OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
(...skipping 13 matching lines...) Expand all Loading... |
24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
29 */ | 29 */ |
30 | 30 |
31 #ifndef ShadowList_h | 31 #ifndef ShadowList_h |
32 #define ShadowList_h | 32 #define ShadowList_h |
33 | 33 |
| 34 #include <memory> |
34 #include "core/style/ShadowData.h" | 35 #include "core/style/ShadowData.h" |
35 #include "platform/geometry/FloatRectOutsets.h" | 36 #include "platform/geometry/FloatRectOutsets.h" |
36 #include "platform/geometry/LayoutRect.h" | 37 #include "platform/geometry/LayoutRect.h" |
37 #include "platform/graphics/DrawLooperBuilder.h" | 38 #include "platform/graphics/DrawLooperBuilder.h" |
38 #include "wtf/RefCounted.h" | 39 #include "wtf/RefCounted.h" |
39 #include "wtf/Vector.h" | 40 #include "wtf/Vector.h" |
40 #include <memory> | |
41 | 41 |
42 namespace blink { | 42 namespace blink { |
43 | 43 |
44 class FloatRect; | 44 class FloatRect; |
45 class LayoutRect; | 45 class LayoutRect; |
46 | 46 |
47 typedef Vector<ShadowData, 1> ShadowDataVector; | 47 typedef Vector<ShadowData, 1> ShadowDataVector; |
48 | 48 |
49 // These are used to store shadows in specified order, but we usually want to | 49 // These are used to store shadows in specified order, but we usually want to |
50 // iterate over them backwards as the first-specified shadow is painted on top. | 50 // iterate over them backwards as the first-specified shadow is painted on top. |
(...skipping 30 matching lines...) Expand all Loading... |
81 ASSERT(!shadows.isEmpty()); | 81 ASSERT(!shadows.isEmpty()); |
82 m_shadows.swap(shadows); | 82 m_shadows.swap(shadows); |
83 m_shadows.shrinkToFit(); | 83 m_shadows.shrinkToFit(); |
84 } | 84 } |
85 ShadowDataVector m_shadows; | 85 ShadowDataVector m_shadows; |
86 }; | 86 }; |
87 | 87 |
88 } // namespace blink | 88 } // namespace blink |
89 | 89 |
90 #endif // ShadowList_h | 90 #endif // ShadowList_h |
OLD | NEW |