | NEW |