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1 /* | 1 /* |
2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 */ | 27 */ |
28 | 28 |
29 #include "platform/audio/ReverbConvolver.h" | 29 #include "platform/audio/ReverbConvolver.h" |
30 | 30 |
| 31 #include <memory> |
31 #include "platform/CrossThreadFunctional.h" | 32 #include "platform/CrossThreadFunctional.h" |
32 #include "platform/WebTaskRunner.h" | 33 #include "platform/WebTaskRunner.h" |
33 #include "platform/audio/AudioBus.h" | 34 #include "platform/audio/AudioBus.h" |
34 #include "platform/audio/VectorMath.h" | 35 #include "platform/audio/VectorMath.h" |
35 #include "public/platform/Platform.h" | 36 #include "public/platform/Platform.h" |
36 #include "public/platform/WebThread.h" | 37 #include "public/platform/WebThread.h" |
37 #include "public/platform/WebTraceLocation.h" | 38 #include "public/platform/WebTraceLocation.h" |
38 #include "wtf/PtrUtil.h" | 39 #include "wtf/PtrUtil.h" |
39 #include <memory> | |
40 | 40 |
41 namespace blink { | 41 namespace blink { |
42 | 42 |
43 using namespace VectorMath; | 43 using namespace VectorMath; |
44 | 44 |
45 const int InputBufferSize = 8 * 16384; | 45 const int InputBufferSize = 8 * 16384; |
46 | 46 |
47 // We only process the leading portion of the impulse response in the real-time | 47 // We only process the leading portion of the impulse response in the real-time |
48 // thread. We don't exceed this length. It turns out then, that the | 48 // thread. We don't exceed this length. It turns out then, that the |
49 // background thread has about 278msec of scheduling slop. Empirically, this | 49 // background thread has about 278msec of scheduling slop. Empirically, this |
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212 | 212 |
213 m_accumulationBuffer.reset(); | 213 m_accumulationBuffer.reset(); |
214 m_inputBuffer.reset(); | 214 m_inputBuffer.reset(); |
215 } | 215 } |
216 | 216 |
217 size_t ReverbConvolver::latencyFrames() const { | 217 size_t ReverbConvolver::latencyFrames() const { |
218 return 0; | 218 return 0; |
219 } | 219 } |
220 | 220 |
221 } // namespace blink | 221 } // namespace blink |
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