| OLD | NEW |
| 1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "core/paint/BoxBorderPainter.h" | 5 #include "core/paint/BoxBorderPainter.h" |
| 6 | 6 |
| 7 #include <algorithm> |
| 7 #include "core/paint/BoxPainter.h" | 8 #include "core/paint/BoxPainter.h" |
| 8 #include "core/paint/ObjectPainter.h" | 9 #include "core/paint/ObjectPainter.h" |
| 9 #include "core/paint/PaintInfo.h" | 10 #include "core/paint/PaintInfo.h" |
| 10 #include "core/style/BorderEdge.h" | 11 #include "core/style/BorderEdge.h" |
| 11 #include "core/style/ComputedStyle.h" | 12 #include "core/style/ComputedStyle.h" |
| 12 #include "platform/RuntimeEnabledFeatures.h" | 13 #include "platform/RuntimeEnabledFeatures.h" |
| 13 #include "platform/graphics/GraphicsContext.h" | 14 #include "platform/graphics/GraphicsContext.h" |
| 14 #include "platform/graphics/GraphicsContextStateSaver.h" | 15 #include "platform/graphics/GraphicsContextStateSaver.h" |
| 15 #include "wtf/Vector.h" | 16 #include "wtf/Vector.h" |
| 16 #include <algorithm> | |
| 17 | 17 |
| 18 namespace blink { | 18 namespace blink { |
| 19 | 19 |
| 20 namespace { | 20 namespace { |
| 21 | 21 |
| 22 enum BorderEdgeFlag { | 22 enum BorderEdgeFlag { |
| 23 TopBorderEdge = 1 << BSTop, | 23 TopBorderEdge = 1 << BSTop, |
| 24 RightBorderEdge = 1 << BSRight, | 24 RightBorderEdge = 1 << BSRight, |
| 25 BottomBorderEdge = 1 << BSBottom, | 25 BottomBorderEdge = 1 << BSBottom, |
| 26 LeftBorderEdge = 1 << BSLeft, | 26 LeftBorderEdge = 1 << BSLeft, |
| (...skipping 1267 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 1294 FloatPoint secondQuad[4]; | 1294 FloatPoint secondQuad[4]; |
| 1295 secondQuad[0] = quad[0]; | 1295 secondQuad[0] = quad[0]; |
| 1296 secondQuad[1] = FloatPoint(quad[0].x() - r1 * cx, quad[0].y() - r1 * cy); | 1296 secondQuad[1] = FloatPoint(quad[0].x() - r1 * cx, quad[0].y() - r1 * cy); |
| 1297 secondQuad[2] = quad[2]; | 1297 secondQuad[2] = quad[2]; |
| 1298 secondQuad[3] = quad[3]; | 1298 secondQuad[3] = quad[3]; |
| 1299 clipQuad(graphicsContext, secondQuad, secondMiter == SoftMiter); | 1299 clipQuad(graphicsContext, secondQuad, secondMiter == SoftMiter); |
| 1300 } | 1300 } |
| 1301 } | 1301 } |
| 1302 | 1302 |
| 1303 } // namespace blink | 1303 } // namespace blink |
| OLD | NEW |