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1 /* | 1 /* |
2 * Copyright (C) 2008 Apple Inc. All rights reserved. | 2 * Copyright (C) 2008 Apple Inc. All rights reserved. |
3 * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) | 3 * Copyright (C) 2012 Nokia Corporation and/or its subsidiary(-ies) |
4 * Copyright (C) 2013 Xidorn Quan (quanxunzhen@gmail.com) | 4 * Copyright (C) 2013 Xidorn Quan (quanxunzhen@gmail.com) |
5 * | 5 * |
6 * Redistribution and use in source and binary forms, with or without | 6 * Redistribution and use in source and binary forms, with or without |
7 * modification, are permitted provided that the following conditions | 7 * modification, are permitted provided that the following conditions |
8 * are met: | 8 * are met: |
9 * | 9 * |
10 * 1. Redistributions of source code must retain the above copyright | 10 * 1. Redistributions of source code must retain the above copyright |
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23 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 23 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
24 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 24 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
25 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 25 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
26 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
28 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #include "platform/geometry/FloatQuad.h" | 31 #include "platform/geometry/FloatQuad.h" |
32 | 32 |
33 #include "third_party/skia/include/core/SkPoint.h" | |
34 #include "wtf/text/WTFString.h" | |
35 #include <algorithm> | 33 #include <algorithm> |
36 #include <cmath> | 34 #include <cmath> |
37 #include <limits> | 35 #include <limits> |
| 36 #include "third_party/skia/include/core/SkPoint.h" |
| 37 #include "wtf/text/WTFString.h" |
38 | 38 |
39 namespace blink { | 39 namespace blink { |
40 | 40 |
41 static inline float min4(float a, float b, float c, float d) { | 41 static inline float min4(float a, float b, float c, float d) { |
42 return std::min(std::min(a, b), std::min(c, d)); | 42 return std::min(std::min(a, b), std::min(c, d)); |
43 } | 43 } |
44 | 44 |
45 static inline float max4(float a, float b, float c, float d) { | 45 static inline float max4(float a, float b, float c, float d) { |
46 return std::max(std::max(a, b), std::max(c, d)); | 46 return std::max(std::max(a, b), std::max(c, d)); |
47 } | 47 } |
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253 } | 253 } |
254 | 254 |
255 String FloatQuad::toString() const { | 255 String FloatQuad::toString() const { |
256 return String::format("%s; %s; %s; %s", m_p1.toString().ascii().data(), | 256 return String::format("%s; %s; %s; %s", m_p1.toString().ascii().data(), |
257 m_p2.toString().ascii().data(), | 257 m_p2.toString().ascii().data(), |
258 m_p3.toString().ascii().data(), | 258 m_p3.toString().ascii().data(), |
259 m_p4.toString().ascii().data()); | 259 m_p4.toString().ascii().data()); |
260 } | 260 } |
261 | 261 |
262 } // namespace blink | 262 } // namespace blink |
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