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Side by Side Diff: third_party/WebKit/Source/platform/geometry/FloatPoint3D.cpp

Issue 2700123003: DO NOT COMMIT: Results of running old (current) clang-format on Blink (Closed)
Patch Set: Created 3 years, 10 months ago
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1 /* 1 /*
2 Copyright (C) 2004, 2005, 2006 Nikolas Zimmermann <wildfox@kde.org> 2 Copyright (C) 2004, 2005, 2006 Nikolas Zimmermann <wildfox@kde.org>
3 2004, 2005 Rob Buis <buis@kde.org> 3 2004, 2005 Rob Buis <buis@kde.org>
4 2005 Eric Seidel <eric@webkit.org> 4 2005 Eric Seidel <eric@webkit.org>
5 5
6 This library is free software; you can redistribute it and/or 6 This library is free software; you can redistribute it and/or
7 modify it under the terms of the GNU Library General Public 7 modify it under the terms of the GNU Library General Public
8 License as published by the Free Software Foundation; either 8 License as published by the Free Software Foundation; either
9 version 2 of the License, or (at your option) any later version. 9 version 2 of the License, or (at your option) any later version.
10 10
11 This library is distributed in the hope that it will be useful, 11 This library is distributed in the hope that it will be useful,
12 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 but WITHOUT ANY WARRANTY; without even the implied warranty of
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 Library General Public License for more details. 14 Library General Public License for more details.
15 15
16 You should have received a copy of the GNU Library General Public License 16 You should have received a copy of the GNU Library General Public License
17 aint with this library; see the file COPYING.LIB. If not, write to 17 aint with this library; see the file COPYING.LIB. If not, write to
18 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 18 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
19 Boston, MA 02110-1301, USA. 19 Boston, MA 02110-1301, USA.
20 */ 20 */
21 21
22 #include "platform/geometry/FloatPoint3D.h" 22 #include "platform/geometry/FloatPoint3D.h"
23 23
24 #include <math.h>
24 #include "wtf/MathExtras.h" 25 #include "wtf/MathExtras.h"
25 #include "wtf/text/WTFString.h" 26 #include "wtf/text/WTFString.h"
26 #include <math.h>
27 27
28 namespace blink { 28 namespace blink {
29 29
30 void FloatPoint3D::normalize() { 30 void FloatPoint3D::normalize() {
31 float tempLength = length(); 31 float tempLength = length();
32 32
33 if (tempLength) { 33 if (tempLength) {
34 m_x /= tempLength; 34 m_x /= tempLength;
35 m_y /= tempLength; 35 m_y /= tempLength;
36 m_z /= tempLength; 36 m_z /= tempLength;
(...skipping 11 matching lines...) Expand all
48 return acos(clampTo(cosAngle, -1.0, 1.0)); 48 return acos(clampTo(cosAngle, -1.0, 1.0));
49 } 49 }
50 return 0; 50 return 0;
51 } 51 }
52 52
53 String FloatPoint3D::toString() const { 53 String FloatPoint3D::toString() const {
54 return String::format("%lg,%lg,%lg", x(), y(), z()); 54 return String::format("%lg,%lg,%lg", x(), y(), z());
55 } 55 }
56 56
57 } // namespace blink 57 } // namespace blink
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