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Side by Side Diff: third_party/WebKit/Source/core/style/ShadowList.h

Issue 2700123003: DO NOT COMMIT: Results of running old (current) clang-format on Blink (Closed)
Patch Set: Created 3 years, 10 months ago
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1 /* 1 /*
2 * Copyright (C) 2013 Google Inc. All rights reserved. 2 * Copyright (C) 2013 Google Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions are 5 * modification, are permitted provided that the following conditions are
6 * met: 6 * met:
7 * 7 *
8 * * Redistributions of source code must retain the above copyright 8 * * Redistributions of source code must retain the above copyright
9 * notice, this list of conditions and the following disclaimer. 9 * notice, this list of conditions and the following disclaimer.
10 * * Redistributions in binary form must reproduce the above 10 * * Redistributions in binary form must reproduce the above
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24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29 */ 29 */
30 30
31 #ifndef ShadowList_h 31 #ifndef ShadowList_h
32 #define ShadowList_h 32 #define ShadowList_h
33 33
34 #include <memory>
34 #include "core/style/ShadowData.h" 35 #include "core/style/ShadowData.h"
35 #include "platform/geometry/FloatRectOutsets.h" 36 #include "platform/geometry/FloatRectOutsets.h"
36 #include "platform/geometry/LayoutRect.h" 37 #include "platform/geometry/LayoutRect.h"
37 #include "platform/graphics/DrawLooperBuilder.h" 38 #include "platform/graphics/DrawLooperBuilder.h"
38 #include "wtf/RefCounted.h" 39 #include "wtf/RefCounted.h"
39 #include "wtf/Vector.h" 40 #include "wtf/Vector.h"
40 #include <memory>
41 41
42 namespace blink { 42 namespace blink {
43 43
44 class FloatRect; 44 class FloatRect;
45 class LayoutRect; 45 class LayoutRect;
46 46
47 typedef Vector<ShadowData, 1> ShadowDataVector; 47 typedef Vector<ShadowData, 1> ShadowDataVector;
48 48
49 // These are used to store shadows in specified order, but we usually want to 49 // These are used to store shadows in specified order, but we usually want to
50 // iterate over them backwards as the first-specified shadow is painted on top. 50 // iterate over them backwards as the first-specified shadow is painted on top.
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81 ASSERT(!shadows.isEmpty()); 81 ASSERT(!shadows.isEmpty());
82 m_shadows.swap(shadows); 82 m_shadows.swap(shadows);
83 m_shadows.shrinkToFit(); 83 m_shadows.shrinkToFit();
84 } 84 }
85 ShadowDataVector m_shadows; 85 ShadowDataVector m_shadows;
86 }; 86 };
87 87
88 } // namespace blink 88 } // namespace blink
89 89
90 #endif // ShadowList_h 90 #endif // ShadowList_h
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