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| 1 /* | 1 /* |
| 2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
| 6 * met: | 6 * met: |
| 7 * | 7 * |
| 8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
| 9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
| 10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
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| 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT |
| 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, |
| 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY |
| 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
| 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE |
| 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 29 */ | 29 */ |
| 30 | 30 |
| 31 #include "core/style/ShadowList.h" | 31 #include "core/style/ShadowList.h" |
| 32 | 32 |
| 33 #include <memory> |
| 33 #include "platform/geometry/FloatRect.h" | 34 #include "platform/geometry/FloatRect.h" |
| 34 #include <memory> | |
| 35 | 35 |
| 36 namespace blink { | 36 namespace blink { |
| 37 | 37 |
| 38 FloatRectOutsets ShadowList::rectOutsetsIncludingOriginal() const { | 38 FloatRectOutsets ShadowList::rectOutsetsIncludingOriginal() const { |
| 39 FloatRectOutsets outsets; | 39 FloatRectOutsets outsets; |
| 40 for (const ShadowData& shadow : shadows()) { | 40 for (const ShadowData& shadow : shadows()) { |
| 41 if (shadow.style() == Inset) | 41 if (shadow.style() == Inset) |
| 42 continue; | 42 continue; |
| 43 outsets.unite(shadow.rectOutsets()); | 43 outsets.unite(shadow.rectOutsets()); |
| 44 } | 44 } |
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| 94 drawLooperBuilder.addShadow(FloatSize(shadowX, shadowY), shadow.blur(), | 94 drawLooperBuilder.addShadow(FloatSize(shadowX, shadowY), shadow.blur(), |
| 95 shadow.color().resolve(currentColor), | 95 shadow.color().resolve(currentColor), |
| 96 DrawLooperBuilder::ShadowRespectsTransforms, | 96 DrawLooperBuilder::ShadowRespectsTransforms, |
| 97 alphaMode); | 97 alphaMode); |
| 98 } | 98 } |
| 99 drawLooperBuilder.addUnmodifiedContent(); | 99 drawLooperBuilder.addUnmodifiedContent(); |
| 100 return drawLooperBuilder.detachDrawLooper(); | 100 return drawLooperBuilder.detachDrawLooper(); |
| 101 } | 101 } |
| 102 | 102 |
| 103 } // namespace blink | 103 } // namespace blink |
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