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| 1 /* | 1 /* |
| 2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * | 7 * |
| 8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
| (...skipping 11 matching lines...) Expand all Loading... |
| 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
| 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
| 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
| 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 */ | 27 */ |
| 28 | 28 |
| 29 #ifndef DynamicsCompressor_h | 29 #ifndef DynamicsCompressor_h |
| 30 #define DynamicsCompressor_h | 30 #define DynamicsCompressor_h |
| 31 | 31 |
| 32 #include <memory> |
| 32 #include "platform/audio/AudioArray.h" | 33 #include "platform/audio/AudioArray.h" |
| 33 #include "platform/audio/DynamicsCompressorKernel.h" | 34 #include "platform/audio/DynamicsCompressorKernel.h" |
| 34 #include "wtf/Allocator.h" | 35 #include "wtf/Allocator.h" |
| 35 #include "wtf/Noncopyable.h" | 36 #include "wtf/Noncopyable.h" |
| 36 #include <memory> | |
| 37 | 37 |
| 38 namespace blink { | 38 namespace blink { |
| 39 | 39 |
| 40 class AudioBus; | 40 class AudioBus; |
| 41 | 41 |
| 42 // DynamicsCompressor implements a flexible audio dynamics compression effect | 42 // DynamicsCompressor implements a flexible audio dynamics compression effect |
| 43 // such as is commonly used in musical production and game audio. It lowers the | 43 // such as is commonly used in musical production and game audio. It lowers the |
| 44 // volume of the loudest parts of the signal and raises the volume of the | 44 // volume of the loudest parts of the signal and raises the volume of the |
| 45 // softest parts, making the sound richer, fuller, and more controlled. | 45 // softest parts, making the sound richer, fuller, and more controlled. |
| 46 | 46 |
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| 105 std::unique_ptr<const float* []> m_sourceChannels; | 105 std::unique_ptr<const float* []> m_sourceChannels; |
| 106 std::unique_ptr<float* []> m_destinationChannels; | 106 std::unique_ptr<float* []> m_destinationChannels; |
| 107 | 107 |
| 108 // The core compressor. | 108 // The core compressor. |
| 109 DynamicsCompressorKernel m_compressor; | 109 DynamicsCompressorKernel m_compressor; |
| 110 }; | 110 }; |
| 111 | 111 |
| 112 } // namespace blink | 112 } // namespace blink |
| 113 | 113 |
| 114 #endif // DynamicsCompressor_h | 114 #endif // DynamicsCompressor_h |
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