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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 10 matching lines...) Expand all Loading... |
| 21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | 21 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 */ | 27 */ |
| 28 | 28 |
| 29 #include "platform/audio/ReverbConvolver.h" | 29 #include "platform/audio/ReverbConvolver.h" |
| 30 | 30 |
| 31 #include <memory> |
| 31 #include "platform/CrossThreadFunctional.h" | 32 #include "platform/CrossThreadFunctional.h" |
| 32 #include "platform/WebTaskRunner.h" | 33 #include "platform/WebTaskRunner.h" |
| 33 #include "platform/audio/AudioBus.h" | 34 #include "platform/audio/AudioBus.h" |
| 34 #include "platform/audio/VectorMath.h" | 35 #include "platform/audio/VectorMath.h" |
| 35 #include "public/platform/Platform.h" | 36 #include "public/platform/Platform.h" |
| 36 #include "public/platform/WebThread.h" | 37 #include "public/platform/WebThread.h" |
| 37 #include "public/platform/WebTraceLocation.h" | 38 #include "public/platform/WebTraceLocation.h" |
| 38 #include "wtf/PtrUtil.h" | 39 #include "wtf/PtrUtil.h" |
| 39 #include <memory> | |
| 40 | 40 |
| 41 namespace blink { | 41 namespace blink { |
| 42 | 42 |
| 43 using namespace VectorMath; | 43 using namespace VectorMath; |
| 44 | 44 |
| 45 const int InputBufferSize = 8 * 16384; | 45 const int InputBufferSize = 8 * 16384; |
| 46 | 46 |
| 47 // We only process the leading portion of the impulse response in the real-time | 47 // We only process the leading portion of the impulse response in the real-time |
| 48 // thread. We don't exceed this length. It turns out then, that the | 48 // thread. We don't exceed this length. It turns out then, that the |
| 49 // background thread has about 278msec of scheduling slop. Empirically, this | 49 // background thread has about 278msec of scheduling slop. Empirically, this |
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| 212 | 212 |
| 213 m_accumulationBuffer.reset(); | 213 m_accumulationBuffer.reset(); |
| 214 m_inputBuffer.reset(); | 214 m_inputBuffer.reset(); |
| 215 } | 215 } |
| 216 | 216 |
| 217 size_t ReverbConvolver::latencyFrames() const { | 217 size_t ReverbConvolver::latencyFrames() const { |
| 218 return 0; | 218 return 0; |
| 219 } | 219 } |
| 220 | 220 |
| 221 } // namespace blink | 221 } // namespace blink |
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