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1 /* | 1 /* |
2 * Copyright (C) 2008 Apple Inc. All rights reserved. | 2 * Copyright (C) 2008 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 */ | 27 */ |
28 | 28 |
29 #ifndef FloatQuad_h | 29 #ifndef FloatQuad_h |
30 #define FloatQuad_h | 30 #define FloatQuad_h |
31 | 31 |
| 32 #include <iosfwd> |
32 #include "platform/geometry/FloatPoint.h" | 33 #include "platform/geometry/FloatPoint.h" |
33 #include "platform/geometry/FloatRect.h" | 34 #include "platform/geometry/FloatRect.h" |
34 #include "platform/geometry/IntRect.h" | 35 #include "platform/geometry/IntRect.h" |
35 #include "platform/geometry/LayoutSize.h" | 36 #include "platform/geometry/LayoutSize.h" |
36 #include "wtf/Allocator.h" | 37 #include "wtf/Allocator.h" |
37 #include <iosfwd> | |
38 | 38 |
39 struct SkPoint; | 39 struct SkPoint; |
40 | 40 |
41 namespace blink { | 41 namespace blink { |
42 | 42 |
43 // A FloatQuad is a collection of 4 points, often representing the result of | 43 // A FloatQuad is a collection of 4 points, often representing the result of |
44 // mapping a rectangle through transforms. When initialized from a rect, the | 44 // mapping a rectangle through transforms. When initialized from a rect, the |
45 // points are in clockwise order from top left. | 45 // points are in clockwise order from top left. |
46 class PLATFORM_EXPORT FloatQuad { | 46 class PLATFORM_EXPORT FloatQuad { |
47 USING_FAST_MALLOC(FloatQuad); | 47 USING_FAST_MALLOC(FloatQuad); |
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174 a.p4() != b.p4(); | 174 a.p4() != b.p4(); |
175 } | 175 } |
176 | 176 |
177 // Redeclared here to avoid ODR issues. | 177 // Redeclared here to avoid ODR issues. |
178 // See platform/testing/GeometryPrinters.h. | 178 // See platform/testing/GeometryPrinters.h. |
179 void PrintTo(const FloatQuad&, std::ostream*); | 179 void PrintTo(const FloatQuad&, std::ostream*); |
180 | 180 |
181 } // namespace blink | 181 } // namespace blink |
182 | 182 |
183 #endif // FloatQuad_h | 183 #endif // FloatQuad_h |
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