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1 /* | 1 /* |
2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. | 2 * Copyright (C) 2012 Adobe Systems Incorporated. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above | 8 * 1. Redistributions of source code must retain the above |
9 * copyright notice, this list of conditions and the following | 9 * copyright notice, this list of conditions and the following |
10 * disclaimer. | 10 * disclaimer. |
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23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) | 23 * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, | 24 * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) | 25 * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED | 26 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
27 * OF THE POSSIBILITY OF SUCH DAMAGE. | 27 * OF THE POSSIBILITY OF SUCH DAMAGE. |
28 */ | 28 */ |
29 | 29 |
30 #ifndef FloatPolygon_h | 30 #ifndef FloatPolygon_h |
31 #define FloatPolygon_h | 31 #define FloatPolygon_h |
32 | 32 |
| 33 #include <memory> |
33 #include "platform/PODIntervalTree.h" | 34 #include "platform/PODIntervalTree.h" |
34 #include "platform/geometry/FloatPoint.h" | 35 #include "platform/geometry/FloatPoint.h" |
35 #include "platform/geometry/FloatRect.h" | 36 #include "platform/geometry/FloatRect.h" |
36 #include "platform/graphics/GraphicsTypes.h" | 37 #include "platform/graphics/GraphicsTypes.h" |
37 #include "wtf/Allocator.h" | 38 #include "wtf/Allocator.h" |
38 #include "wtf/Vector.h" | 39 #include "wtf/Vector.h" |
39 #include <memory> | |
40 | 40 |
41 namespace blink { | 41 namespace blink { |
42 | 42 |
43 class FloatPolygonEdge; | 43 class FloatPolygonEdge; |
44 | 44 |
45 // This class is used by PODIntervalTree for debugging. | 45 // This class is used by PODIntervalTree for debugging. |
46 #ifndef NDEBUG | 46 #ifndef NDEBUG |
47 template <class> | 47 template <class> |
48 struct ValueToString; | 48 struct ValueToString; |
49 #endif | 49 #endif |
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162 return String::format("%p (%f,%f %f,%f)", edge, edge->vertex1().x(), | 162 return String::format("%p (%f,%f %f,%f)", edge, edge->vertex1().x(), |
163 edge->vertex1().y(), edge->vertex2().x(), | 163 edge->vertex1().y(), edge->vertex2().x(), |
164 edge->vertex2().y()); | 164 edge->vertex2().y()); |
165 } | 165 } |
166 }; | 166 }; |
167 #endif | 167 #endif |
168 | 168 |
169 } // namespace blink | 169 } // namespace blink |
170 | 170 |
171 #endif // FloatPolygon_h | 171 #endif // FloatPolygon_h |
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