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1 /* | 1 /* |
2 * Copyright (C) 2011 Google Inc. All rights reserved. | 2 * Copyright (C) 2011 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | 22 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; |
23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 */ | 27 */ |
28 | 28 |
29 #ifndef DynamicsCompressor_h | 29 #ifndef DynamicsCompressor_h |
30 #define DynamicsCompressor_h | 30 #define DynamicsCompressor_h |
31 | 31 |
| 32 #include <memory> |
32 #include "platform/audio/AudioArray.h" | 33 #include "platform/audio/AudioArray.h" |
33 #include "platform/audio/DynamicsCompressorKernel.h" | 34 #include "platform/audio/DynamicsCompressorKernel.h" |
34 #include "wtf/Allocator.h" | 35 #include "wtf/Allocator.h" |
35 #include "wtf/Noncopyable.h" | 36 #include "wtf/Noncopyable.h" |
36 #include <memory> | |
37 | 37 |
38 namespace blink { | 38 namespace blink { |
39 | 39 |
40 class AudioBus; | 40 class AudioBus; |
41 | 41 |
42 // DynamicsCompressor implements a flexible audio dynamics compression effect | 42 // DynamicsCompressor implements a flexible audio dynamics compression effect |
43 // such as is commonly used in musical production and game audio. It lowers the | 43 // such as is commonly used in musical production and game audio. It lowers the |
44 // volume of the loudest parts of the signal and raises the volume of the | 44 // volume of the loudest parts of the signal and raises the volume of the |
45 // softest parts, making the sound richer, fuller, and more controlled. | 45 // softest parts, making the sound richer, fuller, and more controlled. |
46 | 46 |
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105 std::unique_ptr<const float* []> m_sourceChannels; | 105 std::unique_ptr<const float* []> m_sourceChannels; |
106 std::unique_ptr<float* []> m_destinationChannels; | 106 std::unique_ptr<float* []> m_destinationChannels; |
107 | 107 |
108 // The core compressor. | 108 // The core compressor. |
109 DynamicsCompressorKernel m_compressor; | 109 DynamicsCompressorKernel m_compressor; |
110 }; | 110 }; |
111 | 111 |
112 } // namespace blink | 112 } // namespace blink |
113 | 113 |
114 #endif // DynamicsCompressor_h | 114 #endif // DynamicsCompressor_h |
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