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1 /* | 1 /* |
2 Copyright (C) 2004, 2005, 2006 Nikolas Zimmermann <wildfox@kde.org> | 2 Copyright (C) 2004, 2005, 2006 Nikolas Zimmermann <wildfox@kde.org> |
3 2004, 2005 Rob Buis <buis@kde.org> | 3 2004, 2005 Rob Buis <buis@kde.org> |
4 2005 Eric Seidel <eric@webkit.org> | 4 2005 Eric Seidel <eric@webkit.org> |
5 | 5 |
6 This library is free software; you can redistribute it and/or | 6 This library is free software; you can redistribute it and/or |
7 modify it under the terms of the GNU Library General Public | 7 modify it under the terms of the GNU Library General Public |
8 License as published by the Free Software Foundation; either | 8 License as published by the Free Software Foundation; either |
9 version 2 of the License, or (at your option) any later version. | 9 version 2 of the License, or (at your option) any later version. |
10 | 10 |
11 This library is distributed in the hope that it will be useful, | 11 This library is distributed in the hope that it will be useful, |
12 but WITHOUT ANY WARRANTY; without even the implied warranty of | 12 but WITHOUT ANY WARRANTY; without even the implied warranty of |
13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | 13 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
14 Library General Public License for more details. | 14 Library General Public License for more details. |
15 | 15 |
16 You should have received a copy of the GNU Library General Public License | 16 You should have received a copy of the GNU Library General Public License |
17 aint with this library; see the file COPYING.LIB. If not, write to | 17 aint with this library; see the file COPYING.LIB. If not, write to |
18 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 18 the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
19 Boston, MA 02110-1301, USA. | 19 Boston, MA 02110-1301, USA. |
20 */ | 20 */ |
21 | 21 |
22 #include "platform/geometry/FloatPoint3D.h" | 22 #include "platform/geometry/FloatPoint3D.h" |
23 | 23 |
| 24 #include <math.h> |
24 #include "wtf/MathExtras.h" | 25 #include "wtf/MathExtras.h" |
25 #include "wtf/text/WTFString.h" | 26 #include "wtf/text/WTFString.h" |
26 #include <math.h> | |
27 | 27 |
28 namespace blink { | 28 namespace blink { |
29 | 29 |
30 void FloatPoint3D::normalize() { | 30 void FloatPoint3D::normalize() { |
31 float tempLength = length(); | 31 float tempLength = length(); |
32 | 32 |
33 if (tempLength) { | 33 if (tempLength) { |
34 m_x /= tempLength; | 34 m_x /= tempLength; |
35 m_y /= tempLength; | 35 m_y /= tempLength; |
36 m_z /= tempLength; | 36 m_z /= tempLength; |
(...skipping 11 matching lines...) Expand all Loading... |
48 return acos(clampTo(cosAngle, -1.0, 1.0)); | 48 return acos(clampTo(cosAngle, -1.0, 1.0)); |
49 } | 49 } |
50 return 0; | 50 return 0; |
51 } | 51 } |
52 | 52 |
53 String FloatPoint3D::toString() const { | 53 String FloatPoint3D::toString() const { |
54 return String::format("%lg,%lg,%lg", x(), y(), z()); | 54 return String::format("%lg,%lg,%lg", x(), y(), z()); |
55 } | 55 } |
56 | 56 |
57 } // namespace blink | 57 } // namespace blink |
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